• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Latest Update: Version 1.5 (January 23, 2021)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.


Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).






Need help? Check out Firefly84's guide here.


Latest Blog

Blackmoon Prophecy II Plus Now Available





Change Log:
  • Added a check in Eternia to guarantee that a specific event would run if the player backtracked and later returned.
  • Added a new interior battle background for boats and ships.
  • Added a third save point to Eternia.
  • Added claws to Lindblum City's weapon shop after Jasmine joins the party.
  • Added Diamond Isle Cave as an optional location to visit late in the game.
  • Added Gau as an optional character.
  • Added Jossley as an optional character.
  • Added lamb chops to the Hillsdale item shop.
  • Added Lukahn's Workshop as an optional location to visit late in the game.
  • Added Relaxed Mode, which can be selected at the start of the game.
  • Added Solitary Isle as an optional location to visit late in the game.
  • Adjusted positioning of monsters in various enemy formations to prevent them from looking too bunched together.
  • Changed around the spectral encounters you fight in the garden of the Mage Quarter in Lindblum City.
  • Changed colour of Zephyr's dragoon armor.
  • Changed dialogue of all augurers in the Augurer Colosseum.
  • Changed the menu graphic for Genji Glove.
  • Changed party formation of Reiner's group during scenarios to avoid potential glitches with Silas in fourth spot.
  • Changed Shiva's graphic during the sequence where Ramuh unleashes Espers in Koltz Forest.
  • Changed version of Poison spell cast by Nega in Old Lindblum Armory, as it isn't supposed to play the casting animation.
  • Edited cave battle backgrounds slightly to prevent mild repetition.
  • Fixed a bug I created in the last patch that made Zephyr visible for the entirety of the intro.
  • Fixed a chest in Dawnmarch that incorrectly referenced what it contained.
  • Fixed a pathing issue in Koltz Forest.
  • Fixed a minor tile passability issue with a cave tileset.
  • Fixed an event in Alexandria that could be activated earlier than intended.
  • Fixed colour of grass in various locations.
  • Fixed issue regarding the fireplace in Crescent Village's inn not animated during cutscene with Zephyr.
  • Fixed issue that allowed Zephyr to be removed from party lead at a time he is supposed to remain in that position.
  • Fixed issue that caused Mohadmal Tomb hummingway to crash the game when trying to start a card game with him.
  • Fixed issue with Rudra not being fully visible on screen when he is flying to Auslen. Only his tail could be seen.
  • Fixed issue with Tetra Master card shop windows being excessively narrow by reverting to default shop menus.
  • Fixed some minor issues with pathing and treasure chests in the Overgrowth.
  • Fixed some typos present during the party's initial boat ride to Lenadia.
  • Gave Cid a unique weapon called Commander's Blade with high magic and vigor stats to give players a better sense of Cid being a strong leader.
  • Realigned Jossley's sprite.
  • Removed an attack from Doom Scarab's script that did not reference an actual ability or spell.
  • Removed railings from stairs in Tzen and automated walking up/down.
  • Replaced obsolete hidden items in Zephyr's home with new ones.
  • Resized "Mark Cleared!" image.


Now available on the downloads page. Enjoy!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 08/31/2021 05:26 PM
  • 12/23/2017
  • 1199408
  • 248
  • 4826

Posts

I am unable to fight Boss Rubicant. I push enter on the crystal on the throne in the ancient castle and it doesn't do anything.
UPRC
Exciting, but ultimately pointless.
6342
author=NKYohe
I am unable to fight Boss Rubicant. I push enter on the crystal on the throne in the ancient castle and it doesn't do anything.


Did you disable the other four crystals first?
UPRC
Exciting, but ultimately pointless.
6342
New update:

Version 1.23
▪ Corrected an eventing error in the Cave of Magic that caused visual discrepancies.
▪ Corrected MP cost of Demi.
▪ Fixed a graphical error in the game's ending.
▪ Fixed a (very) minor eventing error in the game's ending.
▪ Fixed a minor typo in the final dungeon.
▪ Fixed a minor typo in the Genesis Obelisk.
▪ Fixed a minor typo in the Rift Shrine.
▪ Fixed a minor tile passability issue in the final dungeon.
▪ Fixed issue that caused Gau to appear on the airship before actually being recruited.
▪ Fixed issue that prevented player from occasionally being unable to save on world map late in game.
▪ Increased encounter rate in Sodden Depths.
▪ Trimmed the end of ff6battle.mp3 to remove an out of place jingle.
When can we expect the expansion?
UPRC
Exciting, but ultimately pointless.
6342
Yeah, about that...

Good question.
Started playing this right after finishing Black Moon Prophecy 1. So far this is everything I was thinking about wanting in the sequel while playing that one with a glorious FFVI aesthetic.

Also you added the card game (awesome) and you put in a charm to allow you to turn off random encounters? I love the oldschool FFs but I'm pretty grateful you added the latter feature. After awhile, random encounters can become abit numbing. Mostly in games with a high encounter rate.

Godot was my favorite character in the first game but I think Hautley has him beat.

