A little late, but better than never, right? Now if I could just get Ren'Py to install the Android SDK properly, we could round out the downloads with a mobile version. It's kind of wonky, so far -- anyone got any tips?
In other news, I did a word count of the main game script (to submit it to games.renpy.org) and it came out at 20,501. A lot of that may be formatting and python statements, but it's nice to know that my little novella put up a big number :D
I had made one teensy little edit that I failed to save before packaging the game for download. Although not a vital change, it is kind of plot-related, so I'm going to upload the updated files tomorrow.
For the one person who has downloaded so far, the change is in the introduction of the character Jake. It should include his last name: Eldegar.
I've been doing a lot of work on Dys- in the past few weeks, and I'm finally confident enough to show my work to a few willing guinea pigs. The four chapters that are complete thus far look to cover about one-third of the story, but nothing is certain...
If you like introspection, mysteriousness, and science-y subject matter presented with artsy eloquence--and don't mind providing a bit of literary critique--please post a comment or PM me. I'd appreciate your including a concise blurb about yourself and what you expect out of the experience.
If I think you'll like the project, I'll add you to the Testers list (a Download will follow once I have a few good candidates); if not, I'm still heartily thankful for your interest. Naturally, if selected, you will be credited in the final release and receive a virtual high-five.
Since I'm using Ren'py and have tested the hell out of the project myself (got a mild strain of OCD), it's doubtful that you'll run into bugs--what I'm really looking for is someone who can give solid feedback about plot, pacing, delivery, etc.
Well, look forward to hearing from some sensitive and sharp RMNers!