• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Latest Update: Version 1.5 (January 23, 2021)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.

Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).

Need help? Check out Firefly84's guide here.

Latest Blog

Blackmoon Prophecy II Plus Now Available

Change Log:
  • Added a check in Eternia to guarantee that a specific event would run if the player backtracked and later returned.
  • Added a new interior battle background for boats and ships.
  • Added a third save point to Eternia.
  • Added claws to Lindblum City's weapon shop after Jasmine joins the party.
  • Added Diamond Isle Cave as an optional location to visit late in the game.
  • Added Gau as an optional character.
  • Added Jossley as an optional character.
  • Added lamb chops to the Hillsdale item shop.
  • Added Lukahn's Workshop as an optional location to visit late in the game.
  • Added Relaxed Mode, which can be selected at the start of the game.
  • Added Solitary Isle as an optional location to visit late in the game.
  • Adjusted positioning of monsters in various enemy formations to prevent them from looking too bunched together.
  • Changed around the spectral encounters you fight in the garden of the Mage Quarter in Lindblum City.
  • Changed colour of Zephyr's dragoon armor.
  • Changed dialogue of all augurers in the Augurer Colosseum.
  • Changed the menu graphic for Genji Glove.
  • Changed party formation of Reiner's group during scenarios to avoid potential glitches with Silas in fourth spot.
  • Changed Shiva's graphic during the sequence where Ramuh unleashes Espers in Koltz Forest.
  • Changed version of Poison spell cast by Nega in Old Lindblum Armory, as it isn't supposed to play the casting animation.
  • Edited cave battle backgrounds slightly to prevent mild repetition.
  • Fixed a bug I created in the last patch that made Zephyr visible for the entirety of the intro.
  • Fixed a chest in Dawnmarch that incorrectly referenced what it contained.
  • Fixed a pathing issue in Koltz Forest.
  • Fixed a minor tile passability issue with a cave tileset.
  • Fixed an event in Alexandria that could be activated earlier than intended.
  • Fixed colour of grass in various locations.
  • Fixed issue regarding the fireplace in Crescent Village's inn not animated during cutscene with Zephyr.
  • Fixed issue that allowed Zephyr to be removed from party lead at a time he is supposed to remain in that position.
  • Fixed issue that caused Mohadmal Tomb hummingway to crash the game when trying to start a card game with him.
  • Fixed issue with Rudra not being fully visible on screen when he is flying to Auslen. Only his tail could be seen.
  • Fixed issue with Tetra Master card shop windows being excessively narrow by reverting to default shop menus.
  • Fixed some minor issues with pathing and treasure chests in the Overgrowth.
  • Fixed some typos present during the party's initial boat ride to Lenadia.
  • Gave Cid a unique weapon called Commander's Blade with high magic and vigor stats to give players a better sense of Cid being a strong leader.
  • Realigned Jossley's sprite.
  • Removed an attack from Doom Scarab's script that did not reference an actual ability or spell.
  • Removed railings from stairs in Tzen and automated walking up/down.
  • Replaced obsolete hidden items in Zephyr's home with new ones.
  • Resized "Mark Cleared!" image.

Now available on the downloads page. Enjoy!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 02/12/2021 03:26 PM
  • 12/23/2017
  • 1134342
  • 247
  • 4361


I can't find the angel wing in alexandria. was it moved elsewhere or was it missable ? thanks!
Hello there, I juust started playing this two days ago and have pretty much been enjoying it so far. Now i just arrived in branch and i can't seem to progress. There are no cutscenes or people i can talk to to progress. I also can't change m party member's order to see if i need a specific member to trigger something or so...

Edit;: nvm i found out that i had to do something in garamonde
For some reason I can't extract the files.

Edit: it was just a problem with winrar.
Exciting, but ultimately pointless.
Uploading now:

Version 1.4
● Aether Cave reopens late in the game. You may return after a major event occurs. You'll know the one.
● Altered possible dialogue that may occur during the ending if Swordman's End is fully completed.
● Berserk attack power increase changed from 150% to 125%.
● Blizzard elemental damage rate from flu changed from 250% to 175%.
● Changed speed parameter curves for all playable characters. 250-260 is now considered the highest rather than 350ish.
● Fire elemental damage rate from burn changed from 250% to 175%.
● Fixed an issue that did not allow Kappa's side quest to progress beyond a certain point.
● Fixed some typos in the Berona Republic.
● Fixed the Peeper item that was added a while ago since it could not be used in battle. I am POSITIVE that they work now!
● Physical elemental damage rate from weaken changed from 300% to 150%.
● Remedy, X-Remedy, and Esuna spell are all now able to remove the weaken status condition.
Ok so I'm at odin and want to get some levels anyone know if there is a reverse moogle charm? so like every step i take i get in a fight if not that's fine i just wanted to know if there is a item like that and where to find it :)
Yeah, that seems to be some kind of scripting issue that I'm unable to fix since:
A) I don't know RGSS
B) The battle system scripts are in Japanese

It's just an unfortunate thing that you'll have to deal with.

