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Latest Update: Version 1.5 (January 23, 2021)

One hundred years after the events of Blackmoon Prophecy, the world of Gaia has recovered from the conflict with Emperor Belmont, Malacore, and Zeul which saw a group of adventurers, today known as the Light Warriors, save the world from certain doom.

The rebuilt Lindblum Kingdom stands proudly as the world's fastest growing economical and military force. With the fierce backing of Esperkind behind the kingdom, it appeared that nothing would disrupt the immense prosperity that Lindblum was experiencing until Esperkind suddenly turned against Lindblum. The game follows the adventures of a young Augurer (specially trained anti-Esper monster summoner) named Zephyr Highwind who is forced to abandon his simple lifestyle of looking after Winter, a white chocobo which belonged to his deceased sister Ezra. With new friends aiding him, Zephyr seeks to put an end to the rising hostilities between Lindblum and the Espers, led by Ramuh, before the conflict engulfs the entire globe.


Blackmoon Prophecy II features twelve main characters, five optional characters, and two guest characters. Expected playtime should be in the range of 40+ hours.

Check out Blackmoon Prophecy across the internet for lots of progress updates and screenshots not shown on RMN (in order to prevent spamming the front page/everyone's notices).






Need help? Check out Firefly84's guide here.


Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Blackmoon Prophecy II Plus Now Available





Change Log:
  • Added a check in Eternia to guarantee that a specific event would run if the player backtracked and later returned.
  • Added a new interior battle background for boats and ships.
  • Added a third save point to Eternia.
  • Added claws to Lindblum City's weapon shop after Jasmine joins the party.
  • Added Diamond Isle Cave as an optional location to visit late in the game.
  • Added Gau as an optional character.
  • Added Jossley as an optional character.
  • Added lamb chops to the Hillsdale item shop.
  • Added Lukahn's Workshop as an optional location to visit late in the game.
  • Added Relaxed Mode, which can be selected at the start of the game.
  • Added Solitary Isle as an optional location to visit late in the game.
  • Adjusted positioning of monsters in various enemy formations to prevent them from looking too bunched together.
  • Changed around the spectral encounters you fight in the garden of the Mage Quarter in Lindblum City.
  • Changed colour of Zephyr's dragoon armor.
  • Changed dialogue of all augurers in the Augurer Colosseum.
  • Changed the menu graphic for Genji Glove.
  • Changed party formation of Reiner's group during scenarios to avoid potential glitches with Silas in fourth spot.
  • Changed Shiva's graphic during the sequence where Ramuh unleashes Espers in Koltz Forest.
  • Changed version of Poison spell cast by Nega in Old Lindblum Armory, as it isn't supposed to play the casting animation.
  • Edited cave battle backgrounds slightly to prevent mild repetition.
  • Fixed a bug I created in the last patch that made Zephyr visible for the entirety of the intro.
  • Fixed a chest in Dawnmarch that incorrectly referenced what it contained.
  • Fixed a pathing issue in Koltz Forest.
  • Fixed a minor tile passability issue with a cave tileset.
  • Fixed an event in Alexandria that could be activated earlier than intended.
  • Fixed colour of grass in various locations.
  • Fixed issue regarding the fireplace in Crescent Village's inn not animated during cutscene with Zephyr.
  • Fixed issue that allowed Zephyr to be removed from party lead at a time he is supposed to remain in that position.
  • Fixed issue that caused Mohadmal Tomb hummingway to crash the game when trying to start a card game with him.
  • Fixed issue with Rudra not being fully visible on screen when he is flying to Auslen. Only his tail could be seen.
  • Fixed issue with Tetra Master card shop windows being excessively narrow by reverting to default shop menus.
  • Fixed some minor issues with pathing and treasure chests in the Overgrowth.
  • Fixed some typos present during the party's initial boat ride to Lenadia.
  • Gave Cid a unique weapon called Commander's Blade with high magic and vigor stats to give players a better sense of Cid being a strong leader.
  • Realigned Jossley's sprite.
  • Removed an attack from Doom Scarab's script that did not reference an actual ability or spell.
  • Removed railings from stairs in Tzen and automated walking up/down.
  • Replaced obsolete hidden items in Zephyr's home with new ones.
  • Resized "Mark Cleared!" image.


