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Latest Update: Version 1.5 (January 23, 2021)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.


Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).






Need help? Check out Firefly84's guide here.


Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Blackmoon Prophecy II Plus Now Available





Change Log:
  • Added a check in Eternia to guarantee that a specific event would run if the player backtracked and later returned.
  • Added a new interior battle background for boats and ships.
  • Added a third save point to Eternia.
  • Added claws to Lindblum City's weapon shop after Jasmine joins the party.
  • Added Diamond Isle Cave as an optional location to visit late in the game.
  • Added Gau as an optional character.
  • Added Jossley as an optional character.
  • Added lamb chops to the Hillsdale item shop.
  • Added Lukahn's Workshop as an optional location to visit late in the game.
  • Added Relaxed Mode, which can be selected at the start of the game.
  • Added Solitary Isle as an optional location to visit late in the game.
  • Adjusted positioning of monsters in various enemy formations to prevent them from looking too bunched together.
  • Changed around the spectral encounters you fight in the garden of the Mage Quarter in Lindblum City.
  • Changed colour of Zephyr's dragoon armor.
  • Changed dialogue of all augurers in the Augurer Colosseum.
  • Changed the menu graphic for Genji Glove.
  • Changed party formation of Reiner's group during scenarios to avoid potential glitches with Silas in fourth spot.
  • Changed Shiva's graphic during the sequence where Ramuh unleashes Espers in Koltz Forest.
  • Changed version of Poison spell cast by Nega in Old Lindblum Armory, as it isn't supposed to play the casting animation.
  • Edited cave battle backgrounds slightly to prevent mild repetition.
  • Fixed a bug I created in the last patch that made Zephyr visible for the entirety of the intro.
  • Fixed a chest in Dawnmarch that incorrectly referenced what it contained.
  • Fixed a pathing issue in Koltz Forest.
  • Fixed a minor tile passability issue with a cave tileset.
  • Fixed an event in Alexandria that could be activated earlier than intended.
  • Fixed colour of grass in various locations.
  • Fixed issue regarding the fireplace in Crescent Village's inn not animated during cutscene with Zephyr.
  • Fixed issue that allowed Zephyr to be removed from party lead at a time he is supposed to remain in that position.
  • Fixed issue that caused Mohadmal Tomb hummingway to crash the game when trying to start a card game with him.
  • Fixed issue with Rudra not being fully visible on screen when he is flying to Auslen. Only his tail could be seen.
  • Fixed issue with Tetra Master card shop windows being excessively narrow by reverting to default shop menus.
  • Fixed some minor issues with pathing and treasure chests in the Overgrowth.
  • Fixed some typos present during the party's initial boat ride to Lenadia.
  • Gave Cid a unique weapon called Commander's Blade with high magic and vigor stats to give players a better sense of Cid being a strong leader.
  • Realigned Jossley's sprite.
  • Removed an attack from Doom Scarab's script that did not reference an actual ability or spell.
  • Removed railings from stairs in Tzen and automated walking up/down.
  • Replaced obsolete hidden items in Zephyr's home with new ones.
  • Resized "Mark Cleared!" image.


Now available on the downloads page. Enjoy!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 11/08/2022 11:53 PM
  • 12/23/2017
  • 1442593
  • 250
  • 6008

Posts

author=UPRC
550 events? Where'd you get that number? I can't imagine it being that high.

Yeah, I thought that was a bit high myself, so I took a peek under the hood to find out. The Overworld Map (first map at the top) has a total of 558 events.



For a game this complex and massive, that doesn't surprise me, but that would explain why some folks are having lag issues. The anti-lag script will work quite well I would imagine, but other than that, I wouldn't know how to go about solving it.
author=realgone2
I have no idea where to go after I get the shard from the old citadel? Anyone know?

go back to Lindblum and report it to the Regent
Silas' fourth limit break only costs 70.

Also
Vera's
first one is only 50.
Kinda disappointed I did't get a reward for beating Tritoch without disabling the wells. Go Bolt, paying your way to victory.

-edit-
Never mind I spoke hastily, looks like I got extra dialogue.And a really good reward.

Also bug report: Bolts Chocobo sitting animation is still his old one, kinda jarring.
Bug Report?


Going through Mt. Zagh, Lysha is not opening the 2nd door to Kohlington. She says let me know when your done doing your own stuff and we can go. Not sure what I'm supposed to do next if this is intentional

author=ogswan
Bug Report?


Going through Mt. Zagh, Lysha is not opening the 2nd door to Kohlington. She says let me know when your done doing your own stuff and we can go. Not sure what I'm supposed to do next if this is intentional





That's not a bug. Remember, you're there to find the crystal. It's in the northwest.
The Whale Whisker doesn't up magic as much as it says it should.
UPRC
Exciting, but ultimately pointless.
7384
author=rebel1223
Also
Vera's
first one is only 50.


Fully intentional since she only has two.

author=jonas0324
Kinda disappointed I did't get a reward for beating Tritoch without disabling the wells. Go Bolt, paying your way to victory.

-edit-
Never mind I spoke hastily, looks like I got extra dialogue.And a really good reward.

Also bug report: Bolts Chocobo sitting animation is still his old one, kinda jarring.


Damn son! I tried to design that fight to be fairly rough if you didn't disable the wells. How did you fare against him?


Also, world map issues should (mostly) be ironed out in the next update if recent changes are anything to go by.
Bug report +
Alright so in the battle arena, the place that requires the wands or w/e to summon monsters to fight, theres a rock to the right of the man standing at the top of the area, its supposed to be dense but its not you can walk right over top of it and onto the wall lol

Next, i have to go back and confirm this but i THINK if you press B on the controller to back out of the destination selection menu when using the ship to sail around, the screen goes black and you have to exit out of the game, i could still open my menu but the screen stayed black after i exited.

