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Latest Update: Version 1.5 (January 23, 2021)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.


Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).






Need help? Check out Firefly84's guide here.


Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Blackmoon Prophecy II Plus Now Available





Change Log:
  • Added a check in Eternia to guarantee that a specific event would run if the player backtracked and later returned.
  • Added a new interior battle background for boats and ships.
  • Added a third save point to Eternia.
  • Added claws to Lindblum City's weapon shop after Jasmine joins the party.
  • Added Diamond Isle Cave as an optional location to visit late in the game.
  • Added Gau as an optional character.
  • Added Jossley as an optional character.
  • Added lamb chops to the Hillsdale item shop.
  • Added Lukahn's Workshop as an optional location to visit late in the game.
  • Added Relaxed Mode, which can be selected at the start of the game.
  • Added Solitary Isle as an optional location to visit late in the game.
  • Adjusted positioning of monsters in various enemy formations to prevent them from looking too bunched together.
  • Changed around the spectral encounters you fight in the garden of the Mage Quarter in Lindblum City.
  • Changed colour of Zephyr's dragoon armor.
  • Changed dialogue of all augurers in the Augurer Colosseum.
  • Changed the menu graphic for Genji Glove.
  • Changed party formation of Reiner's group during scenarios to avoid potential glitches with Silas in fourth spot.
  • Changed Shiva's graphic during the sequence where Ramuh unleashes Espers in Koltz Forest.
  • Changed version of Poison spell cast by Nega in Old Lindblum Armory, as it isn't supposed to play the casting animation.
  • Edited cave battle backgrounds slightly to prevent mild repetition.
  • Fixed a bug I created in the last patch that made Zephyr visible for the entirety of the intro.
  • Fixed a chest in Dawnmarch that incorrectly referenced what it contained.
  • Fixed a pathing issue in Koltz Forest.
  • Fixed a minor tile passability issue with a cave tileset.
  • Fixed an event in Alexandria that could be activated earlier than intended.
  • Fixed colour of grass in various locations.
  • Fixed issue regarding the fireplace in Crescent Village's inn not animated during cutscene with Zephyr.
  • Fixed issue that allowed Zephyr to be removed from party lead at a time he is supposed to remain in that position.
  • Fixed issue that caused Mohadmal Tomb hummingway to crash the game when trying to start a card game with him.
  • Fixed issue with Rudra not being fully visible on screen when he is flying to Auslen. Only his tail could be seen.
  • Fixed issue with Tetra Master card shop windows being excessively narrow by reverting to default shop menus.
  • Fixed some minor issues with pathing and treasure chests in the Overgrowth.
  • Fixed some typos present during the party's initial boat ride to Lenadia.
  • Gave Cid a unique weapon called Commander's Blade with high magic and vigor stats to give players a better sense of Cid being a strong leader.
  • Realigned Jossley's sprite.
  • Removed an attack from Doom Scarab's script that did not reference an actual ability or spell.
  • Removed railings from stairs in Tzen and automated walking up/down.
  • Replaced obsolete hidden items in Zephyr's home with new ones.
  • Resized "Mark Cleared!" image.


Now available on the downloads page. Enjoy!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 11/08/2022 11:53 PM
  • 12/23/2017
  • 1446214
  • 250
  • 6033

Posts

UPRC
Exciting, but ultimately pointless.
7384
author=rebel1223
Sapphire starts out awful, becomes kinda decent, and then drops off a cliff in terms of usefulness.


I wouldn't quite say that. Her ninja scrolls scale with her level and end up very potent against elemental creatures later in. Solar Storm also scales with her level, and should be doing pretty good damage. She's also the second fastest character in the game, so she's able to act very often. Her final non-unique weapons that she obtains lag behind the others a bit, but that won't matter if you find Masamune for her.

author=Varn
Encountered 2 probably bugs:

- As far as I can tell, *NOTHING* is immune to Zephyr's Blackflight summon - every boss I encountered tonight was fully susceptible to its Demi. I hit a certain climactic boss for 125,000! This is almost surely a bug, right?

It looks like I forgot to set it to the gravity element. So yeah, it shouldn't work on most bosses.

author=Varn
After downloading 1.03, I was able to accepted hunt marks. Finally - the first 5 or so died in a few hits, and it wasn't until #9 that there was a serious challenge. But when I accepted #10, Anima, I was told he was "somewhere near Neirbrook" - he's not. No tile visible; and I walked over every tile that could conceivably be considered nearby. Nothing. A bug? Not unlocked til the story progresses? I reverted to the save before I accepted mark#10.

