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Latest Update: Version 1.5 (January 23, 2021)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.

Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).

Need help? Check out Firefly84's guide here.

Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Blackmoon Prophecy II Plus Now Available

Change Log:
  • Added a check in Eternia to guarantee that a specific event would run if the player backtracked and later returned.
  • Added a new interior battle background for boats and ships.
  • Added a third save point to Eternia.
  • Added claws to Lindblum City's weapon shop after Jasmine joins the party.
  • Added Diamond Isle Cave as an optional location to visit late in the game.
  • Added Gau as an optional character.
  • Added Jossley as an optional character.
  • Added lamb chops to the Hillsdale item shop.
  • Added Lukahn's Workshop as an optional location to visit late in the game.
  • Added Relaxed Mode, which can be selected at the start of the game.
  • Added Solitary Isle as an optional location to visit late in the game.
  • Adjusted positioning of monsters in various enemy formations to prevent them from looking too bunched together.
  • Changed around the spectral encounters you fight in the garden of the Mage Quarter in Lindblum City.
  • Changed colour of Zephyr's dragoon armor.
  • Changed dialogue of all augurers in the Augurer Colosseum.
  • Changed the menu graphic for Genji Glove.
  • Changed party formation of Reiner's group during scenarios to avoid potential glitches with Silas in fourth spot.
  • Changed Shiva's graphic during the sequence where Ramuh unleashes Espers in Koltz Forest.
  • Changed version of Poison spell cast by Nega in Old Lindblum Armory, as it isn't supposed to play the casting animation.
  • Edited cave battle backgrounds slightly to prevent mild repetition.
  • Fixed a bug I created in the last patch that made Zephyr visible for the entirety of the intro.
  • Fixed a chest in Dawnmarch that incorrectly referenced what it contained.
  • Fixed a pathing issue in Koltz Forest.
  • Fixed a minor tile passability issue with a cave tileset.
  • Fixed an event in Alexandria that could be activated earlier than intended.
  • Fixed colour of grass in various locations.
  • Fixed issue regarding the fireplace in Crescent Village's inn not animated during cutscene with Zephyr.
  • Fixed issue that allowed Zephyr to be removed from party lead at a time he is supposed to remain in that position.
  • Fixed issue that caused Mohadmal Tomb hummingway to crash the game when trying to start a card game with him.
  • Fixed issue with Rudra not being fully visible on screen when he is flying to Auslen. Only his tail could be seen.
  • Fixed issue with Tetra Master card shop windows being excessively narrow by reverting to default shop menus.
  • Fixed some minor issues with pathing and treasure chests in the Overgrowth.
  • Fixed some typos present during the party's initial boat ride to Lenadia.
  • Gave Cid a unique weapon called Commander's Blade with high magic and vigor stats to give players a better sense of Cid being a strong leader.
  • Realigned Jossley's sprite.
  • Removed an attack from Doom Scarab's script that did not reference an actual ability or spell.
  • Removed railings from stairs in Tzen and automated walking up/down.
  • Replaced obsolete hidden items in Zephyr's home with new ones.
  • Resized "Mark Cleared!" image.

Now available on the downloads page. Enjoy!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 09/08/2023 04:32 PM
  • 12/23/2017
  • 1490703
  • 251
  • 6274


Exciting, but ultimately pointless.
That doesn't make any sense. It's definitely a working save file. If you can't get it working, I'll add something to that map that restores the party by the save point and send it to you.
maybe im doing somthing wrong i pulled the save file out of chat that you linked and dropped it back in folder
Exciting, but ultimately pointless.
Did you download it and then copy and paste it into the folder?

i put it in the folder took the old save out and when i loaded the game up there were no saves to choose
Exciting, but ultimately pointless.
You don't need to use WinRAR. It's the raw save file.


Right click that and go to "save link as" and save it in your saves folder.
u mean save it to the blackmoon prophecy folder
Is there a way to make arms weapon stronger and where is dragon I’m looking for him all over Verona
Exciting, but ultimately pointless.
Is there a way to make arms weapon stronger and where is dragon I’m looking for him all over Verona

It's anywhere in the plains of Berona Republic. Don't check desert, forest, or snow.
Is there something that makes it stronger
Exciting, but ultimately pointless.
Yes, Atma Fragments. There are only a few of them, but you should be able to find them if you are thorough enough.
Exciting, but ultimately pointless.
I can't recall if anyone else can actually get the Libra spell, but Bolt has an ability that lets him scan enemies.

My brain's telling me that there may be other libra tomes at some point in the game, but my memory's also been wrong in the past.
Bolt levels up way too fast, if you get him to level 50 you'll only be at something like 42 with everyone else. I'd assume something like 6.5M XP to level 99 for him while most of the others are at least 9M to level 99.

Is this intentional?

Also, in the Mt. Valla Mogtopia, you can buy the Libra tomes for 10k each, and Izlude can indeed learn the spell.

Tritoch is by far the most difficult boss up to now... so many things to keep track of and so many checkpoints, plus the instakill Flare attack (~4500 unblockable damage). Its spells do ~1500 or ~900 with shell on, and without Izlude at level 40 (is that where he learns X-Cure 3?) I can't seem to keep up with its damage.

Update: It's level 38.

Update 2: Syldra is not immune to burn, which means: you can exceed even 65535 damage against her given that she's already weak to fire (no, 65535 isn't a damage cap either). Using Tinder Trigger's ultimate limit break against Syldra with the burn effect applied will take out half her health in one shot. And this is a late-game boss we're talking about.

Also, I wonder why it is that monsters never attack moogles here...

And the ending just really upsets many of us, all the team did was for naught in the end. Is this your way of trolling all of us for wanting a sequel?