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Latest Update: Version 1.5 (January 23, 2021)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.


Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).






Need help? Check out Firefly84's guide here.


Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Blackmoon Prophecy II Plus Now Available





Change Log:
  • Added a check in Eternia to guarantee that a specific event would run if the player backtracked and later returned.
  • Added a new interior battle background for boats and ships.
  • Added a third save point to Eternia.
  • Added claws to Lindblum City's weapon shop after Jasmine joins the party.
  • Added Diamond Isle Cave as an optional location to visit late in the game.
  • Added Gau as an optional character.
  • Added Jossley as an optional character.
  • Added lamb chops to the Hillsdale item shop.
  • Added Lukahn's Workshop as an optional location to visit late in the game.
  • Added Relaxed Mode, which can be selected at the start of the game.
  • Added Solitary Isle as an optional location to visit late in the game.
  • Adjusted positioning of monsters in various enemy formations to prevent them from looking too bunched together.
  • Changed around the spectral encounters you fight in the garden of the Mage Quarter in Lindblum City.
  • Changed colour of Zephyr's dragoon armor.
  • Changed dialogue of all augurers in the Augurer Colosseum.
  • Changed the menu graphic for Genji Glove.
  • Changed party formation of Reiner's group during scenarios to avoid potential glitches with Silas in fourth spot.
  • Changed Shiva's graphic during the sequence where Ramuh unleashes Espers in Koltz Forest.
  • Changed version of Poison spell cast by Nega in Old Lindblum Armory, as it isn't supposed to play the casting animation.
  • Edited cave battle backgrounds slightly to prevent mild repetition.
  • Fixed a bug I created in the last patch that made Zephyr visible for the entirety of the intro.
  • Fixed a chest in Dawnmarch that incorrectly referenced what it contained.
  • Fixed a pathing issue in Koltz Forest.
  • Fixed a minor tile passability issue with a cave tileset.
  • Fixed an event in Alexandria that could be activated earlier than intended.
  • Fixed colour of grass in various locations.
  • Fixed issue regarding the fireplace in Crescent Village's inn not animated during cutscene with Zephyr.
  • Fixed issue that allowed Zephyr to be removed from party lead at a time he is supposed to remain in that position.
  • Fixed issue that caused Mohadmal Tomb hummingway to crash the game when trying to start a card game with him.
  • Fixed issue with Rudra not being fully visible on screen when he is flying to Auslen. Only his tail could be seen.
  • Fixed issue with Tetra Master card shop windows being excessively narrow by reverting to default shop menus.
  • Fixed some minor issues with pathing and treasure chests in the Overgrowth.
  • Fixed some typos present during the party's initial boat ride to Lenadia.
  • Gave Cid a unique weapon called Commander's Blade with high magic and vigor stats to give players a better sense of Cid being a strong leader.
  • Realigned Jossley's sprite.
  • Removed an attack from Doom Scarab's script that did not reference an actual ability or spell.
  • Removed railings from stairs in Tzen and automated walking up/down.
  • Replaced obsolete hidden items in Zephyr's home with new ones.
  • Resized "Mark Cleared!" image.


Now available on the downloads page. Enjoy!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 11/08/2022 11:53 PM
  • 12/23/2017
  • 1442497
  • 250
  • 6008

Posts

help, cannot get Loxley and Twill to join me . Alone, i see merklin, he takes the tablets and nothing happens, I can use the menu but he doesnt talk to me. if i try to leave the rooms the scene starts again. i love the game an want to advance, Txs
UPRC
Exciting, but ultimately pointless.
7384
Could you tell me step by step what happens with Markim and at what precise point he stops speaking to you?
1) Z enters Maerkus room. At the 3rd column the scene jumps to Z standing in front of M and a long dialog follows from:

"I must admit…." to "Excellent… I cannot hold…"

2) Markim stands in form of his console as if consulting anithing and doesn't speak.

3) Zephir can move, open menu etc, inside right part of screen.

If he tries to cross the third column everything repeats from point 1(
1) Z enters Maerkus room. At the 3rd column the scene jumps to Z standing in front of M and a long dialog follows from:

"I must admit…." to "Excellent… I cannot hold…"

2) Markim stands in form of his console as if consulting anithing and doesn't speak.

3) Zephir can move, open menu etc, inside right part of screen.

If he tries to cross the third column everything repeats from point 1(
1) Z enters Maerkus room. At the 3rd column the scene jumps to Z standing in front of M and a long dialog follows from:

"I must admit…." to "Excellent… I cannot hold…"

2) Markim stands in form of his console as if consulting anithing and doesn't speak.

3) Zephir can move, open menu etc, inside right part of screen.

If he tries to cross the third column everything repeats from point 1(
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7382
I'm going to try my very damnedest to muscle my way through this game and make a fair review comparing the new to the old. Think Sequelitis.
UPRC
Exciting, but ultimately pointless.
7384
author=Corfaisus
I'm going to try my very damnedest to muscle my way through this game and make a fair review comparing the new to the old. Think Sequelitis.

Sequelitis? I hope not! Other than Thomas Stout, who loves the original more than any sane person should, it sounds like most people prefer Blackmoon Prophecy II. At the very least, it has far better writing and party customization.
Can someone give me some tips on defeating Neo Bahamut? I spam Aqualung for about 20,000 but he wipes my characters out faster than I can revive and heal them all. I think the most I've done is about 200,000 damage then he wiped me out with ultima.
You don't have to defeat him once he is available, but you need a good and fast healer with X-Cure 2 or higher. Gigaflare can be reflected but so can all healing spells. Aqua 2 or 3, Aqua Skean and Bahamut as well as Megalixir/Mega Potion/X-Potion, Life 2 helps a lot. Protect against stop (like mentioned in my guide).
You nearly had him down (250.000 HP)
author=Firefly84
You don't have to defeat him once he is available, but you need a good and fast healer with X-Cure 2 or higher. Gigaflare can be reflected but so can all healing spells. Aqua 2 or 3, Aqua Skean and Bahamut as well as Megalixir/Mega Potion/X-Potion, Life 2 helps a lot. Protect against stop (like mentioned in my guide).
You nearly had him down (250.000 HP)


Thanks, I think I'll go back and try again after a few more story missions.
UPRC
Exciting, but ultimately pointless.
7384
Firefly84 is the MVP of this game page.

Also the big 1.09 update should be today.
hey! something i'm curious about. i noticed the battlebacks give a lot more room vertically than if they were simply upscaled to ace size - how did you manage to achieve this?
UPRC
Exciting, but ultimately pointless.
7384
I'm not sure what you mean, I didn't do anything to the sizing of the battlebacks. They're the default size.
your battlebacks have more vertical space than the defaults...the top part of your battlebacks start higher up than the default ones. you don't remember doing anything to get them like that?
UPRC
Exciting, but ultimately pointless.
7384
No, not a thing. I hate to say it, but I have no clue what sets them apart! The only thing I can think of is the fact that I use the Tankentai battle system. Maybe.
I found a bug with the Plus patch.

I hit the third world map, did some side-stuff (including getting all the optional characters and Lukahn's Lab) and when I try to get on Winter I get an error message and the game crashes.

https://imgur.com/TitGEgp
nah it's not a script related thing, because the .png files themselves are different. :) Hmm. Did you get them from spriters resource, or what site did you use to get your battlebacks?
help pls. Got Bahamut, left Janus in N.MYstidia, but i cannot find horseman' s rest. Haow can you see subterranean paths?
help pls. Got Bahamut, left Janus in N.MYstidia, but i cannot find horseman' s rest. Haow can you see subterranean paths?
You have a Worldmap with location names in the file: Documations & Extras