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Progress Report

Fixing it Up ~ Plans for TCS Improvement



Hey, so, I plan on putting out two more versions of TCS in the future: a fixed-up, patched-up "post-contest" release in a week or two, then in a few months(ish) after my project with LouisCyphre is done, a biggerer, betterer, revamped(ed?) version, sort of like what Karsuman and I did with the V&V Overhaul.

Here's what bugs I know exist, that will be fixed immediately:
  • Berserk doesn't force attacks on the turn you inflict it
  • Poison/Burning deal damage from the correct stat (Water/Fire) but don't apply the target's resistance
  • Entry to the final dungeon is wonky
  • Equip menu has a weird window
  • Certain encounters (I know of the Witchery Cap/Gold Phalanx battles on the world map, and two spiders in Czarina's Fortress) are accidentally duplicated instead of calling the correct battle
  • There's a typo during the second chat bubble in the Kyberos Den


Things I want to work on for the TCS v1.1 release soon:
  • Add in axed dungeons (Lair of the Serpent, Tomb of the Fallen, The Void, Aries Chamber)
  • Expand the final dungeon into a proper dungeon
  • Add speed controls in the System menu, so you can walk at whatever pace you like (also will add a caterpillar on/off toggle)
  • Add a resistance window to the Character menu so you can see elemental and state resistances
  • Adjust some animations to be faster in battle
  • Increase the difficulty of "late-game" dungeons (biggest offenders are Czarina's Fortress and Dragon's Feast; you can get the top-tier spells and equipment there with a fresh-out-of-the-Den party by simply abusing Hypnosis and Bitter Ramble)
  • Adjust most, if not all, CC-inflicting spells. Hypnosis will likely stay the same. Area CC will be nerfed, and most importantly, Hold Resist will be part of every CC -- an enemy that is Stunned cannot easily be Berserked before "Hold Resist" itself is applied, for example, which is currently an extremely abusable mechanic
  • Early-game equipment will be slightly buffed in order to be more rewarding if you sequence break
  • "Boss Clear" count added to the main menu, so that you can easily see how much of the non-final dungeon game you have completed
  • Possible addition of more mid-tier spells, and teeny-tiny dungeons guarding them, so that you can have earlier access to better Fire and Water magic than Pyre Call/Bubble/Tundra for a good while


If you have any ideas, please, please share them! I'm very open to criticisms and your general thoughts. Thanks. =)

Miscellaneous

Happy Hallowe'en

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