• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Latest Update: Version 1.3E (July 18, 2020)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.

Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).

Need help? Check out Firefly84's guide here.

Blackmoon Prophecy III is also being actively worked on!
Click following logo to visit its game page.

Latest Blog

Blackmoon Prophecy II: "The Crystal War" Story Expansion

Blackmoon Prophecy II is getting, for lack of a better word, an "expansion".

Because of recent interest in the game over Discord and in LPs, my interest in providing updates to the game has been rekindled and I have decided that the Crystal War, an event that occurred one year prior to the start of the first Blackmoon Prophecy game, will be explored in Blackmoon Prophecy II as an optional story arc that will, hopefully, be a few hours in length. A few years back I tossed around the idea of making a short standalone prequel game based around the Crystal War, but I recently decided that it would be cool to allow the heroes of Blackmoon Prophecy II to relive it instead.

The update for this content will be called Blackmoon Prophecy II: The Crystal War. Updates on HOW to access to the content will be provided when I've made some sufficient progress. Suffice to say, it will not be available until late in the game after the party has messed with the timeline a bit. Without going into detail, the result of their exploits will allow them to travel to another timeline in Gaia's past and explore the Crystal War as it unfolded.

Vera will be required to lead the party for the duration of the Crystal War update since she was a major figure in the war. If you're interested in this future update, then get to leveling her up if you haven't! Level 60 will probably be the recommended minimum level for this content.

A few new summons, that will lend themselves specifically to Vera, may also appear. I've added a link to a Strawpoll below for you guys to vote on who you would like to see appear as a summon.

Expect updates in the coming weeks. Though I can't say WHEN I plan for this update to be finished, I'll say that I would LIKE for it to be ready in December of this year to mark the game's two year anniversary since being released.

New summons poll: https://www.strawpoll.me/18815727

Expect more updates in the coming weeks!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 08/01/2020 08:17 PM
  • 12/23/2017
  • 1026501
  • 243
  • 3577


Exciting, but ultimately pointless.
Adding fun little things like that? Worth every second.
Just some quick observations...

1) There's a bit of Reiner dialogue outside of Zephyr's house where you forgot to add a space on a new sentence.

2) Reiner repeats a line of dialogue when telling Zephyr about the Miasma Stream after defeating the first boss.

3) Some of the sprites are misaligned, either vertically (pink Moogle vs. grey Moogle) or horizontally (Zephyr standing vs. Zephyr laughing). It just looks weird when the Moogles are next to each other and they're not on equal footing and stuff.

4) When you're ready, I'll fix up the Skill/Item choice list in battle (gonna move the Skills over a bit so you can still see enemies and party members, and I forgot that Items in battle are it's own menu, so that's still taking up the whole screen). Let me know when.

That's all I have for now, I saved and quit after the boss battle.
Exciting, but ultimately pointless.
Yeah, feel free to do so whenever! You can just send me the script file if you want, because nothing's changed scripting-wise since I uploaded the demo.
"Expect the unexpected." That is all. ;) (Having a bit of surprise for ya.)
Exciting, but ultimately pointless.
Expect the unexpected? Did I use that line somewhere? I have a concussion, don't confuse my brain!

Nah, go ahead. I like a good riddle.
Expect the unexpected? Did I use that line somewhere? I have a concussion, don't confuse my brain!

Nah, go ahead. I like a good riddle.
Shh, it's a secret! A secretive review, actually! I might as well draw some HD sprite for some characters if desire will come. Maybe a big fanart. ;) Don't know yet.
Definitely enjoying the demo so far. I should be about done once I get off work today, and answer your survey.
Enjoying the demo, but there were two times
when the game freeze after a fight in the cave!

Exciting, but ultimately pointless.
Froze as in completely locked up? I don't think I've heard of that happening to anyone else yet. Huh.
Yeah, I think it happened after a battle with the two character blind
Now I managed to pass the cave and went to the new town, when I got the permission
to the tunel, the screen turn black and don´t come back, but I can talk to the
npc´s there and go to the status screen!!
Being addicted to the game, great beggining story!
Exciting, but ultimately pointless.
Ha, yeah I found out about that issue. Talk to Godot from the bottom instead, you won't get the screen stuck in a fade out.
Easy way to fix NPCs who force you to be in a specific tile: conditional branches checking the direction they are facing.

Like when you talk to the NPC, have it do something like:

*IF Facing Left: Move Hero Down, Left, Face Up - Move NPC, Face Down
*IF Facing Right: Move Hero Down, Right, Face Up - Move NPC, Face Down
*IF Facing Up: N/A
*Event processing here

You know what I mean?
Exciting, but ultimately pointless.
Conditional branching? Yeah, that's what I use. I just forgot to make the screen fade back on a branch.
No no, the conditional branches should only detect what direction the player is facing when they interact with the NPC (thus telling the player how to move to end up in front of the NPC). After that, the event runs as normal (only one instance of Screen Fadeout).

Get it?
Finished the demo now the answers!
1. 2:37 hours
2. 4 and 5
3. just right
4. Yes
5. The characters and history
6. the grafics I prefer it like Blackmoon one
7. I omly found only a few ( reiner in the end of the demo walking in the wrong direction after defeating the boss!!
8. I really liked the demo, and I am waiting for more, but I really like ff sounds and sprites like the ones from the blackmoon I, I am a little nostalgic. I couldnt stop to play the demo untill the end.
According to the demo, Markim Alunira is a son of Elina Alunira, but I remember that you once said that he is her grandson so here's my question: which one is true?
Exciting, but ultimately pointless.
He's her son. I changed it when I started working on actual gameplay in VX Ace because I felt it would work better for what I have in store for Markim. He's a pretty old fellow, roughly in his eighties.
If I may make a suggestion re: your minimap controls?
The minimap, given the current equation you use, is a little jumpy if you're moving fast enough (because of how often it's updating). To put a little ease on it, and make it update a little smoother, may I suggest simply dividing by 3, instead of dividing by 9 and then multiplying by 3? Unless, of course, there was an intentional reason for the other method I haven't bumbled across.