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In the futuristic city of Luna City, Jia is a detective sent to investigate a murder in the downtown. The city hasn't been faring well as it has in the past, so while the upper sectors haven't been seriously affected, the lower sectors have noticeably ruined buildings and have fallen greatly from what it was in the past.

Contents of the game:
*Battles are on hoverbike. You move forward while avoiding the obstacles and fire at the enemy to weaken them before getting to the finish line.

*You have stats that determine what you can fix, how much info a character wants to give you or what doors you can open.

*Sideview perspective

Made for the All Hallows' event for 2013!

Latest Blog

Bug fixes and news

OK, because it was a halloween game event, I had to rush the release quite a bit. I wanted to wait some time so that the judges can all get the initial release of the game and judge based on that instead of the updated version.

I fixed a few bugs. I don't think I killed all the bugs yet but some bugs were like missing a pre-condition switch so a dialogue would show up earlier than intended or things like that. The initial release could also net you infinite energy capsules from the Psychic if you so chose to exploit it. I also got rid of the "!s" on top of chests when you open them. Re-introduced the Quickshot Ammo. I meant to have it as a quest reward buuuuuut I forgot to add it back in for the initial release. So I'm doing that now. It raises your firing rate.

For some news:
It had a feature in Gamejolt for a bit which I was happy for! Indiestatik as well had something to say about it : http://indiestatik.com/2013/11/19/lunacity/

It'd be nice to expand on this and add more minigame segments, play around more with the various stats, more quests and a more involved storyline. But I'm not sure I'll do that yet. I'll see!

If you have any feedback, other bug reports, praise, criticism, CHEESECAKE.... feel free to send it my way!
  • Production
  • Ocean
    Hirei
  • RPG Maker VX Ace
  • Action Adventure
  • 10/27/2013 08:29 PM
  • 12/21/2015 10:18 PM
  • N/A
  • 33214
  • 27
  • 936

Posts

Pages: 1
Wow I love this title screen and music. Doesn't give off much of a horror vibe but it does get me pumped at 4am. I'll edit this post with first impressions soon.

Ok I finished it. I really liked the tech-noir atmosphere. The tilesets and character portrait for Jia were awesome. Music was real good. The hover bike combat was cool. It took a little getting used to but by the end I was a pro. The controls could have been a little more responsive though.

I liked the stat system. Reminded me of Deus Ex. Felt like it was designed for a larger game though. And I wasn't able to figure out how to get my repair above 4 to complete that sidequest. There also didn't seem to be enough reason to experiment with the different ammo types but I Liked that they were there.

All in all I liked it a lot. It didn't really do much with the horror theme but it's a solid game on its own.

Few bugs:

-The tree on the 2nd floor in the office building is cutoff.
-The "!" appears often above chests that you already opened.
-You can repeat the dialogue with the psychic to get infinite energy capsules.



Ocean
Resident foodmonster
9966
Bugz ;w; yeah once the judging and all is over I want to fix it up a bit! I didn't even know about some of those!

Yeah I had a bit more ambitions for the game but time was an enemy. I had written down a lot more ideas than I was able to implement. I suppose that happens to a lot of people though! Thanks for trying it out though and glad you liked it! I should see what I can use and develop on for the future.
This looks really interesting! I love anime styled Rpg games, so this is right down my alley. I will probably play through it soon, and im really excited for it! Good job on it. :)
Oooh, I like the looks of this...

Edit: Okay, played a bit. Could use a lot more fine-tuning, but otherwise, it's pretty awesome! Love the graphics and use of multiple levels to compensate for side-scrolling's limited walkable areas. Bike battles were kinda meh. You'd be better serviced with just a regular battle system I think. The stats and finding capsules to boost them were a neat touch, but when you really get down to it, it's just busy work to make you have to backtrack so that's something that could probably be better implemented. I do like the idea of having exclamations appear in places where you can talk to people. Could use indicators on what doors you can go into though.

But yeah, graphics are wonderfully atmospheric. Cool stuff!
Ocean
Resident foodmonster
9966
But.....BIKE BATTLES! I think I'd need more time to make them more fun and have more variety of things you can do or such in them.

Capsules... yeah. It was theoretically supposed to be like... "you take more stealth capsules and you can sneak around up past the guards, or take damage capsules and fight your way down below" or things like that. To give you a choice in how to approach it. Not a good idea for such a short time frame.

Thanks for trying it though! Now I gotta get you to make my game for me so I can be laaazy, I mean to consider it when I get to a remake of the game!
shayoko
We do not condone harassing other members by PM.
515
This was a fun game,the bike chases,the stat requirements ,the reasonable fetch quests :3
cant say i had any particular complaints good game!
Honestly, the only thing I didn't really like about the bike battles was that the opponent merely fled. And I am not saying that is a complaint that took anything away from the game for me. I don't know how you would implement it, but if the enemy could drop obstacles random-ishly it would be a little more exciting. All in all though, for 1 month, WOW! I love it. It's a really cool game. I am impressed that it's not typical angled-down view, it's side,and it's not an RPG of grindy battles and experience points!And all the assets are imported? Wow! It did feel like it was just 1 narrative in a much larger cycle/game though. Nice work.
Just uploaded a let's play! Submitting to your media section shortly! Really enjoyed the game!
Ocean
Resident foodmonster
9966
author=kukenstragames
Just uploaded a let's play! Submitting to your media section shortly! Really enjoyed the game!

Oh nice, I'm glad! I will listen to it now. Awesomeee!

author=philteredkhaos
Honestly, the only thing I didn't really like about the bike battles was that the opponent merely fled. And I am not saying that is a complaint that took anything away from the game for me. I don't know how you would implement it, but if the enemy could drop obstacles random-ishly it would be a little more exciting. All in all though, for 1 month, WOW! I love it. It's a really cool game. I am impressed that it's not typical angled-down view, it's side,and it's not an RPG of grindy battles and experience points!And all the assets are imported? Wow! It did feel like it was just 1 narrative in a much larger cycle/game though. Nice work.

With some more work I feel I could expand on it, but that's not in my current plans right now. I'd definitely consider it in the future though! And ahah yeah all they do is flee. My initial idea was to have them try to fire back at you, but development time was too short to implement that. Dropping obstacles would have been nice too, like a small bomb that went off or something. Can always keep that in mind, thanks!
Ocean
Resident foodmonster
9966
Is it just me or did I post twice by accident?

Update: I am not hungry right now. Those who know me will be amazed by this development.
Lato
Infantry for life!
1209
Lol you have got to be kidding me with this #$%^
kentona
Autobots rollout, eh?
20442
What bullshit are you referring to?
Sorry, but I kind of find it funny that you edited out the swearing with random signs. That's really silly and kind of juvenile. XD

It's not recommended to start shit on a game page for no reason (not that there's ever a good reason to start shit on a game page, but even less of a one).

So, you know, don't.
Ocean
Resident foodmonster
9966

Symbol swearing, the Barret way

Also should have at least made fun of something about the game so it could almost seem like a legit post
I kind of felt bad downloading this because it was a Hallowe'en game and it had 666 downloads. I made it 667 =/
Ocean
Resident foodmonster
9966
author=alfungo
I kind of felt bad downloading this because it was a Hallowe'en game and it had 666 downloads. I made it 667 =/

It's good you brought it up because I hadn't even noticed this! Woah
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