• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Latest Update: Version 1.232 (November 14, 2019)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.

Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).

Need help? Check out Firefly84's guide here.

Latest Blog

Blackmoon Prophecy II: "The Crystal War" Story Expansion

Blackmoon Prophecy II is getting, for lack of a better word, an "expansion".

Because of recent interest in the game over Discord and in LPs, my interest in providing updates to the game has been rekindled and I have decided that the Crystal War, an event that occurred one year prior to the start of the first Blackmoon Prophecy game, will be explored in Blackmoon Prophecy II as an optional story arc that will, hopefully, be a few hours in length. A few years back I tossed around the idea of making a short standalone prequel game based around the Crystal War, but I recently decided that it would be cool to allow the heroes of Blackmoon Prophecy II to relive it instead.

The update for this content will be called Blackmoon Prophecy II: The Crystal War. Updates on HOW to access to the content will be provided when I've made some sufficient progress. Suffice to say, it will not be available until late in the game after the party has messed with the timeline a bit. Without going into detail, the result of their exploits will allow them to travel to another timeline in Gaia's past and explore the Crystal War as it unfolded.

Vera will be required to lead the party for the duration of the Crystal War update since she was a major figure in the war. If you're interested in this future update, then get to leveling her up if you haven't! Level 60 will probably be the recommended minimum level for this content.

A few new summons, that will lend themselves specifically to Vera, may also appear. I've added a link to a Strawpoll below for you guys to vote on who you would like to see appear as a summon.

Expect updates in the coming weeks. Though I can't say WHEN I plan for this update to be finished, I'll say that I would LIKE for it to be ready in December of this year to mark the game's two year anniversary since being released.

New summons poll: https://www.strawpoll.me/18815727

Expect more updates in the coming weeks!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 02/11/2020 08:44 PM
  • 12/23/2017
  • 947909
  • 242
  • 3382


Exciting, but ultimately pointless.
Awesome! I can help you fill it in. The Crystal War was also one year before the first game. ;)
One year, I thought I saw the intro of FFBP saying it was fifty years before the first game's events. Must be seeing things.
Yup, otherwise Lord Adder would've been an old fart. He was appointed leader immediately after King Branch passed away.

Glad I could help, I hope it fixes the problem for you. As for Protect and stuff, I really, really hope you don't mind but I took a quick peek in the database of the demo just to see how you had the Protect state set up. It looks like you have it set up to double defense? What you could try instead is having it change the SP Parameter "PDR". PDR is just a percent value of physical damage taken, setting it to say PDR * .5 will make you take half physical damage while the state is on. MDR is the same stat for magical damage. It might be easier for you to control the effect that way. Again, sorry if I overstepped or anything by looking.

Making multiple hit skills is no problem, I'd be happy to show you how to set those up when you get to them. ^^

Sounds good and thanks for taking a peek at the states! Don't worry about overstepping anything, I appreciate all help that people give me! I'll take a look at the states when I get home from work and make the changes required to have them function better.
PDR only affects abilities marked as "Physical Attack" and won't take "Certain Hit" abilities into consideration. It's better to make an element for physical attacks and set up a 50% resistance to it.
Exciting, but ultimately pointless.
Man, VX Ace has so many more things to consider than 2003 did.
Yeah, doing it the way WCouillard said works better if you plan to have Certain Hit physical attacks. It's more of an issue with a Shell state, because if you have Reflect in your game, using Certain Hit would bypass both Shell AND Reflect, so it's definitely better to set up shell as resistances like he said if you're not using any scripts for Reflect. I used a standalone script to enable certain spells to pierce Reflect so I could keep them all as Magical Damage (besides Cures). I just use PDR/MDR because I like where it applies in the damage calculation more. Sorry if I steered you a bit wrong, sometimes I forget why I did stuff a certain way in my own game. ;;

btw love your game too Wcouillard!
Exciting, but ultimately pointless.
At the moment, there is no reflect spell and I haven't given the condition too much thought. I'm sure it'll have to show up at some point though!
Reflection is a hugely broken pain in the ass in VX Ace, but there's a bunch of scripts around to add various fixes to it to function how you want.
this looks awesome can't wait for the full release
How do I get that chest in Great Lindblum Reef the one with the blue thing in the way?
Exciting, but ultimately pointless.
I'm not home at the moment, so I can't say for certain. Are you able to post a screenshot?
Exciting, but ultimately pointless.
Hm... I can't make that picture out at all, but I'll take a look at it when I get home to see if I accidentally made it inaccessible.
This is why screenshot scripts should be in every game: allows to avoid so awful photos to take their place.
Exciting, but ultimately pointless.
Did you push that piece of coral in front of the chest, or was it already there?

Also, I'd suggest smacking the print screen key next time you need to take a screenshot. Much easier for you to do and easier for me to look at.
Yes but there seems no way to got to it because I cant pull it or push it any where else also I cant walk under it because it is not wide enough.
Exciting, but ultimately pointless.
I checked it out last night. Turns out I wasn't fully paying attention and thought that there was a way to push the coral up. The chest contains an elixir, so it's nothing missable.
I just made an account on tumbler and started following you.
I'm currently playing Tales of Graces ƒ and there is this really cool card game called "Magic Carta". Basically the Magic Carta plays like this: there are cards with images of characters from previous Tales of games and each of them has a quote attached. During the game, a quote is said and the player must choose a card of a character to whom the quote corresponds. But there's a trick: there's an AI as well which makes it harder to get the correct card. The first person to score 100+ points wins. It'd be cool to see something similar here, especially since you're adding a lot of minigames in this one.

Also, here's a reference video (it starts at about 0:44):