I’ve decided that there will be a new download for Blackmoon Prophecy II in the near future. With Lenadia coming to a close soon (I have one dungeon left to map), testing will be conducted probably this weekend/sometime next week before the new download is prepped. With the download looming on the horizon and probably being ready within the next fourteen days, I wanted to list some of the additions/changes people will find within it.
All Party Members: The player will be able to use all permanent party members, including guest character Cid. The two secret characters are not yet playable, nor will they be for quite some time.
Arena: The arena will be accessible from within Mystic Mysidia or on the world map. It function similarly to FF7’s Battle Square with an endless stream of battles accompanied by random modifiers each battle which may prove to be helpful to either the party or the enemy. I need to think of a way to make this flow better for another download, as right now there is a dragon present in the arena which serves as a dead end to kick the player out, and I’m not sure if I want to leave it in for a public download.
Atma Weapon: A one of a kind sword with a glowing blue blade and some dandy sound effects. What makes this weapon unique is that it is the only weapon in the game that can be upgraded numerous times using augment items. With each upgrade, the sword grows stronger and, over time, it will develop various secondary properties. Best sword in the game? Most likely, but making it the monster sword it was in FF6 will require actual work this time around.
Battle Costumes: A few party members will gain access to their battle costumes throughout Lenadia. A battle costume is an alternate costume that can be worn and is visible on the field and in battle. Alternate costumes that the player activates are not visible during cutscenes or when riding Winter, though the latter may easily change later.
Battle System Changes: Several alterations to the battle system to provide a more immersive experience. Turn indicators, additional casting animations, easier ways to tell who is afflicted by what conditions, damaged/weak sprites for all characters, and so forth.
Chocography: An optional activity to take part in on the world map in which Winter can locate buried treasures and dig them up. This is introduced in the town of Hillsdale where chocographers can be purchased to detect treasures on the world map.
DNA/Summon Changes: Originally, players needed to grind off of monsters that dropped DNA, needing to acquire five before being able to synthesize a summon. Now, the process is much faster. Players will only require a single DNA strand but, rather than being able to teach the same summon to each Augurer, players will now have to choose between Zephyr and Reiner. When one summon is learned, it becomes bound to that character and cannot be learned by the other. However, an item will be introduced (most likely inside Bacchus Garrison) to unbind a summon from an Augurer and restore it to its DNA strand form.
Gilgamesh: The collector of weapons returns yet again with more goodies to throw at those who are able to best him in battle. Do note that Gilgamesh must be defeated in every area he appears in order for certain events to play out to the player’s benefit late in the game. Make sure you know where this guy is dwelling!
Lenadia Continent: All of Lenadia will be playable, from the moment the party lands in Southern Lenadia until they reach their final destination in the northwest. A vital storyline moment will also be accessible after Lenadia.
Materia/Relic Changes: I don’t even think materia existed in the old download, but my testers have been utilizing it so often that it feels like it’s been in the game forever! Players will be able to equip two relics and five pieces of materia at a time. Like in FF7, materia allows wearers to cast various spells while also receiving slight stat increases while the materia is equipped.
Moogle Charm: Don’t want to grind and grind and grind in dungeons? No problem! The moogle charm, found in Zephyr’s home in Neirbrook, allows players to turn off random encounters when they want to enjoy the game at a more leisurely pace. Do not though, avoiding too many battles will result in an underleveled party!
More Trivia: More questions to stump trivia players will be added to the trivia minigame in Alexandria.
Old Content Revisions: Several small changes have been made to Ivalice and Lindblum. Most of these changes are minor bug fixes, but some changes were implemented to improve the playability of these portions of the game.
Optional Content: Lenadia has a decent amount of optional stuff to take part in. Lenadia Castle houses an optional dungeon, an amnesiac FF8 character wants help regaining his memories, buried treasures can be found on the world map, the mighty Atma Weapon rests hidden on the continent somewhere, many more Tetra Master/Triple Triad cards to acquire, and plenty of minor sidequests can be found in some towns.
Play Time: I won’t know for certain until Lenadia receives proper testing, but I’m guessing it’s between 4 and 6 hours in total. I’ll know for sure when Thomas Stout, who has been very handy with testing, gets to tear through the final two dungeons and towns.
Sword Tech Abilities: Silas’ battle command will come with a few helpful abilities but, towards the end of Lenadia, the player will be able to purchase new abilities for Silas which can then be upgraded numerous times. The catch is that, like Shadow’s steal command in FF6, using these new abilities will require specific swords to be in the inventory. These abilities can be upgraded to level 3, which grants far more damage than the base level 1 versions, though the process of getting a sword tech ability to level 3 is fairly costly.
World Map Controls: Players will now be able to turn the world map on/off as well as toggle mini-map blips on/off as well if they are having trouble finding the next dungeon or town.