There's a reason for that, and I realized why it's happening as I read this. No bug, you can continue as normal even if you've accepted that mark. I'll have this fixed for later but, trust me, Anima will show up in that spot for you eventually. I can't really explain why Anima isn't there for story reasons, but hold tight.

author=Varn
A question: After putzing around through the world for awhile, I found that I could really use some Dark Matter. Um ... anyone know where it is? Or can you at least let me know by what point in the game I should have it? I found the other two items almost by accident - and I'm worried I missed the Matter somewhere. Especially since it was listed second, before the Candle.

Neither of those are missable, don't worry. I'd have to take a peek to see where the dark matter is again if you're completely stumped on it.


author=Eliminator
Quick question: What is your motive behind naming the spells off of numbers versus the more recent renditions (-a, -aga, etc)? I always found the latter a lot less confusing/cluttered, and I'm guessing this is mere preference but just curious.

It's what I grew up with (keep in mind that I've been playing since the original Final Fantasy), it's just what I personally prefer and it always feels more old school to me.

author=Eliminator
I'm up to Lenadia. I'd like to echo a few others and say the game has been cakewalk so far, but kudos to you for including the Moogle Charm and being able to disable random encounters whenever you want. Still, the bosses are really easy because it seems they act every 2-3 turns I get. Often times I pepper them with all kinds of attacks, they are able to get one attack in, then their next attack hits the entire group, then they die before getting another turn in. I have a feeling you meant for bosses like Rudra and Fenrir to be a lot tougher than they really were. That being said, I do remember having trouble with Shiva when I played the version a few years ago, so maybe this whole thing will remedy itself.


Something changed somewhere, I'm not sure where or what happened, but people even struggled with bosses like Fenrir in the old releases of the game before it was finished. I can only assume that it's from equipped items, I don't know. I've been going through and increasing the speed of many bosses though. I don't think this is too evident in the current download yet though (except with the first four or five bosses).

author=Eliminator
EDIT: In Lenadia Castle, King Edward's sprite changes to Locke when speaking to him. It remains that way until you exit the room and come back at which point it turns back to his original sprite.

Zero clue what is happening there, but I'll definitely check it out.
author=UPRC
author=rebel1223
Sapphire starts out awful, becomes kinda decent, and then drops off a cliff in terms of usefulness.
I wouldn't quite say that. Her ninja scrolls scale with her level and end up very potent against elemental creatures later in. Solar Storm also scales with her level, and should be doing pretty good damage. She's also the second fastest character in the game, so she's able to act very often. Her final non-unique weapons that she obtains lag behind the others a bit, but that won't matter if you find Masamune for her.


I dunno man, I hate harping on it, but enemies have so much health that if characters aren't doing 12,000+ per attack I consider them virtually useless. Sapphire is nowhere near that, damage wise, and brings nothing else to the table. Maybe if I grind her she'll start doing that, but tier-3 magic and late game summons are doing it out the gate.

author=UPRC
author=Eliminator
Quick question: What is your motive behind naming the spells off of numbers versus the more recent renditions (-a, -aga, etc)? I always found the latter a lot less confusing/cluttered, and I'm guessing this is mere preference but just curious.
It's what I grew up with (keep in mind that I've been playing since the original Final Fantasy), it's just what I personally prefer and it always feels more old school to me.


Speaking of this, you may want to change the dialogue of the guy in the Mage's Tower that lists the most powerful spells. He's still -aga-ing.

author=UPRC
author=Eliminator
I'm up to Lenadia. I'd like to echo a few others and say the game has been cakewalk so far, but kudos to you for including the Moogle Charm and being able to disable random encounters whenever you want. Still, the bosses are really easy because it seems they act every 2-3 turns I get. Often times I pepper them with all kinds of attacks, they are able to get one attack in, then their next attack hits the entire group, then they die before getting another turn in. I have a feeling you meant for bosses like Rudra and Fenrir to be a lot tougher than they really were. That being said, I do remember having trouble with Shiva when I played the version a few years ago, so maybe this whole thing will remedy itself.
Something changed somewhere, I'm not sure where or what happened, but people even struggled with bosses like Fenrir in the old releases of the game before it was finished. I can only assume that it's from equipped items, I don't know. I've been going through and increasing the speed of many bosses though. I don't think this is too evident in the current download yet though (except with the first four or five bosses).

