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Latest Update: Version 1.09 (August 13, 2018)

One hundred years after the events of Final Fantasy Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.


Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).






Need help? Check out Firefly84's guide here.

Latest Blog

Blackmoon Prophecy II Plus Now Available





Change Log:
  • Added a check in Eternia to guarantee that a specific event would run if the player backtracked and later returned.
  • Added a new interior battle background for boats and ships.
  • Added a third save point to Eternia.
  • Added claws to Lindblum City's weapon shop after Jasmine joins the party.
  • Added Diamond Isle Cave as an optional location to visit late in the game.
  • Added Gau as an optional character.
  • Added Jossley as an optional character.
  • Added lamb chops to the Hillsdale item shop.
  • Added Lukahn's Workshop as an optional location to visit late in the game.
  • Added Relaxed Mode, which can be selected at the start of the game.
  • Added Solitary Isle as an optional location to visit late in the game.
  • Adjusted positioning of monsters in various enemy formations to prevent them from looking too bunched together.
  • Changed around the spectral encounters you fight in the garden of the Mage Quarter in Lindblum City.
  • Changed colour of Zephyr's dragoon armor.
  • Changed dialogue of all augurers in the Augurer Colosseum.
  • Changed the menu graphic for Genji Glove.
  • Changed party formation of Reiner's group during scenarios to avoid potential glitches with Silas in fourth spot.
  • Changed Shiva's graphic during the sequence where Ramuh unleashes Espers in Koltz Forest.
  • Changed version of Poison spell cast by Nega in Old Lindblum Armory, as it isn't supposed to play the casting animation.
  • Edited cave battle backgrounds slightly to prevent mild repetition.
  • Fixed a bug I created in the last patch that made Zephyr visible for the entirety of the intro.
  • Fixed a chest in Dawnmarch that incorrectly referenced what it contained.
  • Fixed a pathing issue in Koltz Forest.
  • Fixed a minor tile passability issue with a cave tileset.
  • Fixed an event in Alexandria that could be activated earlier than intended.
  • Fixed colour of grass in various locations.
  • Fixed issue regarding the fireplace in Crescent Village's inn not animated during cutscene with Zephyr.
  • Fixed issue that allowed Zephyr to be removed from party lead at a time he is supposed to remain in that position.
  • Fixed issue that caused Mohadmal Tomb hummingway to crash the game when trying to start a card game with him.
  • Fixed issue with Rudra not being fully visible on screen when he is flying to Auslen. Only his tail could be seen.
  • Fixed issue with Tetra Master card shop windows being excessively narrow by reverting to default shop menus.
  • Fixed some minor issues with pathing and treasure chests in the Overgrowth.
  • Fixed some typos present during the party's initial boat ride to Lenadia.
  • Gave Cid a unique weapon called Commander's Blade with high magic and vigor stats to give players a better sense of Cid being a strong leader.
  • Realigned Jossley's sprite.
  • Removed an attack from Doom Scarab's script that did not reference an actual ability or spell.
  • Removed railings from stairs in Tzen and automated walking up/down.
  • Replaced obsolete hidden items in Zephyr's home with new ones.
  • Resized "Mark Cleared!" image.


Now available on the downloads page. Enjoy!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 10/09/2018 09:55 PM
  • 12/23/2017
  • 695879
  • 230
  • 2021

Posts

So, will their be actual demos for this game, instead of just updating the gamepage with images and blogs?
UPRC
Exciting, but ultimately pointless.
5222
Most likely, but I don't expect there to be anything of the sort until sometime next year.
Hooray for new adventure in the Merged World!
Also, I think I'm the third subsriber, kupo. ^o^
(Please make moogles more dominant in the world, kupo.)
UPRC
Exciting, but ultimately pointless.
5222
author=Noel_Kreiss
Hooray for new adventure in the Merged World!
Also, I think I'm the third subsriber, kupo. ^o^
(Please make moogles more dominant in the world, kupo.)


There's a moogle named Montblanc who will be a recurring NPC. :p
author=UPRC
There's a moogle named Montblanc who will be a recurring NPC. :p
Sounds Mogtastic, kupo!

On a side note, you have adorable avatar right now.


Dat target completion date. You think you'll get it done so fast? And it'll be better than any nowadays official FF title?
UPRC
Exciting, but ultimately pointless.
5222
I wish I could answer any one of those questions! We'll have to see how it all goes. For the next day or two, all I want to do is just tinker with the battles to make them look decent enough. So far so good.

