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Latest Update: Version 1.5 (January 23, 2021)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.

Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).

Need help? Check out Firefly84's guide here.

Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Blackmoon Prophecy II Plus Now Available

Change Log:
  • Added a check in Eternia to guarantee that a specific event would run if the player backtracked and later returned.
  • Added a new interior battle background for boats and ships.
  • Added a third save point to Eternia.
  • Added claws to Lindblum City's weapon shop after Jasmine joins the party.
  • Added Diamond Isle Cave as an optional location to visit late in the game.
  • Added Gau as an optional character.
  • Added Jossley as an optional character.
  • Added lamb chops to the Hillsdale item shop.
  • Added Lukahn's Workshop as an optional location to visit late in the game.
  • Added Relaxed Mode, which can be selected at the start of the game.
  • Added Solitary Isle as an optional location to visit late in the game.
  • Adjusted positioning of monsters in various enemy formations to prevent them from looking too bunched together.
  • Changed around the spectral encounters you fight in the garden of the Mage Quarter in Lindblum City.
  • Changed colour of Zephyr's dragoon armor.
  • Changed dialogue of all augurers in the Augurer Colosseum.
  • Changed the menu graphic for Genji Glove.
  • Changed party formation of Reiner's group during scenarios to avoid potential glitches with Silas in fourth spot.
  • Changed Shiva's graphic during the sequence where Ramuh unleashes Espers in Koltz Forest.
  • Changed version of Poison spell cast by Nega in Old Lindblum Armory, as it isn't supposed to play the casting animation.
  • Edited cave battle backgrounds slightly to prevent mild repetition.
  • Fixed a bug I created in the last patch that made Zephyr visible for the entirety of the intro.
  • Fixed a chest in Dawnmarch that incorrectly referenced what it contained.
  • Fixed a pathing issue in Koltz Forest.
  • Fixed a minor tile passability issue with a cave tileset.
  • Fixed an event in Alexandria that could be activated earlier than intended.
  • Fixed colour of grass in various locations.
  • Fixed issue regarding the fireplace in Crescent Village's inn not animated during cutscene with Zephyr.
  • Fixed issue that allowed Zephyr to be removed from party lead at a time he is supposed to remain in that position.
  • Fixed issue that caused Mohadmal Tomb hummingway to crash the game when trying to start a card game with him.
  • Fixed issue with Rudra not being fully visible on screen when he is flying to Auslen. Only his tail could be seen.
  • Fixed issue with Tetra Master card shop windows being excessively narrow by reverting to default shop menus.
  • Fixed some minor issues with pathing and treasure chests in the Overgrowth.
  • Fixed some typos present during the party's initial boat ride to Lenadia.
  • Gave Cid a unique weapon called Commander's Blade with high magic and vigor stats to give players a better sense of Cid being a strong leader.
  • Realigned Jossley's sprite.
  • Removed an attack from Doom Scarab's script that did not reference an actual ability or spell.
  • Removed railings from stairs in Tzen and automated walking up/down.
  • Replaced obsolete hidden items in Zephyr's home with new ones.
  • Resized "Mark Cleared!" image.

Now available on the downloads page. Enjoy!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 11/08/2022 11:53 PM
  • 12/23/2017
  • 1409188
  • 250
  • 5861


I'm having trouble playing this demo as for some reason my computer isn't able to handle mp3 in games.
Please consider adding the music files as OGG in the next versions. you just have to convert and substitute the files.
It's overall better as it also diminishes filesizes! :)
Are you taking suggestions to add on to the game from forum members?
Are you taking suggestions to add on to the game from forum members?
We can suggest alternate costumes in the blog entry designed for it.
Exciting, but ultimately pointless.
I'm having trouble playing this demo as for some reason my computer isn't able to handle mp3 in games.
Please consider adding the music files as OGG in the next versions. you just have to convert and substitute the files.
It's overall better as it also diminishes filesizes! :)

Yeah, it's all OGG now. Has been for quite a while, too!

Are you taking suggestions to add on to the game from forum members?

Nothing too extravagant since the game is more or less fully planned out, but feel free to give suggestions if you have any.
Something tells me this game is going to rock hard because of all the new FF sprites available these days from FFVII and onwards. Gives alot of new material for RMN to use.
Exciting, but ultimately pointless.
Yes/no, since a lot of the sprites in the game are FF6 edits, or used making rough FF6 templates, because I wanted the game to keep a strong FF6 feel.
Exciting, but ultimately pointless.
Changed estimated completion date to September 1.
Should we expect the download to be infested with Diabloses now? ;P
Exciting, but ultimately pointless.
I refuse to comment.
That Squall Battle Sprite I see on the main-page seems a tad-awkward, would he not be better as a arena battle?
Exciting, but ultimately pointless.
The arena has no cameos this time around other than various random encounter monsters from the main series. As for the Squall fight, you fight him numerous times. Each time you beat him, he recovers a little bit more of his memories and grows stronger for the next fight. There's going to be about twenty individual battles with him.
Exciting, but ultimately pointless.
I’ve decided that there will be a new download for Blackmoon Prophecy II in the near future. With Lenadia coming to a close soon (I have one dungeon left to map), testing will be conducted probably this weekend/sometime next week before the new download is prepped. With the download looming on the horizon and probably being ready within the next fourteen days, I wanted to list some of the additions/changes people will find within it.

