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The God of Crawling Eyes is a game about Max, a color blind high school student who's taking an experimental drug to cure his condition. As he goes about a normal school day, he begins to see strange and frightening things. The player controls Max as he tries to figure out the school's mystery while getting help from his friends Chase and Lily.

The God of Crawling Eyes is basically an adventure game with two dynamics: choice-driven dialogue that impacts the ending and a few logic-based puzzles. The game itself can be beaten in about twenty minutes, but there are four different endings centered around the theme of perception. Each ending will also unlock new features that encourage multiple playthroughs.

Character portraits were done through facemaker, sprites edited from the online sprite editor, and backgrounds and some other graphics were edited from the RTP. Other graphics were drawn by me. The music is by me, though it's mostly atmospheric--there is one hidden song that's more of a toe-tapper. Sound effects should all be either RTP or public domain. The only script I used was Wortana's Multiple Fogs; everything else is evented.

This is my entry for the 2013 Halloween Contest.

Features:
-Stylized black and white aesthetic.
-Original creepy atmospheric music.
-Four endings, each unlocking bonus content and hidden areas.
-Choice-driven dialogue.
-Several unique ways to die.

*Warning: this game contains blood and other disturbing imagery. It also contains some cursing.

Latest Blog

(Final?) Update

I made a very slight update to The God of Crawling Eyes that polished up a few things. Here's a list for the curious:

-Added a save point after the first conversation with Chase in the library. Hopefully this will cut down on being forced to repeat dialogue on death.
-Fixed a passability issue in the bathroom.
-Very slightly modified a few of the dialogue exchanges with Lily so that the dialogue's more natural.

This should be the last update I make on this game unless someone notifies me of any bugs or typos. I've been really excited about the response this game has gotten, and I'm very much looking forward to posting more on this site (which will be soon).
  • Completed
  • Housekeeping
  • RPG Maker VX
  • Adventure
  • 10/22/2013 09:09 PM
  • 02/09/2022 05:43 PM
  • 10/22/2013
  • 231635
  • 51
  • 16060

Posts

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author=Housekeeping
There aren't any battle scenes; it's just an adventure/horror game. The gameplay's mostly about dialogue options and puzzle solving.


good grief. lol. taught there was a battle scene.
I'm absolutely loving this game. I'm currently working on a series of Lets Plays on the game, and I'd love some feedback on it. Definitely sharing this game with my friends and subscribers. Thanks for making a very cool game. =)

http://youtu.be/IJNcrXe0PVA
Hey, just got done watching your let's play! You're very animated, which will probably get you lots of subscribers if you stick with it. I'm glad you like the game enough to give it a shot and post about it here!
Hello, Kasey! Uh, I hope it's okay to contact you this way.
So, I recently played The God of Crawling Eyes, and now I'd like to ask how'd you feel about me translating it into Russian. It's not like I'm very good with English or anything, but this game is kind of calling my name, and I think I could handle it.
Anyways, thank you for creating this game! I found it pretty nice, though the save system was driving me nuts and the black ooze was scaring me to death. I love the Chase's good ending so much!
Wow, thank you!
Um, one more thing, I think I should let you know about it. It looks like, maybe, there is a problem with the door of the drama room. I beleive Max was probably meant to say "I don't need to go to the drama room" if we touch this door in the beginning (when the room is opened, of course), but he just keeps on saying "I better go to the principal's office" whenever I try to touch it before and right after the talk with Principal Lieberman. I don't think it's too important, but it's still not very good.
Good catch! You can feel free to address that in the translation; I'll put that on my to-do list, but it'll probably remain uncorrected since I'm focusing all my energy on Jimmy and the Pulsating Mass at the moment.
The game has a very simple idea, it combines a teen-horror adventure with some satanic religious cult, all mixed in an American institute. For the 20 minutes, it does what it should, so, there isn't anything bad with that.

Overall, I would say it's cool, having fun with some puzzles meanwhile trying to uncover what's going on. Also and remarkable at the same time, it feels comfortable to re-play it if you want.

E.T.A.: 20-30 minutes (2 endings approached)
6/10
I must say you made a horror that is effective(and especially close to the end),
and a nice stylish artstyle I would like to see your next game your gonna make:)
I'm working on a new game now--I'm guessing I'll have stuff to show on it early next year. But, if you haven't played Jimmy and the Pulsating Mass yet, I made that one after this, and it's a way better horror game!
author=Housekeeping
I'm working on a new game now--I'm guessing I'll have stuff to show on it early next year. But, if you haven't played Jimmy and the Pulsating Mass yet, I made that one after this, and it's a way better horror game!


Dude I commented on Jimmy a long time ago and played it did you forgot? I ones asked you about the demon boss and how my 5 year old nephew liked the game
author=Housekeeping
I'm working on a new game now--I'm guessing I'll have stuff to show on it early next year. But, if you haven't played Jimmy and the Pulsating Mass yet, I made that one after this, and it's a way better horror game!


Dude I commented on Jimmy a long time ago and played it did you forgot? I ones asked you about the demon boss and how my 5 year old nephew liked the game
Ah, sorry! I respond to a lot of stuff across social media and Discord, so I forgot!
author=Housekeeping
Ah, sorry! I respond to a lot of stuff across social media and Discord, so I forgot!

its ok btw I can tell that the eyes in the walls would be used in some nightmare stages in Jimmy.

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