Man, I remember my first fight with Fenrir and barely scraping through it. I think you just overreduced his speed, personally. I can't remember if he had that huge wind weakness early on, but that coupled with his speed makes it a...wait for it...breeze.
Ever since I came back from the past Tetra Master seems to be making no sense. This is happening to every new available game.

https://www.youtube.com/watch?v=CZ8WUBRIwc4

Also I seem to be having a resolution issue, when I start the game, the game starts in border-less full-screen mode, and I can't alt tab. Only by closing the game do I get access to my other stuff
author=rebel1223
I dunno man, I hate harping on it, but enemies have so much health that if characters aren't doing 12,000+ per attack I consider them virtually useless. Sapphire is nowhere near that, damage wise, and brings nothing else to the table. Maybe if I grind her she'll start doing that, but tier-3 magic and late game summons are doing it out the gate.

Since we're still talking about Sapphire - she reminds me of my FF14 miqo'te ninja, so I really want to like her :P - I discovered that giving her the dual-wield materia and the genji glove does indeed let her do 12000+ an attack. She might even be the best choice to give that combo to; Jasmine doesn't need it ; and a lot of characters have better things to do than attack. Silas would be an obvious choice, but he's way too slow; so would Bolt - but his secondary skills are even worse than hers. Trigger maybe, but I haven't really levelled him, nor do I currently possess a 2nd decent gun...

author=UPRC
Neither of those are missable, don't worry. I'd have to take a peek to see where the dark matter is again if you're completely stumped on it.

Well - I guess you mean not missable as in "not in a one-time dungeon" or something; I almost walked by the chest with the candle in the Crystalline Grotto, and almost failed to talk to the Lenadian NPC with the Wings... at least it sounds like the answer isn't "Steal it from Ozma" like in FF9. (But it's not in Odin's dungeon, like I'd expect from FF8... unless it's down those stairs that don't work :P)

One last comment - I acquired, um ... something ... from the Miasma Stream. The, uh, thing that's going to open the Balmag Subterrane. Emperor Alduin ought to be very, very interested in it. But he still spouts the same line telling me to go see Bahamut. Boo.
Just a quick visual thing I noticed: Carina's class is listed as "Wht. Mage" which gets squished in the Party menu, unlike Hautley's class of "Blk Mage" so removing that period from Carina's class should fix it. Both class names display normally in other menus, that I've noticed.
Where do I find Bahamunt to speak with him? Thanks
author=jonas0324
My game crashes in Necropolis when I try to play tetra master, here is the error:

Script Game_Interpreter line 1409: NoMethodError occurred.
undefined method size for nil:NilClass


Just to confirm: I got exactly this same bug. And I have had no trouble with Tetra Master anywhere else; even leaving to play with the hummingway down the highway still leaves the bug.
author=jonas0324
Also I seem to be having a resolution issue, when I start the game, the game starts in border-less full-screen mode, and I can't alt tab. Only by closing the game do I get access to my other stuff




Hey UPRC i'm having this same issue, i've just been dealing with it but it would be nice to know why i can't alt tab out of the game.

The issue might not be directly related to a problem with the game but more something mis-configured on our systems, any help would be great.
UPRC
Exciting, but ultimately pointless.
7384
author=jonas0324
Ever since I came back from the past Tetra Master seems to be making no sense. This is happening to every new available game.

https://www.youtube.com/watch?v=CZ8WUBRIwc4

Also I seem to be having a resolution issue, when I start the game, the game starts in border-less full-screen mode, and I can't alt tab. Only by closing the game do I get access to my other stuff

Not sure why the card game would suddenly start acting up like that out of the blue to be honest. As for the resolution thing, try using F4/F5/F6 to resize the window.

author=Varn
One last comment - I acquired, um ... something ... from the Miasma Stream. The, uh, thing that's going to open the Balmag Subterrane. Emperor Alduin ought to be very, very interested in it. But he still spouts the same line telling me to go see Bahamut. Boo.
That's a good point. I actually intended for there to be some banter with that if you went back to Alexandria, but I must have forgotten about it. Not really a mandatory thing to add, but it might be fun to stick in there.

author=WCouillard
Just a quick visual thing I noticed: Carina's class is listed as "Wht. Mage" which gets squished in the Party menu, unlike Hautley's class of "Blk Mage" so removing that period from Carina's class should fix it. Both class names display normally in other menus, that I've noticed.

That party menu is so annoyingly finicky when it comes to fonts. I'll try removing the period, see if that fixes it.

author=Varn
author=jonas0324
My game crashes in Necropolis when I try to play tetra master, here is the error:

Script Game_Interpreter line 1409: NoMethodError occurred.
undefined method size for nil:NilClass
Just to confirm: I got exactly this same bug. And I have had no trouble with Tetra Master anywhere else; even leaving to play with the hummingway down the highway still leaves the bug.

Weird. I didn't see anything that would've caused it before, but I'll take another look.

