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Latest Update: Version 1.5 (January 23, 2021)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.

Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).

Need help? Check out Firefly84's guide here.

Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Blackmoon Prophecy II Plus Now Available

Change Log:
  • Added a check in Eternia to guarantee that a specific event would run if the player backtracked and later returned.
  • Added a new interior battle background for boats and ships.
  • Added a third save point to Eternia.
  • Added claws to Lindblum City's weapon shop after Jasmine joins the party.
  • Added Diamond Isle Cave as an optional location to visit late in the game.
  • Added Gau as an optional character.
  • Added Jossley as an optional character.
  • Added lamb chops to the Hillsdale item shop.
  • Added Lukahn's Workshop as an optional location to visit late in the game.
  • Added Relaxed Mode, which can be selected at the start of the game.
  • Added Solitary Isle as an optional location to visit late in the game.
  • Adjusted positioning of monsters in various enemy formations to prevent them from looking too bunched together.
  • Changed around the spectral encounters you fight in the garden of the Mage Quarter in Lindblum City.
  • Changed colour of Zephyr's dragoon armor.
  • Changed dialogue of all augurers in the Augurer Colosseum.
  • Changed the menu graphic for Genji Glove.
  • Changed party formation of Reiner's group during scenarios to avoid potential glitches with Silas in fourth spot.
  • Changed Shiva's graphic during the sequence where Ramuh unleashes Espers in Koltz Forest.
  • Changed version of Poison spell cast by Nega in Old Lindblum Armory, as it isn't supposed to play the casting animation.
  • Edited cave battle backgrounds slightly to prevent mild repetition.
  • Fixed a bug I created in the last patch that made Zephyr visible for the entirety of the intro.
  • Fixed a chest in Dawnmarch that incorrectly referenced what it contained.
  • Fixed a pathing issue in Koltz Forest.
  • Fixed a minor tile passability issue with a cave tileset.
  • Fixed an event in Alexandria that could be activated earlier than intended.
  • Fixed colour of grass in various locations.
  • Fixed issue regarding the fireplace in Crescent Village's inn not animated during cutscene with Zephyr.
  • Fixed issue that allowed Zephyr to be removed from party lead at a time he is supposed to remain in that position.
  • Fixed issue that caused Mohadmal Tomb hummingway to crash the game when trying to start a card game with him.
  • Fixed issue with Rudra not being fully visible on screen when he is flying to Auslen. Only his tail could be seen.
  • Fixed issue with Tetra Master card shop windows being excessively narrow by reverting to default shop menus.
  • Fixed some minor issues with pathing and treasure chests in the Overgrowth.
  • Fixed some typos present during the party's initial boat ride to Lenadia.
  • Gave Cid a unique weapon called Commander's Blade with high magic and vigor stats to give players a better sense of Cid being a strong leader.
  • Realigned Jossley's sprite.
  • Removed an attack from Doom Scarab's script that did not reference an actual ability or spell.
  • Removed railings from stairs in Tzen and automated walking up/down.
  • Replaced obsolete hidden items in Zephyr's home with new ones.
  • Resized "Mark Cleared!" image.

Now available on the downloads page. Enjoy!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 11/08/2022 11:53 PM
  • 12/23/2017
  • 1426229
  • 250
  • 5933


Exciting, but ultimately pointless.
Aaaaand now it's no longer private, which means you guys can see if I'm succeeding at the little goals I set for myself or FAILING MISERABLY.
how any stats are going to be in it are there going to be any unwinnable story boss battles like rubicante are there going to be ultimate weapons and armour super bosses like Omega ultima weapon diamond weapon and Shinryu Neo Shinryu Omega Mk.II Enuo Kaiser Dragon Deathgaze Brachioraidos Nemesis Long Gui Shaolong Gui ultima weapon Gilgamesh Ozma Adamantoise action house a veldt optional characters super spells like flare holy
apocalypse sky comet meteor doomday stat up items acc
Exciting, but ultimately pointless.
The "Weapon" bosses aren't going to be in it, no. Gilgamesh, Kaiser Dragon, and Ozma however... ?