Also added a page of battle test videos. Just one so far, but they'll gradually improve over time.
InfectionFiles
the world ends in whatever my makerscore currently is
4314
Hell yeah man! Awesome to see a sequel. Best of wishes to the project!
author=UPRC
author=Celes_Cole
Yes this is ultra sexy. Makes me want a Blackmoon Prophecy II lawl
Dream on. :D
Oh, and I'll sprite if you still need a spriter, but what sprite style are you looking for exactly? I can do the, you know, typical FF1-5 sprites (and tilesets). And of course I can rip stuff and put stuff together. Here is an example:

http://i880.photobucket.com/albums/ac6/Essence6464/Aeriusu_zps23e8d91b.png
http://i880.photobucket.com/albums/ac6/Essence6464/FFE_zps417611c8.png
http://i880.photobucket.com/albums/ac6/Essence6464/derp_zps9dd6704a.png
http://i880.photobucket.com/albums/ac6/Essence6464/courtyard_zpsd06a9083.png
http://i880.photobucket.com/albums/ac6/Essence6464/Castle2_zps353d5880.png

And of course I can do FF5 styled tiles, too. I might be able to do battle sprites

http://i880.photobucket.com/albums/ac6/Essence6464/Ura-final_zps24a03292.png
http://i880.photobucket.com/albums/ac6/Essence6464/Solo-Final_zps13230206.png
http://i880.photobucket.com/albums/ac6/Essence6464/Luft-Final_zps0bb789a6.png
http://i880.photobucket.com/albums/ac6/Essence6464/Brand-Final_zps5aef3897.png

But, yeah. Sorry for spamming you with those lol. I just wanted to show I can actually do stuff for you. All that is pretty old, too (except for the middle-eastern screenshot, that's a secret thing.)
UPRC
Exciting, but ultimately pointless.
5222
Those are all quite nice! Unfortunately, I'm going with a full on FF6 graphical style, so the chibi look wouldn't really work here. If you think that there is anything else you could do, I'd surely welcome the help!
I wish I could forget I saw this until it is completed, the anticipation is going to kill me :3
Blackmoon Profecy is a great game!
Cant wait for a new one!
Thanks!
author=UPRC
Those are all quite nice! Unfortunately, I'm going with a full on FF6 graphical style, so the chibi look wouldn't really work here. If you think that there is anything else you could do, I'd surely welcome the help!


Oh, well that's alright. I don't know why I find the FF6 sprite style so hard. I'd so use it if I could. But, uh... if you need monsters or something

https://www.dropbox.com/s/ttlayyg2bs3t93u/FF%20Monsters.zip

Just a collection of original/frakensprited monsters. Some are eh, but others are great, especially the... that one game that was really bad for the iOS. Yeah that one.

Everything looks awesome so far, though!
UPRC
Exciting, but ultimately pointless.
5222
Ah, some of those are definitely really nice! Are those yours, or are they ones that you've collected?
Some of them are ones I collected but some of them are edited by the spriter I had in Essence. I'm pretty bad at monster designs XD
Holy shit, a sequel! I had no idea you had any plans to do a sequel. I thought you were working on Shattered Wings and Centuria the last time I checked.

Anyways, I’ll give this a sub. I haven’t played the original yet but wouldn’t mind doing that sometime in the future, especially when this gets finished. Best of luck!
UPRC
Exciting, but ultimately pointless.
5222
Oh, Centuria's been canned for a while now. Shattered Wings is still going, but I figured that I'd go ahead with my plans for this game since it would probably garner more feedback than Shattered Wings. So far that's proving to be correct. :p
I wonder why the "Weekly Agenda" redirect to RMN's main page.
UPRC
Exciting, but ultimately pointless.
5222
Because it's just for me. ;)

Easy place to store information and things I need to work on since I view this page quite frequently. It doesn't say much right now, but it will later. I also have it on RMN rather than my computer because, this way, eventual testers will be able to read it and chime in on what I'm trying to do each week. The page overall serves as my weekly "goals" for the game, things I press myself to accomplish by the end of every Saturday.

Speaking of which!
author=UPRC
Because it's just for me. ;)

Easy place to store information and things I need to work on since I view this page quite frequently. It doesn't say much right now, but it will later. I also have it on RMN rather than my computer because, this way, eventual testers will be able to read it and chime in on what I'm trying to do each week. The page overall serves as my weekly "goals" for the game, things I press myself to accomplish by the end of every Saturday.

Speaking of which!
Ah, thanks for the clarification. I didn't really think about that.