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One hundred years after the events of Final Fantasy Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.


Blackmoon Prophecy II features twelve main characters, two optional characters, and one secret character, and five guest characters. Expected playtime should be in the range of 30+ hours.

Expected completion date is sometime over the next half year (I hope).

Check out the Blackmoon Prophecy page on Facebook for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).

Latest Blog

Let's break the silence. This game is almost finished.

I've been neglecting RMN for several months now, even though I can't remember how or why beyond the fact that I was being plagued by financial issues, health problems, and a slowly dying pet for a while. Everything settled down a few months ago, but I never really got back into the swing of posting on RMN.

So, Blackmoon Prophecy II. It's almost done. I'm currently working on the second to last mandatory dungeon in the game. I expect to be working on the final dungeon by the start of June, and am tentatively hoping to be 100% done with the game over the summer (realistically looking at the middle of July).

I'm not really sure WHAT to say, so I'm just going to list off what's in the game, what to expect, etc.

  • There will be 11 permanent party members, 1 semi-permanent party member, 2 guest party members, 2 optional party members, and 1 secret character. All but one of these characters have original (and awesome) portraits made by Avee.

  • Players of the first game will be frequently rewarded in the final "arc" of the game's overall story. What does this mean? You'll see!

  • Brandon Griggs has composed TONS of original music for the game. The overall soundtrack is about 45% established games from the main series, 45% compositions from Brandon, and 5% remixes.

  • The Tankentai battle system has been working pretty well. Granted I'm using the Japanese version so I can't read the scripts and probably can't customize it as much as I would have liked, but RydiaMist helped out tremendously over time in altering the way the battle system functions for me. Massive thanks for all the assistance!

  • I expect the game's main story to be about as lengthy as the first game, maybe a little longer. 40+ hours is definitely going to happen. I was clocking in at nearly 20 hours on an old save, and the current save that I started from scratch at the mid-point of the game is clocking in at around 15 or 16 hours.

  • This game will be light on optional content compared to the first game. There will be two optional dungeons (Necropolis and Kusku Salar), while all other optional content will be in the form of side quests and mini-games.

  • Did I ever mention the Tetra Master tournament on RMN? I have no idea. Head over to Berona City to compete in the tournament! There are four levels to the tournament, each one pitting you against various NPCs (there are some major cameos here). Turn in tokens for rewards, and even become grand champion of the tournament to receive recognition in Berona City.

  • Players will venture to many locations that return from the first game in addition to bumping into multiple characters from the first game. Some will be obvious, and some will be pleasant surprises.

  • As I've tried to stress before, the story is bonkers this time around. More character interactions and lots of twists await you guys this time around. My goal with this game is to make those of you who become very invested in the game not only have fun but to also chuckle, gasp, grit your teeth, and maybe even feel a little depressed at times.

  • Everything is more streamlined this time. Weapons and armors are much more character-specific this as opposed to the first game. Spears on Oalston and rods on Vahn were possible in the first game, but now everyone can only equip one weapon type each.

  • I've altered and revamped a lot of things from what you guys would have gotten to try out when I released early downloads of the game. Crafting used to be in the game and was required to forge new weapons, but I reverted to standard equipment shops long ago. There's also the Augurer Colosseum and its Pokemon-like monster training which has been completely replaced with a newer, simpler system that doesn't require any actual investment from the player.

  • Mode 7 was in the game for the longest while until just several weeks ago. The Mode 7 scripts were, for some reason, causing severe lag and crashes when saving on the world map. When the game is finished, I might try to implement it again to see if I can have it run properly. For the time being, there's no Mode 7. The world map doesn't really suffer from it and actually makes it feel closer in style to the first game as a result.

  • For unaware folks, you can sample (almost) all of Brandon's compositions and check out various videos on Blackmoon Prophecy II's YouTube channel: https://www.youtube.com/channel/UCh1MfcK7BvFumX1vuY7pRNw


I've also been pretty active in posting updates on the game's Facebook page (which was originally made by Thomas Stout to raise awareness of the first game, but it's become so much more). Here are some screenshots and pictures that I've never posted on RMN.






















Anyway, that's about it for the time being. Bottom line, the game's getting pretty close to being finished! No ten year wait this time!
  • Production
  • UPRC
  • thomasstoutXXV (Live Testing)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 07/18/2017 11:06 PM
  • 06/01/2017
  • 359449
  • 186
  • 0

Posts

So, will their be actual demos for this game, instead of just updating the gamepage with images and blogs?
UPRC
TRAFFIC WARNING!
4573
Most likely, but I don't expect there to be anything of the sort until sometime next year.
Hooray for new adventure in the Merged World!
Also, I think I'm the third subsriber, kupo. ^o^
(Please make moogles more dominant in the world, kupo.)
UPRC
TRAFFIC WARNING!
4573
author=Noel_Kreiss
Hooray for new adventure in the Merged World!
Also, I think I'm the third subsriber, kupo. ^o^
(Please make moogles more dominant in the world, kupo.)


