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What do you expect?

If you said a sideways TETRIS clone then you'd be correct!

TETRIS is an extremely smooth and solid implementation of the game of the same name. The fact it was made in RM2k3 however is an extremely impressive feat. For those that are perhaps too young for TETRIS and/or never played it, your objective is to create whole lines of blocks by carefully positioning random falling tetrominoes. Somehow you'll always end up wanting a straight line to clear silly numbers of lines.

It's certainly a fun way to spend 10 minutes but it's more worth checking out to see the technical prowess. Next time you think eventing is hard, think how long this must have took.

http://rpgmaker.net/media/content/users/3075/locker/Screenshot_20140209_114622.png
http://rpgmaker.net/media/content/users/3075/locker/Screenshot_20140209_115248.png
http://rpgmaker.net/media/content/users/3075/locker/Screenshot_20140209_115544.png

Posts

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I'm surprised you didn't mention it's possible for this game to actually lock up. This can occur if your trying to rush a block towards the side and the game decides it's now time to advance your level. This can result in a block getting stuck on it's way down.

Admittedly you can still spin it, but that's kind of meaningless if you can never get the block to fall into it's final resting place.


This gif is five seconds long.
I don't think I encountered any bugs.
Well I managed to recreate the glitch again. This time I can still move the block up and down as well as spin it. It didn't even happen during a level switch either.

In fact, the main trigger seems to be just constantly rushing blocks to the right with the arrow key. Though level transitions can add to the amount of calculations the game is making and probably increases the likelihood of a hang.

Admittedly this glitch probably can be avoided by not spamming/using the right arrow key. Or just play on higher settings where you won't feel the need to speed the blocks up. So your most likely to trigger a game ending glitch while playing on lower levels.

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