EDIT: The event references opponent #88, but it only goes up to 86. I lost my list for which hummingways are where, so I'm assuming that he was meant to be 58 after consulting the script with the opponents. This will be changed in the next update.

author=MightyMonte88
Hey UPRC i'm having this same issue, i've just been dealing with it but it would be nice to know why i can't alt tab out of the game.

The issue might not be directly related to a problem with the game but more something mis-configured on our systems, any help would be great.

F keys! I should probably document this somewhere, lol. If that doesn't do it, then I don't know what's going on.
So...I've been enjoying the game but took a break, but I wanted to drop a quick line and thank you for the hard work post-release. I know it can be disheartening to have so much spring up after so much work. Keep it up! <3
F5 Fixed it, thanks. Weird that this did not happen in the initial release.
author=UPRC
author=Varn
One last comment - I acquired, um ... something ... from the Miasma Stream. The, uh, thing that's going to open the Balmag Subterrane. Emperor Alduin ought to be very, very interested in it. But he still spouts the same line telling me to go see Bahamut. Boo.
That's a good point. I actually intended for there to be some banter with that if you went back to Alexandria, but I must have forgotten about it. Not really a mandatory thing to add, but it might be fun to stick in there.
Addendum: I got the banter on returning to the third world map. I was given a key to the Emperor's quarters. The guard out front won't move though, even though I was promised a nice heirloom. Am I doing something wrong, or bug?

And I'm still searching for that Dark Matter. I'm hoping I really couldn't have taken my ... expected reward ... to the 2nd world map. Searching around again now that the airship is back under my control... for that matter, looking at the class portrait, searching for two more characters, one red, one green...

EDIT: Hey, I found the Dark Matter. That dungeon mark kinda blended into the ice, had no idea it was there. Neat reward. And fight.
Another ... bug? ... though. I also found
Lysha
- who told Silas she'd meet him back on the airship. In a word, she didn't; I can't seem to find her again?
Finally, what is potentially a major bug: If you enter the basement of the Berona Research Facility on the 3rd world map - you exit again on the first world map. With no way to return.
I found a minor mistake on Dual Fire 3, it only consume 3 MP to cast while the other Dual elemental spell needs 37 MP.
author=Varn
author=UPRC
author=Varn
One last comment - I acquired, um ... something ... from the Miasma Stream. The, uh, thing that's going to open the Balmag Subterrane. Emperor Alduin ought to be very, very interested in it. But he still spouts the same line telling me to go see Bahamut. Boo.
That's a good point. I actually intended for there to be some banter with that if you went back to Alexandria, but I must have forgotten about it. Not really a mandatory thing to add, but it might be fun to stick in there.
Addendum: I got the banter on returning to the third world map. I was given a key to the Emperor's quarters. The guard out front won't move though, even though I was promised a nice heirloom. Am I doing something wrong, or bug?

And I'm still searching for that Dark Matter. I'm hoping I really couldn't have taken my ... expected reward ... to the 2nd world map. Searching around again now that the airship is back under my control... for that matter, looking at the class portrait, searching for two more characters, one red, one green...

EDIT: Welp, I beat the boss of Kusku Salar, who one might reasonably expect to have Dark Matter, by abusing Demi. Nope. Nice reward anyway.
I also located
Lysha
, who I strongly suspect wants to join my party. She told Silas she'd meet him on the airship. In a word ... she didn't, and there's no sign of her :(

Dark Matter is in a new area you didn't go to in the 3rd world map.. I won't tell you exactly where incase you don't want that, but lets say the area is near snow, and you should be able to find it. but if you do wanna know..
look for a muddy area southeast a little bit of the mog mountain town
.. If you did happen to go here and didn't get it.. then..
you can jump on the grey rocks.



As for
Lysha
they just joined by party when I talked to them right away (and stuck them in my active party, right away).

For a few other tid bits about hidden things (not to spoilerie):
re-visiting Mohadmal Junction can lead somewhere nice .. There was a few other extremely missable(ie easy to just walk past) items (mostly weaker then the final weapons or some experience eggs) and a special friend for your airship but.. If your in the last map I think their gone, they give you a few things but nothing missable.. and there is also another new area near Vilaheim that contains some stuff to see/get



As for bugs(still in 1.02 mostly, as I past them in that version so maybe you addressed these for 1.03 and on, I didn't check).
The stairs missing in Horseman's Rest should lead to a Hummingway's room..

The sprint shoes, flan oil and irdiem ore in Alexandria can be bought at the pawn shop and resold for like 30k profit if you buy 99 of each and then go sell them to the item shop. In other towns usually topaz is exploitable.. you can also buy two types of DNA in Vilaheim's pawn shop.

