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Latest Update: Version 1.3E (July 18, 2020)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.


Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).






Need help? Check out Firefly84's guide here.


Blackmoon Prophecy III is also being actively worked on!
Click following logo to visit its game page.

Latest Blog

Blackmoon Prophecy II: "The Crystal War" Story Expansion

Blackmoon Prophecy II is getting, for lack of a better word, an "expansion".

Because of recent interest in the game over Discord and in LPs, my interest in providing updates to the game has been rekindled and I have decided that the Crystal War, an event that occurred one year prior to the start of the first Blackmoon Prophecy game, will be explored in Blackmoon Prophecy II as an optional story arc that will, hopefully, be a few hours in length. A few years back I tossed around the idea of making a short standalone prequel game based around the Crystal War, but I recently decided that it would be cool to allow the heroes of Blackmoon Prophecy II to relive it instead.

The update for this content will be called Blackmoon Prophecy II: The Crystal War. Updates on HOW to access to the content will be provided when I've made some sufficient progress. Suffice to say, it will not be available until late in the game after the party has messed with the timeline a bit. Without going into detail, the result of their exploits will allow them to travel to another timeline in Gaia's past and explore the Crystal War as it unfolded.

Vera will be required to lead the party for the duration of the Crystal War update since she was a major figure in the war. If you're interested in this future update, then get to leveling her up if you haven't! Level 60 will probably be the recommended minimum level for this content.

A few new summons, that will lend themselves specifically to Vera, may also appear. I've added a link to a Strawpoll below for you guys to vote on who you would like to see appear as a summon.

Expect updates in the coming weeks. Though I can't say WHEN I plan for this update to be finished, I'll say that I would LIKE for it to be ready in December of this year to mark the game's two year anniversary since being released.

New summons poll: https://www.strawpoll.me/18815727

Expect more updates in the coming weeks!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 08/01/2020 08:17 PM
  • 12/23/2017
  • 1024810
  • 243
  • 3568

Posts

UPRC
Exciting, but ultimately pointless.
6186
Version 1.3
▪ Added Greed materia, which doubles item drop rate. Available as a reward from the Tetra Master tournament in Berona City.
▪ Corrected settings of Iridium item, as it had previously been set to not be consumed upon use.
▪ Fixed a cutscene issue in Gaia's Core where incorrect name was displaying during conversation.
▪ Fixed a minor issue with the iconset that resulted in a few black pixels appearing below icon for Winter's Saddle.
▪ Fixed a tile passability issue in Necropolis (player could walk on tables).
▪ Fixed a typo in Lycosidae Grotto.
▪ Fixed an issue that prevented Kappa's sidequest from initiating.
▪ Fixed incorrect prompt when inspecting a suit of armor in Lindblum City that said player receives iron ore (actually iridium).
▪ Increased damage of Zephyr's Sonic Dive ability.
▪ Increased experience gain from Seahorse monster from 12 to 18 and gold dropped from 50 to 56.
▪ Made fire in Dawnmarch elder's house animated, as it had mistakenly been left static originally.
▪ Relaxed Mode now gives players four relaxed boosters rather than just one.
▪ Removed Iron Helmet and Rusted Armor from armor shop in Neirbrook.
▪ Removed the north bridge connecting Vainstrong Isle to mainland Ivalice as it allowed players to bypass part of the game.
▪ Small change to dialogue after initial defeat of Ixion in Dawnmarch.
UPRC
Exciting, but ultimately pointless.
6186
Nope, technically not a typo. LG would stand for limit gauge whereas LP would stand for limit points.
Not sure if reported but - In Berona Estate, enemies still appear after the boss fight in that location.

Also - Returner's Jacket reads, "Slowly generates LP?" - is that a typo for LG?
UPRC
Exciting, but ultimately pointless.
6186
A review would certainly warm my little heart!
author=UPRC
Yeah, for some reason that only happens when Silas is in the fourth spot. It was mentioned ages ago by people because he's forced into that spot for part of the game and I had no put out an update that had him in the third position instead. I have absolutely no idea how/why it happens, so all I can do is recommend that people not have Silas in the fourth position in the party.


Oooh, okay. Yeah, once I shuffled the party around it seemed to stop. It's been a smooth ride up til then so I'm not too scuffed but I appreciate the feedback!