There's a moogle named Montblanc who will be a recurring NPC. :p
author=UPRC
There's a moogle named Montblanc who will be a recurring NPC. :p
Sounds Mogtastic, kupo!

On a side note, you have adorable avatar right now.


Dat target completion date. You think you'll get it done so fast? And it'll be better than any nowadays official FF title?
UPRC
TRAFFIC WARNING!
4573
I wish I could answer any one of those questions! We'll have to see how it all goes. For the next day or two, all I want to do is just tinker with the battles to make them look decent enough. So far so good.

Also added a page of battle test videos. Just one so far, but they'll gradually improve over time.
InfectionFiles
the world ends in whatever my makerscore currently is
3685
Hell yeah man! Awesome to see a sequel. Best of wishes to the project!
author=UPRC
author=Celes_Cole
Yes this is ultra sexy. Makes me want a Blackmoon Prophecy II lawl
Dream on. :D
Oh, and I'll sprite if you still need a spriter, but what sprite style are you looking for exactly? I can do the, you know, typical FF1-5 sprites (and tilesets). And of course I can rip stuff and put stuff together. Here is an example:

http://i880.photobucket.com/albums/ac6/Essence6464/Aeriusu_zps23e8d91b.png
http://i880.photobucket.com/albums/ac6/Essence6464/FFE_zps417611c8.png
http://i880.photobucket.com/albums/ac6/Essence6464/derp_zps9dd6704a.png
http://i880.photobucket.com/albums/ac6/Essence6464/courtyard_zpsd06a9083.png
http://i880.photobucket.com/albums/ac6/Essence6464/Castle2_zps353d5880.png

And of course I can do FF5 styled tiles, too. I might be able to do battle sprites

http://i880.photobucket.com/albums/ac6/Essence6464/Ura-final_zps24a03292.png
http://i880.photobucket.com/albums/ac6/Essence6464/Solo-Final_zps13230206.png
http://i880.photobucket.com/albums/ac6/Essence6464/Luft-Final_zps0bb789a6.png
http://i880.photobucket.com/albums/ac6/Essence6464/Brand-Final_zps5aef3897.png

But, yeah. Sorry for spamming you with those lol. I just wanted to show I can actually do stuff for you. All that is pretty old, too (except for the middle-eastern screenshot, that's a secret thing.)
UPRC
TRAFFIC WARNING!
4573
Those are all quite nice! Unfortunately, I'm going with a full on FF6 graphical style, so the chibi look wouldn't really work here. If you think that there is anything else you could do, I'd surely welcome the help!
I wish I could forget I saw this until it is completed, the anticipation is going to kill me :3
Blackmoon Profecy is a great game!
Cant wait for a new one!
Thanks!
author=UPRC
Those are all quite nice! Unfortunately, I'm going with a full on FF6 graphical style, so the chibi look wouldn't really work here. If you think that there is anything else you could do, I'd surely welcome the help!


Oh, well that's alright. I don't know why I find the FF6 sprite style so hard. I'd so use it if I could. But, uh... if you need monsters or something

https://www.dropbox.com/s/ttlayyg2bs3t93u/FF%20Monsters.zip

Just a collection of original/frakensprited monsters. Some are eh, but others are great, especially the... that one game that was really bad for the iOS. Yeah that one.

Everything looks awesome so far, though!
UPRC
TRAFFIC WARNING!
4573
Ah, some of those are definitely really nice! Are those yours, or are they ones that you've collected?
Some of them are ones I collected but some of them are edited by the spriter I had in Essence. I'm pretty bad at monster designs XD
Addit
Thumbs up to the rebuild
5966
Holy shit, a sequel! I had no idea you had any plans to do a sequel. I thought you were working on Shattered Wings and Centuria the last time I checked.

Anyways, I’ll give this a sub. I haven’t played the original yet but wouldn’t mind doing that sometime in the future, especially when this gets finished. Best of luck!
UPRC
TRAFFIC WARNING!
4573
Oh, Centuria's been canned for a while now. Shattered Wings is still going, but I figured that I'd go ahead with my plans for this game since it would probably garner more feedback than Shattered Wings. So far that's proving to be correct. :p
I wonder why the "Weekly Agenda" redirect to RMN's main page.
UPRC
TRAFFIC WARNING!
4573
Because it's just for me. ;)

Easy place to store information and things I need to work on since I view this page quite frequently. It doesn't say much right now, but it will later. I also have it on RMN rather than my computer because, this way, eventual testers will be able to read it and chime in on what I'm trying to do each week. The page overall serves as my weekly "goals" for the game, things I press myself to accomplish by the end of every Saturday.

Speaking of which!
author=UPRC
Because it's just for me. ;)

Easy place to store information and things I need to work on since I view this page quite frequently. It doesn't say much right now, but it will later. I also have it on RMN rather than my computer because, this way, eventual testers will be able to read it and chime in on what I'm trying to do each week. The page overall serves as my weekly "goals" for the game, things I press myself to accomplish by the end of every Saturday.

Speaking of which!
Ah, thanks for the clarification. I didn't really think about that.