Last, this isn't a bug but possibly a super OP move?
My zeph is lvl 19, my trigger is lvl 16 and i just fought carbuncle in the cave, i might be alittle over leveled for the fight. I used triggers Tesla ability and one shott'd carbuncle for a whopping 18,740 damage LOL, blew his face right off. I should note that i had hit carbuncle with triggers armor shatter as well just before rekking him.



Where's Edric after Izlude brought him? Bosche told that Izlude and Edric was at Dragon's something (don't clearly remember). And there is a bug, you can actually enter Lenadian Passage without the pin. So without talking to the King again after the night rest, you will miss the cutscene after receiving the pin.
Welp...I've hit a wall. Not sure what I can do to progress.

At the "everyone faces a trial" section. Loxley is level 38. She has literally no hope of beating her trial or the training fight.
Found a bug when Silas uses Heat Blade everyone turns around in the opposite direction and shier sprite starts to run
author=rebel1223
Welp...I've hit a wall. Not sure what I can do to progress.

At the "everyone faces a trial" section. Loxley is level 38. She has literally no hope of beating her trial or the training fight.


Ha! I'm a dingus!

Apparently I am able to add people to my party and steal their equipment. Had to grind out another level but was able to do it!
UPRC
Exciting, but ultimately pointless.
7384
Holy... man, you are tearing through the game! I'm curious, what does your in-game timer say?

Anyway, here's what to expect when I do another update. Probably tomorrow.

▪ Added an extra line of dialogue to the dragoon outside of Jasmine's house so that players will not mistakenly look for her in Visage.
▪ Added hints in the Tomb of Ezra which allude to the colour puzzle's correct sequence.
▪ Added TheoAllen's Anti Lag script. I've been told that this helps with the world map issues. Let me know if you are still receiving extreme lag and/or black screens on the world map as of version 1.02.
▪ Changed a chest in the Tomb of Ezra to have Bloodhorn rather than three zombie dragons.
▪ Changed how some of Silas' skills calculate their damage since they referenced unused variables (his skills had previously relied upon them).
▪ Corrected LP cost of Omni-Slash.
▪ Corrected magic stat gain of Whale Whisker to match what is indicated in the description.
▪ Decreased speed bonus from Sprint Shoes to 10 (was 18).
▪ Decreased value of gold ore from 5000 to 4000.
▪ Fixed a minor tiling issue in The Overgrowth.
▪ Fixed a tile passability issue in the Village of Zen.
▪ Fixed an error that allowed chubby chocobos to be fought while riding Winter. This was never intentional (and is why they would appear with ship battle backgrounds, triggering the fight on foot does not yield this result).
▪ Fixed an error that allowed marks to be fought while riding Winter.
▪ Fixed an error that allowed the moss worm to be fought an infinite number of times.
▪ Fixed an error that caused default party member names to display during the Kaipo Cave cutscene. Please note, if you encounter ANY lines of dialogue where the name you entered for a character is not referenced and you see the default name instead, let me know of the EXACT location this occurs.
▪ Fixed an error that caused Reiner's sprite to change to the wrong one during his dream sequence.
▪ Fixed an issue that could permanently disable random encounters after completing The Overgrowth in Lenadia Castle.
▪ Fixed an error that prevented screen from fading back in from black after player sails from Cornelia to West Dawn Isle.
▪ Fixed an error that prevented Vera's Tetra Master card from being obtainable.
▪ Fixed Edric's Rally ability... again.
▪ Including RPG Maker VX Ace RTP in all updates as of now to prevent anyone from playing the game without the RTP and wondering why it is crashing.
▪ Increased speed of Ixion during Dawnmarch boss fight.
▪ Increased speed of Suriander during Mage Quarter boss fight.
▪ Increased speed of Vertumnus during Koltz Forest boss fight.
▪ Inn and item shop in the arena didn't work after the events mysteriously vanished? Replaced them.
▪ Removed a blip from the mini-map that was left over from a removed location.
▪ Removed NPC that blocks the door to the Hunter's Guild in New Lantz. He would disappear eventually, but the reason for his presence would take some explaining, so he's simply been removed.
▪ Removed two alchemists from Rivera since I have no idea how three ended up in the town to begin with.
▪ Removed worldfix.rar from documentation and extras folder, as it should not be needed now.
▪ Shifted some events around on the world map to try and improve performance.
▪ Trigger's Sleep Gas ability would only affect one target. Corrected this. It now hits all enemies.
▪ Various alterations done to anti-lag script by RydiaMist in an attempt to further improve world map performance.
▪ Went through the arena events and removed a few possibly pointless variable checks that may have been causing some people to experience freezes/glitches during the arena.
I’m at 30-some hours. I’ll be able to give you an exact number when I get home. It’s the benefit of being able to bring a laptop to work for futzing around haha!
Good on you, sir. I'll wait until your new update drops to stream my playthrough again. :D
Oh also i have a quality of life suggestion for my spoilered bit if it’s possible.

5000 experience a fight is a bit low when you need 25000 plus per level. Would it be possible for one fight to raise a character to the minimum level? Or at least one level per fight?

It’s not a huge deal, thanks to being able to steal equipment, so no worries if not, but just a thought!


Sorry for any autocorrect typos. On my phone right now.
I'm at 23 hours, just made it to vilahiem dock, highest lvl char is 21.


UPRC
I'm still one/two shot devastating bosses with triggers tesla ability + armor break lol, my trigger is only at lvl 16 atm. I hit carbuncle for 18.7k at once i think :p
I'm not sure if it has been addressed yet, but after being able to switch Zephyr out of the party I swapped him for Jasmine and...



Oh no! That's just after defeating a certain fire Esper.