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Latest Update: Version 1.232 (November 14, 2019)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.


Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).






Need help? Check out Firefly84's guide here.

Latest Blog

Blackmoon Prophecy II: "The Crystal War" Story Expansion

Blackmoon Prophecy II is getting, for lack of a better word, an "expansion".

Because of recent interest in the game over Discord and in LPs, my interest in providing updates to the game has been rekindled and I have decided that the Crystal War, an event that occurred one year prior to the start of the first Blackmoon Prophecy game, will be explored in Blackmoon Prophecy II as an optional story arc that will, hopefully, be a few hours in length. A few years back I tossed around the idea of making a short standalone prequel game based around the Crystal War, but I recently decided that it would be cool to allow the heroes of Blackmoon Prophecy II to relive it instead.

The update for this content will be called Blackmoon Prophecy II: The Crystal War. Updates on HOW to access to the content will be provided when I've made some sufficient progress. Suffice to say, it will not be available until late in the game after the party has messed with the timeline a bit. Without going into detail, the result of their exploits will allow them to travel to another timeline in Gaia's past and explore the Crystal War as it unfolded.

Vera will be required to lead the party for the duration of the Crystal War update since she was a major figure in the war. If you're interested in this future update, then get to leveling her up if you haven't! Level 60 will probably be the recommended minimum level for this content.

A few new summons, that will lend themselves specifically to Vera, may also appear. I've added a link to a Strawpoll below for you guys to vote on who you would like to see appear as a summon.

Expect updates in the coming weeks. Though I can't say WHEN I plan for this update to be finished, I'll say that I would LIKE for it to be ready in December of this year to mark the game's two year anniversary since being released.

New summons poll: https://www.strawpoll.me/18815727

Expect more updates in the coming weeks!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 10/20/2019 07:41 PM
  • 12/23/2017
  • 911036
  • 241
  • 3197

Posts

UPRC
Exciting, but ultimately pointless.
5354
New update:

Version 1.23
▪ Corrected an eventing error in the Cave of Magic that caused visual discrepancies.
▪ Corrected MP cost of Demi.
▪ Fixed a graphical error in the game's ending.
▪ Fixed a (very) minor eventing error in the game's ending.
▪ Fixed a minor typo in the final dungeon.
▪ Fixed a minor typo in the Genesis Obelisk.
▪ Fixed a minor typo in the Rift Shrine.
▪ Fixed a minor tile passability issue in the final dungeon.
▪ Fixed issue that caused Gau to appear on the airship before actually being recruited.
▪ Fixed issue that prevented player from occasionally being unable to save on world map late in game.
▪ Increased encounter rate in Sodden Depths.
▪ Trimmed the end of ff6battle.mp3 to remove an out of place jingle.
UPRC
Exciting, but ultimately pointless.
5354
author=NKYohe
I am unable to fight Boss Rubicant. I push enter on the crystal on the throne in the ancient castle and it doesn't do anything.


Did you disable the other four crystals first?
I am unable to fight Boss Rubicant. I push enter on the crystal on the throne in the ancient castle and it doesn't do anything.
UPRC
Exciting, but ultimately pointless.
5354
Saplings can be found in just about all of the forests in Lenadia, though not yet. You'll have to wait a bit, and you'll probably be able to tell when they'll show up.
I just got an airship, and I'm looking for the Sapling for Redwood. The guide says it is north of Mohadmal Junction. Is it the forest surrounding mountains? If it is in that area, it is not showing up for me. I am getting a lot of tree frogs.
UPRC
Exciting, but ultimately pointless.
5354
ANOTHER ONE!

Version 1.21
▪ Added Coastal Vila to eastern coast of Lindblum.
▪ Added Palumpu Station and Swordman's Rest to world map image in Documentation & Extras folder.
▪ Added Hades, Lich, and Ymir as summons. Found in Coastal Vila. Can only be obtained after a certain point in the game.
▪ Corrected a typo in description of Silas' Harbinger limit ability.
▪ Fixed a minor typo in Hillsdale.
▪ Fixed screen settings for Neo Bahamut animation (position was incorrectly set to head rather than screen).
▪ Increased attack power of Soul Sunder ability.
UPRC
Exciting, but ultimately pointless.
5354
Update is up! Currently only uploaded to Google Drive (main download button up top). MediaFire download will come later today.

