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Latest Update: Version 1.09 (August 13, 2018)

One hundred years after the events of Final Fantasy Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.


Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).






Need help? Check out Firefly84's guide here.

Latest Blog

Blackmoon Prophecy II Plus Now Available





Change Log:
  • Added a check in Eternia to guarantee that a specific event would run if the player backtracked and later returned.
  • Added a new interior battle background for boats and ships.
  • Added a third save point to Eternia.
  • Added claws to Lindblum City's weapon shop after Jasmine joins the party.
  • Added Diamond Isle Cave as an optional location to visit late in the game.
  • Added Gau as an optional character.
  • Added Jossley as an optional character.
  • Added lamb chops to the Hillsdale item shop.
  • Added Lukahn's Workshop as an optional location to visit late in the game.
  • Added Relaxed Mode, which can be selected at the start of the game.
  • Added Solitary Isle as an optional location to visit late in the game.
  • Adjusted positioning of monsters in various enemy formations to prevent them from looking too bunched together.
  • Changed around the spectral encounters you fight in the garden of the Mage Quarter in Lindblum City.
  • Changed colour of Zephyr's dragoon armor.
  • Changed dialogue of all augurers in the Augurer Colosseum.
  • Changed the menu graphic for Genji Glove.
  • Changed party formation of Reiner's group during scenarios to avoid potential glitches with Silas in fourth spot.
  • Changed Shiva's graphic during the sequence where Ramuh unleashes Espers in Koltz Forest.
  • Changed version of Poison spell cast by Nega in Old Lindblum Armory, as it isn't supposed to play the casting animation.
  • Edited cave battle backgrounds slightly to prevent mild repetition.
  • Fixed a bug I created in the last patch that made Zephyr visible for the entirety of the intro.
  • Fixed a chest in Dawnmarch that incorrectly referenced what it contained.
  • Fixed a pathing issue in Koltz Forest.
  • Fixed a minor tile passability issue with a cave tileset.
  • Fixed an event in Alexandria that could be activated earlier than intended.
  • Fixed colour of grass in various locations.
  • Fixed issue regarding the fireplace in Crescent Village's inn not animated during cutscene with Zephyr.
  • Fixed issue that allowed Zephyr to be removed from party lead at a time he is supposed to remain in that position.
  • Fixed issue that caused Mohadmal Tomb hummingway to crash the game when trying to start a card game with him.
  • Fixed issue with Rudra not being fully visible on screen when he is flying to Auslen. Only his tail could be seen.
  • Fixed issue with Tetra Master card shop windows being excessively narrow by reverting to default shop menus.
  • Fixed some minor issues with pathing and treasure chests in the Overgrowth.
  • Fixed some typos present during the party's initial boat ride to Lenadia.
  • Gave Cid a unique weapon called Commander's Blade with high magic and vigor stats to give players a better sense of Cid being a strong leader.
  • Realigned Jossley's sprite.
  • Removed an attack from Doom Scarab's script that did not reference an actual ability or spell.
  • Removed railings from stairs in Tzen and automated walking up/down.
  • Replaced obsolete hidden items in Zephyr's home with new ones.
  • Resized "Mark Cleared!" image.


Now available on the downloads page. Enjoy!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 09/17/2019 08:23 PM
  • 12/23/2017
  • 875698
  • 237
  • 2937

Posts

UPRC
Exciting, but ultimately pointless.
5332
I really need to stop playing ESO and Loadout so much, I haven't worked on the game since halfway through March.

A lot of people tell me I should play Bravely Default, but I don't have a 3DS. I've only checked out screenshots of it and it does look very cool. Maybe one day!

I think one thing I didn't do at the start was explain that the Espers have gone sort of bat shit crazy since the first game. Maybe this weekend I'll rework the intro, ditching the movie with the stuff happening in space and replace them with something explaining what's going on similar to the FF6 intro. I could kick everyone's nostalgia into overdrive by making it mimic FF6 entirely (panning around locations, playing the same music, etc.) or something. Those space clips were carefully picked and actually had significance, but they don't make sense to player at that point in the game.

Doing something about the backtracking through the Eldritch Cave is something I had thought about tinkering with. I think that, after the player finishes in Dawnmarch, there could be an event to let the player skip the cave entirely if they would wish to do so.

As I've told people who have been helping me with ideas, music, testing and so forth, the tone will shift throughout the game. It starts off cheery because, even with the Espers being pests, there's still a sense of normalcy in the world. That will change later on and things will get a little more dark and/or depressing, but not so much that there won't be any cheer left. Ideally, I'd like to mimic what FF9 did with its generally cheery characters and world engulfed in a dreary plot. Since the story's been all planned out since November, the hard part is out of the way and I just need to make the cheerfulness able to fit in with the shift in tone that will occur further in.

Thanks for the feedback, Emmy! I always like hearing what people think!
author=UPRC
I could kick everyone's nostalgia into overdrive by making it mimic FF6 entirely (panning around locations, playing the same music, etc.) or something.
THIS SOUNDS LIKE A GREAT IDEA~
Exposition is hard to pull off, but if you give peeps cool stuff to look at while doing so, you should be solid (also because i rly love the FF6 opening augh)

And hey, sounds good! The cave skipping would be rad, too! I look forward to seeing what you do with the writing, especially if it involves torturing cute lil characters. B)
I AM A WRITER AND THUS THIRST FOR THE TEARS OF FAKE PEOPLE MUAHAHAHAHAHAHAHAHHAA

Like I said, you sound like you really enjoy what you're making, and that's the key bit. I'm excited for how this turns out~
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
You should one day just create a totally original game that you could sell, and try to open people's eyes to what Final Fantasy uses to be in the RPG genre, but as stated, something original. All original names, characters, sound, music, graphics.

