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Battle systems

  • grindalf
  • 10/06/2013 09:42 AM
my original idea for this game was a one on one street fighter style Battle system but that can be hard to keep the speed playing correctly from computer to computer with the rpgtoolkit so I scrapped that idea(maybe I was a little hasty)
so I decided to go with a simple turn based battle system. But with one character vs one enemy I thought it might be a bit boring so I designed the talking magic sword who gets his own turn in battle(but can only cast magic)
But then yesterday I was playing around with some code and figured out how to do a simple zelda battle system. So now I don't know what battle system to do :/
I guess for now I will continue making maps and see what I decide on.

Ive not really done any work on the BS yet(made some graphics)

I think I will throw a quick few systems together(with ripped or crap graphics) and get some testers to tell me how they play across different computers. It may help me make a decision.
Let me know if you are willing to test a couple of battle systems