Version 1.2
▪ Added a bridge to connect Vainstrong Isle to the mainland. Players can go there whenever they wish on foot, but it is advisable to wait until level 25+.
▪ Added Palumpu Station to the world map. It is situated north of the Mohadmal Desert.
▪ Added password hints for the doors in Cathedral of Graviton Waterworks.
▪ Added Swordsman's End as an optional location. Proceed to Palumpu Station to gain entry.
▪ Decreased hit points of Eris Typhoon (final encounter).
▪ Decreased hit points of malfested scientists.
▪ Fixed issue that caused incorrect music to play in Antlion Den.
▪ Fixed issue that caused incorrect music to play in Temple of Bahamut.
▪ Fixed Transfuser's battle animation. It incorrectly played the Dia animation when cast.
▪ Made trip to Rivera after initial landing in Ivalice optional. Players can now go straight into the Sand King Tomb if they choose to.
▪ Miracle shards can now be stolen from a specific enemy in the final dungeon. Steal rate is set at 3%.
▪ Reduced frequency at which Tiamat casts Duo Flare prior to dropping below 50% HP (still uses it often when below that threshold).
▪ Shops in Port Vainstrong will sell low level items until player acquires airship, at which point items are scaled to match current point in game.
UPRC
Exciting, but ultimately pointless.
5354
Tentatively planned for this weekend:


Final Fantasy Blackmoon Prophecy II Version 1.2

▪ Added Palumpu Station to the world map. It is situated north of the Mohadmal Desert.
▪ Added password hints for the doors in Cathedral of Graviton Waterworks.
▪ Added Swordsman's End as an optional location. Proceed to Palumpu Station to gain entry.
▪ Decreased hit points of Eris Typhoon (final encounter).
▪ Decreased hit points of malfested scientists.
▪ Fixed issue that caused incorrect music to play in Antlion Den.
▪ Fixed issue that caused incorrect music to play in Temple of Bahamut.
▪ Made trip to Rivera after initial landing in Ivalice optional. Players can now go straight into the Sand King Tomb if they choose to.
▪ Miracle shards can now be stolen from a specific enemy in the final dungeon. Steal rate is set at 3%
▪ Reduced frequency at which Tiamat casts Duo Flare prior to dropping below 50% (still uses it often when below that threshold).
author=Zeonic_Weapon
author=Firefly84
On page 48 you can find a link to a current guide.
Your guide has been very helpful; however, I'm having trouble opening it in Word so that I can ctrl + F for "Beronian Wine." Do you know which of the three BP2 guides has it? Thanks.

Guide #2, Town of Branch
author=Firefly84
On page 48 you can find a link to a current guide.


Your guide has been very helpful; however, I'm having trouble opening it in Word so that I can ctrl + F for "Beronian Wine." Do you know which of the three BP2 guides has it? Thanks.
On page 48 you can find a link to a current guide.
Where can I find Beronian Wine for Kappa's sidequest? I've already checked a bunch of towns and cities and its exhausting. I know there was a pub earlier in the game but I can't for the life of me remember where.
UPRC
Exciting, but ultimately pointless.
5354
author=Avee
Needing help!
I returned to Berona after the events in Mogtopia, but I can't find Markim anywhere... Where is he supposed to be?


That would be the Berona Research Facility up in the snowy arctic.
Needing help!
I returned to Berona after the events in Mogtopia, but I can't find Markim anywhere... Where is he supposed to be?
UPRC
Exciting, but ultimately pointless.
5354
I did a thing:

Version 1.1
▪ Fixed colourization of grass in Lindblum City.
▪ Fixed colourization of Zephyr's armor in various poses.
▪ Fixed issue with correct world map music not playing when leaving Caraway's Shack late in the game.
▪ Fixed a minor (but distracting) graphical issue that occurred when a few playable characters would ride Winter.
▪ Investigated issue that caused game to crash late in the game when certain optional characters would ride Winter. Should work now.
▪ Removed backtracking after leaving Echo Temple. Players immediately return to Lindblum City after finishing the dungeon.
UPRC
Exciting, but ultimately pointless.
5354
author=Firefly84
author=nonth1
Hi everyone
I want to know,where is the Mysidian Archives? How to find it?
Thank you so much for answer me.
There is a house in Mysidian with an teleporter (not the on at the elder's).


Man, you're always so fast to answer questions on here. You're more of a help than I am, haha. What would I do without you?
author=nonth1
Hi everyone
I want to know,where is the Mysidian Archives? How to find it?
Thank you so much for answer me.

There is a house in Mysidian with an teleporter (not the on at the elder's).
Hi everyone
I want to know,where is the Mysidian Archives? How to find it?
Thank you so much for answer me.