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Latest Update: Version 1.5 (January 23, 2021)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.


Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).






Need help? Check out Firefly84's guide here.


Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Blackmoon Prophecy II Plus Now Available





Change Log:
  • Added a check in Eternia to guarantee that a specific event would run if the player backtracked and later returned.
  • Added a new interior battle background for boats and ships.
  • Added a third save point to Eternia.
  • Added claws to Lindblum City's weapon shop after Jasmine joins the party.
  • Added Diamond Isle Cave as an optional location to visit late in the game.
  • Added Gau as an optional character.
  • Added Jossley as an optional character.
  • Added lamb chops to the Hillsdale item shop.
  • Added Lukahn's Workshop as an optional location to visit late in the game.
  • Added Relaxed Mode, which can be selected at the start of the game.
  • Added Solitary Isle as an optional location to visit late in the game.
  • Adjusted positioning of monsters in various enemy formations to prevent them from looking too bunched together.
  • Changed around the spectral encounters you fight in the garden of the Mage Quarter in Lindblum City.
  • Changed colour of Zephyr's dragoon armor.
  • Changed dialogue of all augurers in the Augurer Colosseum.
  • Changed the menu graphic for Genji Glove.
  • Changed party formation of Reiner's group during scenarios to avoid potential glitches with Silas in fourth spot.
  • Changed Shiva's graphic during the sequence where Ramuh unleashes Espers in Koltz Forest.
  • Changed version of Poison spell cast by Nega in Old Lindblum Armory, as it isn't supposed to play the casting animation.
  • Edited cave battle backgrounds slightly to prevent mild repetition.
  • Fixed a bug I created in the last patch that made Zephyr visible for the entirety of the intro.
  • Fixed a chest in Dawnmarch that incorrectly referenced what it contained.
  • Fixed a pathing issue in Koltz Forest.
  • Fixed a minor tile passability issue with a cave tileset.
  • Fixed an event in Alexandria that could be activated earlier than intended.
  • Fixed colour of grass in various locations.
  • Fixed issue regarding the fireplace in Crescent Village's inn not animated during cutscene with Zephyr.
  • Fixed issue that allowed Zephyr to be removed from party lead at a time he is supposed to remain in that position.
  • Fixed issue that caused Mohadmal Tomb hummingway to crash the game when trying to start a card game with him.
  • Fixed issue with Rudra not being fully visible on screen when he is flying to Auslen. Only his tail could be seen.
  • Fixed issue with Tetra Master card shop windows being excessively narrow by reverting to default shop menus.
  • Fixed some minor issues with pathing and treasure chests in the Overgrowth.
  • Fixed some typos present during the party's initial boat ride to Lenadia.
  • Gave Cid a unique weapon called Commander's Blade with high magic and vigor stats to give players a better sense of Cid being a strong leader.
  • Realigned Jossley's sprite.
  • Removed an attack from Doom Scarab's script that did not reference an actual ability or spell.
  • Removed railings from stairs in Tzen and automated walking up/down.
  • Replaced obsolete hidden items in Zephyr's home with new ones.
  • Resized "Mark Cleared!" image.


Now available on the downloads page. Enjoy!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 11/08/2022 11:53 PM
  • 12/23/2017
  • 1423805
  • 250
  • 5918

Posts

UPRC
Exciting, but ultimately pointless.
7385
So Liberty's holding a 48 hour "release something" event starting tomorrow. Expect something playable this week.
UPRC
Exciting, but ultimately pointless.
7385
Even better, I'll probably have a demo up in the next 24 hours!
author=UPRC
Even better, I'll probably have a demo up in the next 24 hours!


WCouillard likes this.
UPRC
Exciting, but ultimately pointless.
7385
UPRC likes it even more. I really feel like this is going to demolish the first game. I'm just way better at writing and managing gameplay flow now than I was in, well, 2003.
author=WCouillard
author=UPRC
Even better, I'll probably have a demo up in the next 24 hours!
WCouillard likes this.
Noel likes this too! ^o^
UPRC
Exciting, but ultimately pointless.
7385
This is still on the table, just have two testers running through the early bits again and making sure that the card game is working for them.
I guess it's high time that I played the first one, hey? This looks really promising.
UPRC
Exciting, but ultimately pointless.
7385
Thank you, good sir!
What do i do with the rar file that was down loaded? Sorry for my ignorance.
UPRC
Exciting, but ultimately pointless.
7385
author=Roy
What do i do with the rar file that was down loaded? Sorry for my ignorance.


Do you have WinRAR installed?
damned if i know....,where do i look to see?
UPRC
Exciting, but ultimately pointless.
7385
wwww.rarlab.com ;)

Install WinRAR, right click the rar file, and extract.
Awesome. Can't wait to play the demo.

How long do you think it will take to complete this build?
author=Clareain_Christopher
Awesome. Can't wait to play the demo.

How long do you think it will take to complete this build?
Intro said 60-90 minutes. I'm after Gran Cross and it's super-amazing!
UPRC
Exciting, but ultimately pointless.
7385
That description pleases me!

60-90 minutes is a guess. People who are REALLY thorough and play slow to check out everything and goof around with the minigames and stuff will probably push two hours.
I completed the demo in like 3 hours 15 minutes with characters at level 7. Going to backtrack to Lindblum City and do some sidequests there might be.
Also, how do you use those recruitment parfaits for the Bacchus Garisson?

The moment where the demo has ended...I WANNA KNOW MORE, GODDAMNIT!
UPRC
Exciting, but ultimately pointless.
7385
Haha, they're pamphlets! Not parfaits! Although handing out parfaits to people would probably yield better results in some cases! Anyway, all you need to do is approach specific NPCs with at least one pamphlet in your inventory and you'll get additional dialogue if you can hire/recruit them.

My testers and I have been level 5 towards the end, I'm guessing you probably did a little bit more exploring and such?
author=UPRC
Haha, they're pamphlets! Not parfaits! Although handing out parfaits to people would probably yield better results in some cases! Anyway, all you need to do is approach specific NPCs with at least one pamphlet in your inventory and you'll get additional dialogue if you can hire/recruit them.

My testers and I have been level 5 towards the end, I'm guessing you probably did a little bit more exploring and such?
Zoinks! Sorry! So sorry! Lotsa talking to NPCs awaits me...At least, if there are any available aside of the 'furniture NPCs'.

Yeah, a bit of exploring. ;P The battles were kinda fun, but felt kind of easy to tell the truth. ;P
UPRC
Exciting, but ultimately pointless.
7385
There's one NPC who you can give a pamphlet to so far, yeah.

And I can see why they'd feel easy. Koltz Forest is currently tailored to level 4/5 characters. I'll have to wait a bit to see how many people exceed those levels. The fights used to be a little rougher because monsters used to attack twice per turn (evident in some of the older videos), which was unintentional and probably gave a false perception of what the difficulty was really like.
author=Noel_Kreiss
recruitment parfaits


This is one of the best accidental ideas I've ever heard. As long as it's made of ice cream and not yogurt and all the fruity stuff is left out, at least.