There is a mu in the Vos materia shop who can trap you against the pots forever.. which would really suck if it happened to someone who didn't save in awhile.

I don't think the titan card is available in any decks.



Anyways over all its been a pretty fun game thus far (nearly the end).. But I HATE the direct rule (its not a fun rule) and I HATE plus wall... I am glad there is no random rule. I need to bother to play the first game now though.. Since I didn't bother to do that yet - and only really played this on a whim and didn't expect to find it as good as it is.

I managed to find the Dark Matter probably as you were posting. And what to do with it. Fun! I guess what you find at Mohamdal Junction was supposed to be the pyramid? No dice here; maybe only on the first map? I did find out that the blacksmith would upgrade my atma weapon though; and that he'd come to the garrison. The only thing I found near Vilaheim was Edric's weapon; I'm guessing that's what you meant? And I'm still looking for Kappa - would he be the friend you meant?
So where do I get a Varanodon fang? The dude just demands one, and not tell me where I get it. I feel like Im missing out on a mechanic, also tips for the extra party members would be nice, combing the globe for them is kinda meh, maybe add an NPC to the airship?
Hello again I don't no if it's a bug but for the final boss ribbon doesn't work against Pandemics who does a lot of state alteration.
author=Varn
I managed to find the Dark Matter probably as you were posting. And what to do with it. Fun! I guess what you find at Mohamdal Junction was supposed to be the pyramid? No dice here; maybe only on the first map? I did find out that the blacksmith would upgrade my atma weapon though; and that he'd come to the garrison. The only thing I found near Vilaheim was Edric's weapon; I'm guessing that's what you meant? And I'm still looking for Kappa - would he be the friend you meant?


Well
yeah edrics weapon is the near Vilaheim one, for what to do with the black matter and other items need to visit Rivera again.

The airship friend isn't a party member but was involved in the story. And was in the castle that gets destroyed. There is only a tiny minor hint to even go back there to find them.. So easily overlooked.

As for the pyramid, I think that's it, but when I found it (third map only), I didn't actually check it yet (was to late to keep playing) - so idk how to actually get kappa to enter it, having checked it today. But he has to be around somewhere. I haven't gone in to the rift cave yet though so maybe he's in the end somewhere..
Was the Twin Raven summon supposed to be that devastating? I dropped 64K damaged on a boss
UPRC
Exciting, but ultimately pointless.
7384
author=Varn
Another ... bug? ... though. I also found
Lysha
- who told Silas she'd meet him back on the airship. In a word, she didn't; I can't seem to find her again?
Finally, what is potentially a major bug: If you enter the basement of the Berona Research Facility on the 3rd world map - you exit again on the first world map. With no way to return.

She should be right there standing at the railings as you enter the airship. Not sure what might be up if you don't see her there, as the event that adds her had been tested and works fine. I'll get right on the issue with the Berona Research Facility though.

author=invisibledragon
I found a minor mistake on Dual Fire 3, it only consume 3 MP to cast while the other Dual elemental spell needs 37 MP.

Thanks, fixed. Keyboard must've been acting up when I was entering the MP cost. They actually cost 50 though, you probably have something equipped that reduces MP costs.

author=caprontos
The stairs missing in Horseman's Rest should lead to a Hummingway's room..

The sprint shoes, flan oil and irdiem ore in Alexandria can be bought at the pawn shop and resold for like 30k profit if you buy 99 of each and then go sell them to the item shop. In other towns usually topaz is exploitable.. you can also buy two types of DNA in Vilaheim's pawn shop.

There is a mu in the Vos materia shop who can trap you against the pots forever.. which would really suck if it happened to someone who didn't save in awhile.

I don't think the titan card is available in any decks.

All fixed!

author=Varn
I managed to find the Dark Matter probably as you were posting. And what to do with it. Fun! I guess what you find at Mohamdal Junction was supposed to be the pyramid? No dice here; maybe only on the first map? I did find out that the blacksmith would upgrade my atma weapon though; and that he'd come to the garrison. The only thing I found near Vilaheim was Edric's weapon; I'm guessing that's what you meant? And I'm still looking for Kappa - would he be the friend you meant?

Mohadmal Junction is more or less irrelevant unless you return with Silas and Kappa under certain conditions.

author=realgone2
Was the Twin Raven summon supposed to be that devastating? I dropped 64K damaged on a boss

No, I somehow failed to set their element to gravity. It's already been addressed since someone else pointed it out. I fixed this a day or two ago and it will be dealing the correct damage in the next update.