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Flexible Event Management System
  • SamCarsel
  • Added: 06/20/2014 09:23 AM
  • Last updated: 04/24/2024 03:48 PM
  • 1335 views

Posts

Pages: 1
Looks good but there are some things you could change:
  • "Cancle" should be renamed to "Cancel".
  • "Localisation Name" is not a correct term: "localisation" is the process of translating a game from one language to another making some cultural and whatnot adjustments. I think you wanted to say "Location Name", although "Map Name" would also be a good name.
  • Also, is the window that appears when viewing which commands are assigned to an event? If yes, then you should probably split it into two windows: one for event's command view and one for event's command choice.
author=Noel_Kreiss
Looks good but there are some things you could change:
  • "Cancle" should be renamed to "Cancel".
  • "Localisation Name" is not a correct term: "localisation" is the process of translating a game from one language to another making some cultural and whatnot adjustments. I think you wanted to say "Location Name", although "Map Name" would also be a good name.
  • Also, is the window that appears when viewing which commands are assigned to an event? If yes, then you should probably split it into two windows: one for event's command view and one for event's command choice.


Shame on me. But I have a good excuse for these poor designations - I am just a german guy :P.
No really - thank you! I'll try to improve my English skill ;).

I'm not really sure if I understand what you mean with the command view and command choice.
You can choose the Layer Events and create, edit or delete events. After that a window will open. There you can take a look at all commands of an event or manage commands of an event. It's nearly the same workflow as in YRPG Toolkit 3D - https://www.youtube.com/watch?v=Lmb_Kth9VOg
I don't speak English natively myself, but I learned a lot and can generally say what is wrong with something.

You're working on two things at the same time? That's impressive.
Pages: 1