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Latest Update: Version 1.5 (January 23, 2021)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.


Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).






Need help? Check out Firefly84's guide here.


Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Blackmoon Prophecy II Plus Now Available





Change Log:
  • Added a check in Eternia to guarantee that a specific event would run if the player backtracked and later returned.
  • Added a new interior battle background for boats and ships.
  • Added a third save point to Eternia.
  • Added claws to Lindblum City's weapon shop after Jasmine joins the party.
  • Added Diamond Isle Cave as an optional location to visit late in the game.
  • Added Gau as an optional character.
  • Added Jossley as an optional character.
  • Added lamb chops to the Hillsdale item shop.
  • Added Lukahn's Workshop as an optional location to visit late in the game.
  • Added Relaxed Mode, which can be selected at the start of the game.
  • Added Solitary Isle as an optional location to visit late in the game.
  • Adjusted positioning of monsters in various enemy formations to prevent them from looking too bunched together.
  • Changed around the spectral encounters you fight in the garden of the Mage Quarter in Lindblum City.
  • Changed colour of Zephyr's dragoon armor.
  • Changed dialogue of all augurers in the Augurer Colosseum.
  • Changed the menu graphic for Genji Glove.
  • Changed party formation of Reiner's group during scenarios to avoid potential glitches with Silas in fourth spot.
  • Changed Shiva's graphic during the sequence where Ramuh unleashes Espers in Koltz Forest.
  • Changed version of Poison spell cast by Nega in Old Lindblum Armory, as it isn't supposed to play the casting animation.
  • Edited cave battle backgrounds slightly to prevent mild repetition.
  • Fixed a bug I created in the last patch that made Zephyr visible for the entirety of the intro.
  • Fixed a chest in Dawnmarch that incorrectly referenced what it contained.
  • Fixed a pathing issue in Koltz Forest.
  • Fixed a minor tile passability issue with a cave tileset.
  • Fixed an event in Alexandria that could be activated earlier than intended.
  • Fixed colour of grass in various locations.
  • Fixed issue regarding the fireplace in Crescent Village's inn not animated during cutscene with Zephyr.
  • Fixed issue that allowed Zephyr to be removed from party lead at a time he is supposed to remain in that position.
  • Fixed issue that caused Mohadmal Tomb hummingway to crash the game when trying to start a card game with him.
  • Fixed issue with Rudra not being fully visible on screen when he is flying to Auslen. Only his tail could be seen.
  • Fixed issue with Tetra Master card shop windows being excessively narrow by reverting to default shop menus.
  • Fixed some minor issues with pathing and treasure chests in the Overgrowth.
  • Fixed some typos present during the party's initial boat ride to Lenadia.
  • Gave Cid a unique weapon called Commander's Blade with high magic and vigor stats to give players a better sense of Cid being a strong leader.
  • Realigned Jossley's sprite.
  • Removed an attack from Doom Scarab's script that did not reference an actual ability or spell.
  • Removed railings from stairs in Tzen and automated walking up/down.
  • Replaced obsolete hidden items in Zephyr's home with new ones.
  • Resized "Mark Cleared!" image.


Now available on the downloads page. Enjoy!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 11/08/2022 11:53 PM
  • 12/23/2017
  • 1407916
  • 250
  • 5856

Posts

“50 hours minimum!?” Jesus… The last time I played an RPG that was that long was Star Ocean: Till The End Of Time, and that game took me even longer to finish on my first try!

This is gonna take a little while, indeed.
author=UPRC
I think that this game is going to take 50 hours to beat, minimum.


I'll try really hard not to be that guy that you know is gonna be like 'woooo played it non stop and beat it in 4 days' ;D
UPRC
Exciting, but ultimately pointless.
7385
author=coolopotomus
author=UPRC
I think that this game is going to take 50 hours to beat, minimum.
I'll try really hard not to be that guy that you know is gonna be like 'woooo played it non stop and beat it in 4 days' ;D


Oh, I'm sure there will be some just like with the first game! Especially since I think that the sequel is arguably superior in all ways.
Thanks for keeping at it and I imagine it's a ton of hard work. Thank you for taking the time to make it such a great game. Hope the testing is coming along well!
Glad the long wait is almost over.
UPRC
Exciting, but ultimately pointless.
7385
Should be over soon enough, yeah.

Tried to do a gif but failed. Long story short, WOOOOOOOOOO!
UPRC
Exciting, but ultimately pointless.
7385
Indeed! I'm working on the map off and on today, refining the boss battle and such. There's an event after that, and then there's also the ending which should take a day or two of semi-frequent work to finish. After that, I need to tackle all of the remaining side content.
Must be hard to decide when the final boss map is appropriately 'epic'
UPRC
Exciting, but ultimately pointless.
7385
Well, not really. I knew what the final map would look like for a while, and I've had the script written for the dialogue since last week. The map just before this one though? Oh, that was causing me some grief.
In the end I'm sure there will be bugs that will need to be squashed, but hopefully not many this time around.

UPRC
Exciting, but ultimately pointless.
7385
Not as many as the first, no. There's actually been some testing this time!
UPRC
Exciting, but ultimately pointless.
7385
Hey would just like to say thank you for the great gaming experience, been a fan of your work since your first game. Just wondering if you can give us an ETA on this one?? Really excited for it
You know a game is hyped when every other post is 'when iz this gunna be done'.
xD
author=Knightowl
You know a game is hyped when every other post is 'when iz this gunna be done'.
xD


Haha yeah, really excited for this one. Been waiting for awhile, his first game was great.

I'm a developer myself, been thinking about starting a rpgmaker project myself as soon as im done with the current project.
UPRC
Exciting, but ultimately pointless.
7385
author=MightyMonte88
Hey would just like to say thank you for the great gaming experience, been a fan of your work since your first game. Just wondering if you can give us an ETA on this one?? Really excited for it


It'll be done when it's done. I'm not giving any dates, because I've failed to meet them in the past and then I get messages from people asking me why I said it would be done when it's not, etc.

I've barely been able to look at the game in over a week now because I've been bombarded at work (12+ hour days) and have had very busy weekends.
Perhaps edit your summary and delete the old ETA.
Its cool if you cant give an exact date, can you at least say if it will be this year or not?