Now available on the downloads page. Enjoy!
  • Completed
  • UPRC
  • thomasstoutXXV (Live Testing)
    LaMasquerade (Composer)
  • RPG Maker VX Ace
  • RPG
  • 11/05/2013 03:32 PM
  • 11/08/2022 11:53 PM
  • 12/23/2017
  • 1442202
  • 250
  • 6007

Posts

I am writing a GUIDE for this game, but I just reached the scenarios after reaching the continent of Berona. Currently I am in Branch.

Once I am at the questioned locations I will be able to help.

@UPRC: I have tried to contact you even on Steam, please look into here or there once a while.
author=Pheadona
Stuck in the Balmag Subterane. I am at the cross roads where a boulder appears either in middle or close to left path or close to right path. How do I proceed to next map? anyone? ty



will anyone answer my question... pls
Yay, I found the Dark Matter. It's a boss drop from a chest in the Mud Flats. Only available near the end of the game.
Is it just me or Mizu Seikatsu really consumes eyedrops instead of Hi Potion?
Sorry if this has been brought up.
UPRC
Exciting, but ultimately pointless.
7384
Yeah, F4 and F5 should resize your window.
EDIT:Nevermind.I get it with F6.My bad.Pretty tired right now.
Hi.
How to play this in windowed?I tried alt-enter but ut only turning to a bright/clear screen and i press alt-enter back to full mode again.F4 doesn`t work.
author=LutfiHafiy
author=frsfdc
How can I get past Lysha at Mount Zaghnol?She keeps saying "let me know when you're ready".
Go find the crystal first.

Which one?
author=LutfiHafiy
author=frsfdc
How can I get past Lysha at Mount Zaghnol?She keeps saying "let me know when you're ready".
Go find the crystal first.

Which one?
author=frsfdc
How can I get past Lysha at Mount Zaghnol?She keeps saying "let me know when you're ready".


Go find the crystal first.
How can I get past Lysha at Mount Zaghnol?She keeps saying "let me know when you're ready".
Where do you find Dark Matter, an Angel Wing, and Stardust, thanks for any help.
Where do you find Dark Matter, an Angel Wing, and Stardust, thanks for any help.
Well, I'm running into the same bugs as everybody else...inability to leave the final dungeon (tiling passability issue) and the final boss Pandemic attack bypassing Ribbons and causing berserk/stop and outright demolishing me. I'll be waiting for an update!
author=Varn
Kappa wants to go to
the Mysidian Archives. You remember, that one dungeon you cleared out 10 hours or so back, where you went inside the books. Check the shelves in the entry room. He'll then want to go elsewhere, but is way less vague about it. The end reward, you'll be happy to know, is arguably better than the Atma Weapon. Depending on who you give it to, at least.

I am having a hard time finding the book. Is it the book dungeon in Mystic Mysidia or am I in the wrong town?

Outside of this, I think have completed the game and done most of the optional stuff. The most frustrating part of this game was the encounter rate in a few areas I thought was high. Also, I had to resort to use magic instead of weapons to kill enemies as I progressed since magic did at least 4x more damage than weapons until I got ahold if items that allowed to attack more than once (actually I got bolt to attack 6x). Also, the part where your party splits can be a challenge because one of the groups I had was difficult for me because I rarely used them. In addition, that group didn't have many magic spells. I also would recommend to change the gameplay from 40+ to 50+ hours. IT took me about 55 hours to get to the last area while doing some of the optional stuff. The card game probably took 8 hours of gameplay. I don't know if you get anything special for doing most of the card game. I probably got most of the cards.

Outside of this, it was a good game to play. Good luck with your next project! Perhaps you could let another game maker create the sequel to this game if you have a storyline in mind!
UPRC
Exciting, but ultimately pointless.
7384
author=matski
Outside of getting the hidden party members (I'm guessing), nothing else would change/add to the game ending? I also take it that you can't get a new game + like in BP1?


That is all correct.
Outside of getting the hidden party members (I'm guessing), nothing else would change/add to the game ending? I also take it that you can't get a new game + like in BP1?
UPRC
Exciting, but ultimately pointless.
7384
Kappa:
The Necropolis in the Underworld.


The other two:
Carina, get the Holy Candle and Dark Matter. Bring them to the oracle in Rivera.

Lysha, visit her in Mistwalker Refuge, the cave hideout where the Mistwalkers were killed earlier in the game by Zalmour.
Also, where can I start looking for Kappa?
In addition, outside of Kappa, Carina, and Lysha, is that all of the optional characters I can find or are there more?