I'd buy it.

Which this is fairly original as it is, but using the name Final Fantasy and some other fairly obvious names, and the like, I just think one day you should work to make one you could sell. You and whoever else worked with you to do this, are really great game creators and I'd support you.
UPRC
Exciting, but ultimately pointless.
5332
I won't lie, I've considered it before. It's just that, whenever I try an original idea, it doesn't seem to garner much attention or get any amount of feedback that I'd find beneficial. Then again, my original concepts are all more in line with something like Chrono Cross or Suikoden than Final Fantasy. People seem a lot more receptive of things I do that are inspired by Final Fantasy, so anything original that I'd work on next would probably take inspiration from it. Suppose it gives me something to think about at the very least.
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
You should eventually do it, and eventually do games on Ace since it's possible to export them to Steam.
UPRC
Exciting, but ultimately pointless.
5332
This game is being made with Ace. :p

Anyway, I think I might try to have another demo ready when I finish the Lindblum continent off in its entirety. I think that'll be sometime in June. Probably mid to late June. It will probably be the "official" demo.

I could say that I'd just keep uploading builds of the game to let people keep playing further and further as I complete more of it, but some of the scripts and such ruin old save files so that wouldn't work. I'd say that there's a supremely high chance that demo saves won't work well with the full game.
UPRC
Exciting, but ultimately pointless.
5332
The game has found its way to Tumblr now: http://ffblackmoon.tumblr.com/

I'll be posting little updates there that wouldn't really fit as blog updates here and such. After all, I don't want to clutter the front page up with my stuff or anything if I ever feel like posting several things.
author=UPRC
The game has found its way to Tumblr now: http://ffblackmoon.tumblr.com/

I'll be posting little updates there that wouldn't really fit as blog updates here and such. After all, I don't want to clutter the front page up with my stuff or anything if I ever feel like posting several things.
I LOVE YOU, UPRC!
I use Tumble like a maniac and that will help me spread the love which is this (Blackmoon Prophecy) great series! Expect a lot of reblogs from kaimi-kreissel. ;)
UPRC
Exciting, but ultimately pointless.
5332
Haha, awesome. You won't get any complaints from me! Most of what is up there now is from RMN since I'm work and can't put up anything else just yet. That will soon change!
Looking for custom sprites still for the arena? I came across some over at Spriters that you could use:
http://www.spriters-resource.com/custom_edited/finalfantasy/sheet/31911/
http://www.spriters-resource.com/custom_edited/finalfantasy/sheet/17287/
http://www.spriters-resource.com/custom_edited/finalfantasy/sheet/31912/
http://www.spriters-resource.com/custom_edited/finalfantasy/sheet/32010/
http://www.spriters-resource.com/custom_edited/finalfantasy/sheet/31861/
http://www.spriters-resource.com/custom_edited/finalfantasy/sheet/17120/
http://www.spriters-resource.com/custom_edited/finalfantasy/sheet/17288/
http://www.spriters-resource.com/custom_edited/finalfantasy/sheet/31862/
http://www.spriters-resource.com/custom_edited/finalfantasy/sheet/31913/

Other:
Emerald Weapon (yes a sprite exists, but I have no idea where you can find it):


There is also the sprites from Bahamut Lagoon that could fit nicely into this as well. Also apparently there is some artist out there who does make enemy sprites for FF6 somewhere out there in the net, but I'm having a hard time tracking that down. I don't think l'll be able to find it.


UPRC
Exciting, but ultimately pointless.
5332
That's a pretty cool Emerald Weapon sprite! Too bad I'm not going to include any of the Weapon bosses in the game.

I looked at Bahamut Lagoon monsters recently and thought that they looked a little out of place in an FF6-style environment. The Romancing Saga games on the other hand? They seem to fit REALLY well. I can tell that the SNES Final Fantasy and Romancing Saga games had to have shared some graphical artists due to some extreme similarities in characters sprites, monster designs, etc. I'm even using a few sprites from Romancing Saga 3.

Anyway, I expected to have a demo ready for June 3. While it is ready, I'm letting a few people run through with a comb to find any abnormalities or bugs. Going well, and it should all be ready this week for sure.
author=UPRC
Anyway, I expected to have a demo ready for June 3. While it is ready, I'm letting a few people run through with a comb to find any abnormalities or bugs. Going well, and it should all be ready this week for sure.

Truly, I hoped for something to pop up yesterday...
UPRC
Exciting, but ultimately pointless.
5332
Well hey, something was found last night/today that needed to be fixed that I'm going to tend to when I get home from work today! So I think waiting another day or two is for the best. ;)

I'll also do a quick test run through the game tonight as well. I think that, if I don't run into anything that's game breaking or stops the player from continuing, I'll have something up for tomorrow morning.
UPRC
Exciting, but ultimately pointless.
5332
Aaaaaand it's up. RTP version is coming momentarily as well.
Kupopo! ^o^ I'm kupo for Kupo Nuts! Finally!
(I'm so sorry to be such an ass to you, but I find more fun in fangames than games from the 'parents' themselves.)
UPRC
Exciting, but ultimately pointless.
5332
Pft, if wanting to play my game makes someone an ass yhrn I find myself wishing for many, many asses!
Then you scored one Graviton devout. ;P
UPRC
Exciting, but ultimately pointless.
5332
Man I loved the original and the experience I got from it and to come back to this website after so long and find a second game being made :D that's just amazing I'm definitely trying the demo for this.