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Latest Update: Version 1.5 (January 23, 2021)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.


Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).






Need help? Check out Firefly84's guide here.


Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Blackmoon Prophecy II Plus Now Available





Change Log:
  • Added a check in Eternia to guarantee that a specific event would run if the player backtracked and later returned.
  • Added a new interior battle background for boats and ships.
  • Added a third save point to Eternia.
  • Added claws to Lindblum City's weapon shop after Jasmine joins the party.
  • Added Diamond Isle Cave as an optional location to visit late in the game.
  • Added Gau as an optional character.
  • Added Jossley as an optional character.
  • Added lamb chops to the Hillsdale item shop.
  • Added Lukahn's Workshop as an optional location to visit late in the game.
  • Added Relaxed Mode, which can be selected at the start of the game.
  • Added Solitary Isle as an optional location to visit late in the game.
  • Adjusted positioning of monsters in various enemy formations to prevent them from looking too bunched together.
  • Changed around the spectral encounters you fight in the garden of the Mage Quarter in Lindblum City.
  • Changed colour of Zephyr's dragoon armor.
  • Changed dialogue of all augurers in the Augurer Colosseum.
  • Changed the menu graphic for Genji Glove.
  • Changed party formation of Reiner's group during scenarios to avoid potential glitches with Silas in fourth spot.
  • Changed Shiva's graphic during the sequence where Ramuh unleashes Espers in Koltz Forest.
  • Changed version of Poison spell cast by Nega in Old Lindblum Armory, as it isn't supposed to play the casting animation.
  • Edited cave battle backgrounds slightly to prevent mild repetition.
  • Fixed a bug I created in the last patch that made Zephyr visible for the entirety of the intro.
  • Fixed a chest in Dawnmarch that incorrectly referenced what it contained.
  • Fixed a pathing issue in Koltz Forest.
  • Fixed a minor tile passability issue with a cave tileset.
  • Fixed an event in Alexandria that could be activated earlier than intended.
  • Fixed colour of grass in various locations.
  • Fixed issue regarding the fireplace in Crescent Village's inn not animated during cutscene with Zephyr.
  • Fixed issue that allowed Zephyr to be removed from party lead at a time he is supposed to remain in that position.
  • Fixed issue that caused Mohadmal Tomb hummingway to crash the game when trying to start a card game with him.
  • Fixed issue with Rudra not being fully visible on screen when he is flying to Auslen. Only his tail could be seen.
  • Fixed issue with Tetra Master card shop windows being excessively narrow by reverting to default shop menus.
  • Fixed some minor issues with pathing and treasure chests in the Overgrowth.
  • Fixed some typos present during the party's initial boat ride to Lenadia.
  • Gave Cid a unique weapon called Commander's Blade with high magic and vigor stats to give players a better sense of Cid being a strong leader.
  • Realigned Jossley's sprite.
  • Removed an attack from Doom Scarab's script that did not reference an actual ability or spell.
  • Removed railings from stairs in Tzen and automated walking up/down.
  • Replaced obsolete hidden items in Zephyr's home with new ones.
  • Resized "Mark Cleared!" image.


Now available on the downloads page. Enjoy!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 11/08/2022 11:53 PM
  • 12/23/2017
  • 1407925
  • 250
  • 5856

Posts

I'm wondering if I'm going to regret selling off those unlimiters?
Up until random encounters start giving out ~500 gold, the 2500g from them seems way, way more useful than getting off a single double-strength attack.
Same deal to a lesser extent with the sleeping bags.
Am currently being disappointed that Sapphire seems nowhere near as useful as Nobumasa was ; though the dialogue when you let her be the lead character is hilarious. It's amazing how much dialogue seems to differ based off lead character; that must have been a lot of effort for something a lot of people will never even see...
Crash Bug: After talking to the emperor in Alexandria and Godot about where the next crystal is and he gives you the pin. When you sail to the next place to go to albrook the game freezes. Black screen but music still plays and you can access the menu but that's it. I had to end the program. Tried again a few times and it always happens. I can't proceed further.
UPRC
Exciting, but ultimately pointless.
7385
Read everything, including messages in my mailbox. I'm addressing everything that I can even if I don't quote any of you guys. Lots to read!

author=jonas0324
So I don't suppose you are supposed to be able to fight the Moss Wirm indefinitely oh well free roseta stones for me.

You'll have to be more specific since I don't remember this monster. Where is it encountered?

author=WCouillard
During Reiner's flashback on the ship at the bridge between Gran Cross, his sprite changes from his past sprite to his modern sprite after he laughs. I'll report any bugs I find while I'm live streaming.