All Party Members: The player will be able to use all permanent party members, including guest character Cid. The two secret characters are not yet playable, nor will they be for quite some time.

Arena: The arena will be accessible from within Mystic Mysidia or on the world map. It function similarly to FF7’s Battle Square with an endless stream of battles accompanied by random modifiers each battle which may prove to be helpful to either the party or the enemy. I need to think of a way to make this flow better for another download, as right now there is a dragon present in the arena which serves as a dead end to kick the player out, and I’m not sure if I want to leave it in for a public download.

Atma Weapon: A one of a kind sword with a glowing blue blade and some dandy sound effects. What makes this weapon unique is that it is the only weapon in the game that can be upgraded numerous times using augment items. With each upgrade, the sword grows stronger and, over time, it will develop various secondary properties. Best sword in the game? Most likely, but making it the monster sword it was in FF6 will require actual work this time around.

Battle Costumes: A few party members will gain access to their battle costumes throughout Lenadia. A battle costume is an alternate costume that can be worn and is visible on the field and in battle. Alternate costumes that the player activates are not visible during cutscenes or when riding Winter, though the latter may easily change later.

Battle System Changes: Several alterations to the battle system to provide a more immersive experience. Turn indicators, additional casting animations, easier ways to tell who is afflicted by what conditions, damaged/weak sprites for all characters, and so forth.

Chocography: An optional activity to take part in on the world map in which Winter can locate buried treasures and dig them up. This is introduced in the town of Hillsdale where chocographers can be purchased to detect treasures on the world map.

DNA/Summon Changes: Originally, players needed to grind off of monsters that dropped DNA, needing to acquire five before being able to synthesize a summon. Now, the process is much faster. Players will only require a single DNA strand but, rather than being able to teach the same summon to each Augurer, players will now have to choose between Zephyr and Reiner. When one summon is learned, it becomes bound to that character and cannot be learned by the other. However, an item will be introduced (most likely inside Bacchus Garrison) to unbind a summon from an Augurer and restore it to its DNA strand form.

Gilgamesh: The collector of weapons returns yet again with more goodies to throw at those who are able to best him in battle. Do note that Gilgamesh must be defeated in every area he appears in order for certain events to play out to the player’s benefit late in the game. Make sure you know where this guy is dwelling!

Lenadia Continent: All of Lenadia will be playable, from the moment the party lands in Southern Lenadia until they reach their final destination in the northwest. A vital storyline moment will also be accessible after Lenadia.

Materia/Relic Changes: I don’t even think materia existed in the old download, but my testers have been utilizing it so often that it feels like it’s been in the game forever! Players will be able to equip two relics and five pieces of materia at a time. Like in FF7, materia allows wearers to cast various spells while also receiving slight stat increases while the materia is equipped.

Moogle Charm: Don’t want to grind and grind and grind in dungeons? No problem! The moogle charm, found in Zephyr’s home in Neirbrook, allows players to turn off random encounters when they want to enjoy the game at a more leisurely pace. Do not though, avoiding too many battles will result in an underleveled party!

More Trivia: More questions to stump trivia players will be added to the trivia minigame in Alexandria.

Old Content Revisions: Several small changes have been made to Ivalice and Lindblum. Most of these changes are minor bug fixes, but some changes were implemented to improve the playability of these portions of the game.

Optional Content: Lenadia has a decent amount of optional stuff to take part in. Lenadia Castle houses an optional dungeon, an amnesiac FF8 character wants help regaining his memories, buried treasures can be found on the world map, the mighty Atma Weapon rests hidden on the continent somewhere, many more Tetra Master/Triple Triad cards to acquire, and plenty of minor sidequests can be found in some towns.

Play Time: I won’t know for certain until Lenadia receives proper testing, but I’m guessing it’s between 4 and 6 hours in total. I’ll know for sure when Thomas Stout, who has been very handy with testing, gets to tear through the final two dungeons and towns.

Sword Tech Abilities: Silas’ battle command will come with a few helpful abilities but, towards the end of Lenadia, the player will be able to purchase new abilities for Silas which can then be upgraded numerous times. The catch is that, like Shadow’s steal command in FF6, using these new abilities will require specific swords to be in the inventory. These abilities can be upgraded to level 3, which grants far more damage than the base level 1 versions, though the process of getting a sword tech ability to level 3 is fairly costly.

World Map Controls: Players will now be able to turn the world map on/off as well as toggle mini-map blips on/off as well if they are having trouble finding the next dungeon or town.
Exciting, but ultimately pointless.
That moment when you realize your item names tell you that you're not early in the game anymore.

Me ALSO likes a lot. Can't wait for this new version to be released!
Is there a way to play the original? If not, can you transfer it over to VX Ace so those of us who have never played the original, can?
The first Blackmoon Prophecy is on the website. Or are you having technical difficulties with running RPG Maker 2003, hence this question? I have Windows 8.1 and I completed the game just fine.
I've tried getting RPG Maker 2003 and cannot get it. Do you have the game without the RTP (or is it with?) where you can play without the software?
I don't think that the game uses RTP. I have the software but I don't know how much that relates to the problem.
I finished your first one loved it, started the latest demo after it and lost 5 hours playing. I am going ahead and lose more soon. You have done great and now you have a dedicated fan