Was pretty surprised to see Jasmine as a monk, going by FF BP, I thought she was some sort of geomancer but when you've been around for a hundred years, I guess you can kind of get bored of the same job after awhile.


author=UPRC
Yeah, about that...

Good question.


Uh oh
Where did you get a lot of the game's music from? There are three tracks that really stood out to me and I'm curious as to their origin. Here are the file names in the Audio folder:

Aether Caves
Earth's Core
Illumina

They are each excellent dungeon themes
UPRC
Exciting, but ultimately pointless.
6342
author=Zeonic_Weapon
Where did you get a lot of the game's music from? There are three tracks that really stood out to me and I'm curious as to their origin. Here are the file names in the Audio folder:

Aether Caves
Earth's Core
Illumina

They are each excellent dungeon themes


Any tracks that are not from Final Fantasy are original compositions by Brandon.
UPRC
Exciting, but ultimately pointless.
6342
Small update uploaded to address the rarity of golden pearls.

Version 1.233
- Added a chest that contains a Golden Pearl to Diamond Isle Cave.
- Golden Pearl can now be stolen from the Brachiosaur monster.
- Maximera monster on Solitary Isle can now drop the Golden Pearl item.
Not sure if this has been addressed or not but once Silas joined, battles become somewhat glitchy. The sprites start running in place and turning their backs to the enemy, and Silas is starting his casting animation while selecting a move, and if you don't use the move quick, the rest of the party disappears. The fight still functions normally, but it's just alarming cuz this hasn't happened yet.

For what it's worth I have Silas in fourth position and I don't know if that has any bearing on the issue.
UPRC
Exciting, but ultimately pointless.
6342
Yeah, for some reason that only happens when Silas is in the fourth spot. It was mentioned ages ago by people because he's forced into that spot for part of the game and I had to put out an update that had him in the third position instead. I have absolutely no idea how/why it happens, so all I can do is recommend that people not have Silas in the fourth position in the party.
author=UPRC
Yeah, for some reason that only happens when Silas is in the fourth spot. It was mentioned ages ago by people because he's forced into that spot for part of the game and I had no put out an update that had him in the third position instead. I have absolutely no idea how/why it happens, so all I can do is recommend that people not have Silas in the fourth position in the party.


Oooh, okay. Yeah, once I shuffled the party around it seemed to stop. It's been a smooth ride up til then so I'm not too scuffed but I appreciate the feedback!

I'm hoping to smack out a review thanks in part to quarantine lol
UPRC
Exciting, but ultimately pointless.
6342
A review would certainly warm my little heart!
Not sure if reported but - In Berona Estate, enemies still appear after the boss fight in that location.

Also - Returner's Jacket reads, "Slowly generates LP?" - is that a typo for LG?
UPRC
Exciting, but ultimately pointless.
6342
Nope, technically not a typo. LG would stand for limit gauge whereas LP would stand for limit points.
UPRC
Exciting, but ultimately pointless.
6342
Version 1.3
▪ Added Greed materia, which doubles item drop rate. Available as a reward from the Tetra Master tournament in Berona City.
▪ Corrected settings of Iridium item, as it had previously been set to not be consumed upon use.
▪ Fixed a cutscene issue in Gaia's Core where incorrect name was displaying during conversation.
▪ Fixed a minor issue with the iconset that resulted in a few black pixels appearing below icon for Winter's Saddle.
▪ Fixed a tile passability issue in Necropolis (player could walk on tables).
▪ Fixed a typo in Lycosidae Grotto.
▪ Fixed an issue that prevented Kappa's sidequest from initiating.
▪ Fixed incorrect prompt when inspecting a suit of armor in Lindblum City that said player receives iron ore (actually iridium).
▪ Increased damage of Zephyr's Sonic Dive ability.
▪ Increased experience gain from Seahorse monster from 12 to 18 and gold dropped from 50 to 56.
▪ Made fire in Dawnmarch elder's house animated, as it had mistakenly been left static originally.
▪ Relaxed Mode now gives players four relaxed boosters rather than just one.
▪ Removed Iron Helmet and Rusted Armor from armor shop in Neirbrook.
▪ Removed the north bridge connecting Vainstrong Isle to mainland Ivalice as it allowed players to bypass part of the game.
▪ Small change to dialogue after initial defeat of Ixion in Dawnmarch.
I found a fairly serious bug. The game doesn't take kindly to putting Jossley on point during conversations; I guess because no character-specific messages were written for her. (I renamed her if it matters.)

The two that seriously broke things: first, Gau has no reaction whatsoever if she speaks to him on recruitment, lamb chops or no. Worse, if Jossley's on point when first entering the Rift Cave, the conversation with King Vale loops infinitely, forcing a restart.

(I also never figured out how to get the key from Palumpu Station to enter Swordsman's End. I'm just told that 'Galvus' has it, but I was never able to find Galvus, before or after the world map change.)
UPRC
Exciting, but ultimately pointless.
6342
Huh, I'll have to take a look at that. There could very easily be some dialogue sequences I missed adding text to for when she's the party leader.