- Fat Chocobo battles have a ship background instead of forest.

- Rivera has THREE of that guy that explains status ailments all within close proximity to each other. Kinda overkill.

- When seeking out the Timeless One, you're directed to Visage but nobody there tells you where to go next (Sand King's Tomb).

Spotted these in your Twitch stream myself and made notes! I can't watch live since I'm at work, but I am watching the post-stream video after I get home because I just love watching people play my games since it's so beneficial to me.

author=realgone2
Crash Bug: After talking to the emperor in Alexandria and Godot about where the next crystal is and he gives you the pin. When you sail to the next place to go to albrook the game freezes. Black screen but music still plays and you can access the menu but that's it. I had to end the program. Tried again a few times and it always happens. I can't proceed further.

Is this when sailing from Cornelia to Costa del Vita?


Anyway, current fixes implemented for the next download (1.02, meaning these changes are not in the download yet):

▪ Added an extra line of dialogue to the dragoon outside of Jasmine's house so that players will not mistakenly look for her in Visage.
▪ Added TheoAllen's Anti Lag script. I've been told that this helps with the world map issues. Let me know if you are still receiving extreme lag and/or black screens on the world map as of version 1.02.
▪ Decreased value of gold ore from 5000 to 4000.
▪ Fixed a tile passability issue in the Village of Zen.
▪ Fixed an error that allowed chubby chocobos to be fought while riding Winter. This was never intentional (and is why they would appear with ship battle backgrounds, triggering the fight on foot does not yield this result).
▪ Fixed an error that caused default party member names to display during the Kaipo Cave cutscene. Please note, if you encounter ANY lines of dialogue where the name you entered for a character is not referenced and you see the default name instead, let me know of the EXACT location this occurs.
▪ Fixed an error that caused Reiner's sprite to change to the wrong one during his dream sequence.
▪ Fixed an issue that could permanently disable random encounters after completing The Overgrowth in Lenadia Castle.
▪ Fixed Edric's Rally ability... again.
▪ Increased speed of Ixion during Dawnmarch boss fight.
▪ Increased speed of Suriander during Mage Quarter boss fight.
▪ Increased speed of Vertumnus during Koltz Forest boss fight.
▪ Inn and item shop in the arena didn't work after the events mysteriously vanished? Replaced them.
▪ Removed two alchemists from Rivera since I have no idea how three ended up in the town to begin with.
▪ Trigger's Sleep Gas ability would only affect one target. Corrected this. It now hits all enemies.
▪ Went through the arena events and removed a few possibly pointless variable checks that may have been causing some people to experience freezes/glitches during the arena.
I got the sailing bug too, on trying to go back to West Dawn Island, after it was no longer relevant to the plot. Black screen, could move, hear sound effects, open the menu - but still a black screen.

Two more minor things I didn't report yet:
- If you replace Zephyr as party leader at the first opportunity (I did with Jasmine) on the way back from Kaipo - on reporting to Cid, Zephyr doesn't show up, but two copies of your leader do.
- Bolt's Dash ability claims to depend on "Trigger's speed". It says this even before you encounter Trigger; dunno what happens if you rename Trigger.

Still enjoying this immensely; just made it to Lenadia. Balance is getting less lopsided; still in no danger of losing, but at least I've had to cure a few times. (I was also just thinking - "Well, the best part about the character select stuff is I'll never have to use Edric for anything." Whoops.)

I hope there's eventually a guide on significant things that Bolt can steal; I don't like feeling forced to bring him to every boss fight. I'd stop doing it, but he stole a Fire2 tome off the second boss in the Citadel; quite the Disk One Nuke, Carina is now temporarily a much better black mage than Hautley!
Moss Worm is found in forest outside of Barrington. An NPC in the town gives you a small sidequest to exterminate it (them?).
UPRC
Exciting, but ultimately pointless.
7385
I honestly don't know what to say about the issue with sailing between ports. My testers never encountered it, and the events work fine for me. There really shouldn't even be anything causing any issues anyway, since the events used for sailing between ports is extremely straight forward and basic:



Here is the scripts file with the lag fix script, just overwrite the current file in the data folder. See if it helps any, otherwise I can't say that I have any idea what to do for that because the event itself is sound.


author=ogswan
Moss Worm is found in forest outside of Barrington. An NPC in the town gives you a small sidequest to exterminate it (them?).