Free game so i can complain to hard i guess.
Exciting, but ultimately pointless.
Yeah, that seems to be some kind of scripting issue that I'm unable to fix since:
A) I don't know RGSS
B) The battle system scripts are in Japanese

It's just an unfortunate thing that you'll have to deal with.
So yeah i am like 12 hours in now and the battle lag is seeming to increase or something very annoying to have heros being laggy in battle hurts to look at not unplayble but the first game had no lag shame to see this one have it.
Hi just wanted to say I beat the first game and the 2ed one seems even better then the 1st namely with a few fixes that buged me in the first one seemed fixed stuff like being able to skip random encounters have done wonders for my heart :)
I just got bolt and i wanted to ask does anyone know how steal works like is the chance to steal a item higher with levels or stats or is it just chance based?

So far only issue I have had is a little lag in some battles namely the one with the bone lady had some issues.
And it is kind of hard to get into the plot what with the plot being use fighting and killing Espers I feel like of bad i mean i know people got to defend themselves just seems odd Espers did this guessing it's part of the plotline hell i even have a Idea of my own of what is going on let's just say I think someone from the past may not be 100% dead but that is just a idea i have :)
Is there any guide to the solution of the 4-way path in Balmag Subterrane?
Exciting, but ultimately pointless.
Don't use that wiki for reliable information for in-game items, as a lot of it was written before the game was completed.
I've also noticed that the Peace Ring does not protect against berserk status despite this site below claiming it does. It doesn't even say it protects against berserk in the description of it in-game.
Exciting, but ultimately pointless.
You shouldn't be flying around to try and find her at all, she's in the Underworld and you recruit her through the story. She is not an optional character.
Help pls. I cannot find Vera. Five hours flying around
Exciting, but ultimately pointless.
RetroFanatic: Montblanc should tell you where to go. There's Crystalline Grotto (Berona Arctic), Skyreach Castle (sandy island in Lenadia), Mysidian Archives (library in Mystic Mysidia), Sodden Depths (by waterfall in Lenadia) and Ancient Castle (island off northeast coast of Lenadia).

fifacv: You attack them? Not sure what you mean, haha. What enemy is giving you grief?
How do i beat monsters in horseman rest?
Hmm. I forgot some locations for the 5 wardens. Could someone post the locations here? And a spoiler-free guide of rhe game would be nice.

Edit: Skyreach Castle isn't even on the world map in the game's folder. And not all locations are marked accurately. Crystalline Cavern is just north of the Berona Research Facility.

A more high-res version of the world map would also be nice.
... on the other hand, running shoes on characters that are *already* fast are even more your friend :) (Speed-enhancing accessories were pretty much the only ones I used, at least until Genji Gloves showed up. And even then, Auto-Haste would be the other one, unless the fight *needed* a ribbon.)

I'm sure there are a lot of viable strategies, but "Killing basically every random encounter - AND SOME EARLY-GAME BOSSES - before the enemy ever gets a single turn" is hard to argue with.

Probably my best single character was Bolt. I'm guessing he leveled much faster than everyone else because the intention was to only swap him in to steal from bosses? Or because he has probably the most limited moveset of anyone? (Or because, you know, spoiler story reasons.) But if he's in the party 100% of the time, he ends more than 10 levels higher than everyone else, and is a little god of destruction. *Especially* when he learns Aero3 and that guaranteed 9999 damage move way, way, way before it was intended.

Sapphire, and up until maybe the 60% mark of the game, Jazmine, were close seconds. And Jossley worked out great in the endgame, too.

Having Edric forced in for most of Lindblum was ... aggravating to me, but it was early enough that it didn't really matter. Having 3 slowpokes in Reiner's scenario was ... bad, but at least I could put auto-berserk on some of them by then. Having Reiner decide for no real reason he was going to lead the team in Eternia actually made me curse out loud.

Anyway, I obviously liked the game quite a lot (and am bummed about what happened to Blackmoon Prophecy 3 - a remake of the first sounds interesting!) I'll probably do a 3rd playthrough in a year or two, and try out a different strategy and characters; even if I'm right about "Speed > All" then it'll be like re-playing on Hard Mode :)
Exciting, but ultimately pointless.
I considered Edric and Hautley to be *godawful* characters because of how slow they were.

Running shoes are your friend!

A hasted Edric throwing out armor breaks is a TERRIFYING force.
I ran into similar glitches on my playthrough, Cjb413.
Other than when I used a character from the bonus content (see the previous page), it caused no issues at all, other than briefly taking me out of the game.

(Also, RetroFanatic - it *is* right there, but you can't enter until a major plot event changes a lot of things on the world map. For that fight - uh, I didn't have any major issues. But then my general strategy focused on out-speeding the enemies; I considered Edric and Hautley to be *godawful* characters because of how slow they were. Maybe try a different party if you have a save where you can?)