Odin's in there too, as are two returning bosses from the first game and one original super boss based slightly on Final Fantasy lore.

Every character has an ultimate weapon. As crafting is how you obtain new weapons in the game, the ultimate weapons are no different. There are master blacksmiths littered throughout the world who will be able to forge ultimate weapons if the player brings the proper supplies.

I expect there to be a few unwinnable battles, and it will be more evident this time around than in the first game where some people desperately fought hard against some bosses they didn't know they were supposed to lose to.
Exciting, but ultimately pointless.
After a bit of thinking, I decided that I wasn't too inclined to want to face the balancing nightmare that would result in letting the players be able to run amok in the world right off the bat, so the story has been "lineared" up to make it easier for me to plan for this sucker.
Aren't there leveling scripts for enemies for VX Ace?
Exciting, but ultimately pointless.
Yeah I found some of those, but there are a lot of other factors I took into consideration as well, and I think that the game will flow better if I just maintain a standard linear story.
Yeah I found some of those, but there are a lot of other factors I took into consideration as well, and I think that the game will flow better if I just maintain a standard linear story.
Whatever works for you and won't make you quit the game is fine by me.
This is what I like most about RM games, the ones who really take the time to make some real quality stuff. Hero's Realm, Dragon Fantasy, Generica, Dragon Quest: Legacy of the Lost, and of course, Blackmoon Prophecy.

Not only that, but they're also free!

I've still got to weed out some time to play BP, but I'm excited to know of a sequel even prior to playing through the first game.
Exciting, but ultimately pointless.
Thanks! The sequel will be light years ahead of the original in terms of quality. The first game has a lot of content from 2003-2006, back when my writing sucked and I was very inefficient with RPG Maker.
And just realized this will be on Ace. Hopefully the scripting feature doesn't throw you too far off compared to RM2K3, but it's good to see more quality games coming out for Ace.
Just looked at your Weekly Agenda and it looks horrible this past week.
Exciting, but ultimately pointless.
Yeah, I've been extremely busy. Lots of shopping, going out, doing things.
Yeah, I've been extremely busy. Lots of shopping, going out, doing things.
Christmas shopping, I pressume?
Still, take as much time as you need to make this game enjoyable. I loved the first installment so the second can't be any worse (in terms of 'story enjoyability'), can it? ;)
Exciting, but ultimately pointless.
Yeah, Christmas has me quite busy. I'm out all day today as well, but I'll be making a push to knock some of those items off my weekly agenda tonight.

In terms of enjoyability, I really think that the sequel is going to obliterate the first game. I have a world map and a town done, but it already feels like it has more character and personality than the first game.
wow, great video!!
Bring back memories!!
I literally joined this site just to tell you how awesome the first game is, and how many hours of my life it has stolen so far. I'm incredibly glad that I found this while browsing around on the 'net! It feels like a better-written, long-lost sequel that had been hidden away in Square's vaults all these years. It also brought a lot of cheer to the end of a dreary year!

That said, I am obviously rabidly anticipating the sequel, and I haven't even beaten the first one yet. Keep up the good work!
Exciting, but ultimately pointless.
Thanks! It's still very early days for the sequel, but I think I've got something good going on here that will easily humiliate the first game. I should have something playable over the next few weeks. I more or less have the content in the game now that I want for a demo, but I don't have anything from the person doing my character portraits and I don't want placeholder faces in any public release. Whenever I've got two specific faces, I should be able to slam a 30 minute demo together. Until then, I'll just be adding extra polish to the areas I've already completed.
If it's even better than the first game, it's likely to kill me from sheer awesomeness. I will die a happy death, if that is the case.
Don't rush yourself, whatever you do though! Just keep on your pace. It sounds like the demo's going to have some incredible polish, and that is going to make it a real treat! Keep up the good work!
I just started the first Blackmoon Prophecy, but I can already tell I'm going to play this one when it's done ^_^
I can defiantly see where you’re coming from
I really should get around to playing the first Blackmoon Prophesy shoulden't I? Also, how are you able to get so much stuff done! I'm super jelly, man.