Thanks. Fixed.
Not sure that this adds much to the conversation but I got the black screen sailing bug one time as well. Even though the screen went dark I was able to talk to the sailor and the display went back to normal when he took me to the next port.
UPRC, on the 'sailing' event you showed us, after 'West Dawn Isle'... you have a 'Fade out' screen, but no 'Fadein Screen' at the end like the rest~ Might be some more like that that people are encountering.

Without fading back in, you can still play the game but the screen with remain black, like people are reporting.
I'll try it again when I get home. thanks again so much for your work.
UPRC
Exciting, but ultimately pointless.
7385
author=Knightowl
UPRC, on the 'sailing' event you showed us, after 'West Dawn Isle'... you have a 'Fade out' screen, but no 'Fadein Screen' at the end like the rest~ Might be some more like that that people are encountering.

Without fading back in, you can still play the game but the screen with remain black, like people are reporting.

Ha, can't believe I didn't spot that. Not sure how I overlooked that, but I'll address it.

EDIT: Fixed. Looks like it was the only instance of that happening.
Three more minor bugs in Lenadia (hope the reports are useful and not aggrivating!):
- When King Edward steps off the throne, his sprite changes to FF6's Locke. Reset once you leave the room.
- Clearing the Overgrowth seems to fire a script to make no enemies appear (as appears intended). But it carries over into the Lenadia Passage. Entering the world map (from either side) fixes it.
- The required party member events in Faluhd Castle are buggy. Cid is initially a required member, but is not in your party (I don't know if he's intended to be powerful, but without speed relics or the ability to equip the most recent summons, he's essentially dead weight.) Additionally, afterward clearing the castle, you can remove Zephyr from being 'on point' well before the in-game event that informs you it is possible, which makes a few intervening conversations buggy.
Hey, I booted this up, and I'm basically just at the world map, but I wanted to make sure to touch base with you on this. The lag I had on the world map was so bad that my on-screen movements wouldn't register; that's partially because of my shitty computer, but since you didn't lock the project, I popped open the hood and saw that you had over 550 events on the world map--that's crazy, man. I was having lag complaints on a map that had around 100 events.

Regardless, that anti-lag script is a miracle worker, but you have to be careful with it. For example, it won't pick up the second page of that autorunning event that tells you about the minimap since the event is so far off screen, thus creating an infinite loop. I had to manually move the event next to the first town in order to progress. Good thing I have game developer logic and was able to find that event pretty quickly, haha. Just make sure that you do a full testplay with that script in place before releasing a new version.

Also, small error: you haven't disabled saves at the beginning, so you can save anywhere until you stand on a save point (or possibly go outside--didn't test it, but I assume you did that).
Protect seems to lower cure spells healing numbers
Out of curiosity how many people have found secret characters. Additionally without spoilers would you find that the characters are relatively easy to find or very indepth or it depends on the character?
Jasmine has the scuba headgear even after you leave the underwater dungeon.
Also, after winning a battle was every character you have meant to get EXP? I didn't have Jasmine in my party and she still got EXP and leveled up after I beat Carbuncle.
Playing through the early section once again (I played the last version up to Lenadia you released a few years ago). Love the game still...massive improvement over Blackmoon Prophecy 1, a game I didn't really care for. This improves everything.

I love the music but can't stand the Lindblum town theme. I just went ahead and replaced it with a more tolerable song.

Also, is there a way to switch which character you want to act when multiple ATB bars are full?
UPRC
Exciting, but ultimately pointless.
7385
author=Housekeeping
Hey, I booted this up, and I'm basically just at the world map, but I wanted to make sure to touch base with you on this. The lag I had on the world map was so bad that my on-screen movements wouldn't register; that's partially because of my shitty computer, but since you didn't lock the project, I popped open the hood and saw that you had over 550 events on the world map--that's crazy, man. I was having lag complaints on a map that had around 100 events.

Regardless, that anti-lag script is a miracle worker, but you have to be careful with it. For example, it won't pick up the second page of that autorunning event that tells you about the minimap since the event is so far off screen, thus creating an infinite loop. I had to manually move the event next to the first town in order to progress. Good thing I have game developer logic and was able to find that event pretty quickly, haha. Just make sure that you do a full testplay with that script in place before releasing a new version.

Also, small error: you haven't disabled saves at the beginning, so you can save anywhere until you stand on a save point (or possibly go outside--didn't test it, but I assume you did that).


550 events? Where'd you get that number? I can't imagine it being that high.
I have no idea where to go after I get the shard from the old citadel? Anyone know?