I'm hoping to smack out a review thanks in part to quarantine lol
UPRC
Exciting, but ultimately pointless.
6186
Yeah, for some reason that only happens when Silas is in the fourth spot. It was mentioned ages ago by people because he's forced into that spot for part of the game and I had to put out an update that had him in the third position instead. I have absolutely no idea how/why it happens, so all I can do is recommend that people not have Silas in the fourth position in the party.
Not sure if this has been addressed or not but once Silas joined, battles become somewhat glitchy. The sprites start running in place and turning their backs to the enemy, and Silas is starting his casting animation while selecting a move, and if you don't use the move quick, the rest of the party disappears. The fight still functions normally, but it's just alarming cuz this hasn't happened yet.

For what it's worth I have Silas in fourth position and I don't know if that has any bearing on the issue.
UPRC
Exciting, but ultimately pointless.
6186
Small update uploaded to address the rarity of golden pearls.

Version 1.233
- Added a chest that contains a Golden Pearl to Diamond Isle Cave.
- Golden Pearl can now be stolen from the Brachiosaur monster.
- Maximera monster on Solitary Isle can now drop the Golden Pearl item.
UPRC
Exciting, but ultimately pointless.
6186
author=Zeonic_Weapon
Where did you get a lot of the game's music from? There are three tracks that really stood out to me and I'm curious as to their origin. Here are the file names in the Audio folder:

Aether Caves
Earth's Core
Illumina

They are each excellent dungeon themes


Any tracks that are not from Final Fantasy are original compositions by Brandon.
Where did you get a lot of the game's music from? There are three tracks that really stood out to me and I'm curious as to their origin. Here are the file names in the Audio folder:

Aether Caves
Earth's Core
Illumina

They are each excellent dungeon themes
author=UPRC
Yeah, about that...

Good question.


Uh oh
Started playing this right after finishing Black Moon Prophecy 1. So far this is everything I was thinking about wanting in the sequel while playing that one with a glorious FFVI aesthetic.

Also you added the card game (awesome) and you put in a charm to allow you to turn off random encounters? I love the oldschool FFs but I'm pretty grateful you added the latter feature. After awhile, random encounters can become abit numbing. Mostly in games with a high encounter rate.

Godot was my favorite character in the first game but I think Hautley has him beat.

Was pretty surprised to see Jasmine as a monk, going by FF BP, I thought she was some sort of geomancer but when you've been around for a hundred years, I guess you can kind of get bored of the same job after awhile.


UPRC
Exciting, but ultimately pointless.
6186
Yeah, about that...

Good question.
When can we expect the expansion?
UPRC
Exciting, but ultimately pointless.
6186
New update:

Version 1.23
▪ Corrected an eventing error in the Cave of Magic that caused visual discrepancies.
▪ Corrected MP cost of Demi.
▪ Fixed a graphical error in the game's ending.
▪ Fixed a (very) minor eventing error in the game's ending.
▪ Fixed a minor typo in the final dungeon.
▪ Fixed a minor typo in the Genesis Obelisk.
▪ Fixed a minor typo in the Rift Shrine.
▪ Fixed a minor tile passability issue in the final dungeon.
▪ Fixed issue that caused Gau to appear on the airship before actually being recruited.
▪ Fixed issue that prevented player from occasionally being unable to save on world map late in game.
▪ Increased encounter rate in Sodden Depths.
▪ Trimmed the end of ff6battle.mp3 to remove an out of place jingle.
UPRC
Exciting, but ultimately pointless.
6186
author=NKYohe
I am unable to fight Boss Rubicant. I push enter on the crystal on the throne in the ancient castle and it doesn't do anything.


Did you disable the other four crystals first?
I am unable to fight Boss Rubicant. I push enter on the crystal on the throne in the ancient castle and it doesn't do anything.
UPRC
Exciting, but ultimately pointless.
6186
Saplings can be found in just about all of the forests in Lenadia, though not yet. You'll have to wait a bit, and you'll probably be able to tell when they'll show up.
I just got an airship, and I'm looking for the Sapling for Redwood. The guide says it is north of Mohadmal Junction. Is it the forest surrounding mountains? If it is in that area, it is not showing up for me. I am getting a lot of tree frogs.