• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Somewhere over the rainbow, way up high...

  • UPRC
  • 06/14/2016 11:30 AM
  • 1309 views



The airship is a thing now! Hurrah!

Blackmoon Prophecy II's airship is fully Mode 7 and works similarly to FF6's, only you're not able to fly up or down. What I am looking forward to fleshing out is the ability to enter the airship mid-flight.



The above video was taken from the Blackmoon Prophecy Facebook page, which explains the name of the airship in the video.

There are still a few little niggles that I need to work out, and the airship interior is a little lacking in terms of NPCs so far. What will be in the airship? Well...

1. All playable characters will be represented (except the party leader, would be weird to see them talk to themselves), and talking to them will allow you to unequip them or rename them again. This might sound like it conflicts with Bacchus Garrison, and it would! So Bacchus Garrison's role will be greatly reduced. NPCs will still be able to be recruited and sent to Bacchus Garrison but, when visited in the Garrison after obtaining the airship, the player will be allowed to send that NPC back and forth between the airship and Bacchus Garrison.

2. A chef in the kitchen area who will sell a plethora of items.

3. Cid, temporarily. Can't have an airship without a Cid onboard!

4. A white mage in the rest area (with the beds) who will restore HP/MP and cure all status conditions.

5. A moogle who will offer to unequip all party members.

6. A scholar NPC who will offer to remind players of what their current objective is. Handy for players who forget what to do once they have free reign.

7. Various vital story characters.

I had to make several events that perform checks and changes since the script I used for the airship interior does NOT cooperate very well with the Mode 7 script that I use, but most of those issues were ironed out.There are a few adjustments I still need to make, mostly graphical (need to realign a few tiles, such as the stairway leading into the airship). Other than that, I'm pretty happy with how this is shaping up.

To end the post, here's a video of the airship in flight, just roaming around the world map. Note that the video was a little jittery because Fraps and my Mode 7 script do not like each other one bit.

Posts

Pages: 1
Hey, I’m just astonished that you can actually name your airship in this game. That’s pretty cool! Otherwise, everything looks pretty damn good to me.

Yeah, it kind of sucks that you can’t ascend or descend like in FF6’s airship, but still – mode 7, man! You can’t beat that!

But it’s good to hear that you’re still working hard on this. I was a little worried there for a little while when there wasn’t any activity on this for the last couple of months that you might have fizzled out over time or had some other things going in RL that you had to attend to over this, but apparently this is still going on rather strong and I’m happy that some progress has been made.

Continue to keep up the good work there, bud. I may not post that much about this game – but I’m still watching you!
UPRC
Exciting, but ultimately pointless.
5339
Thanks!

Progress did grind to a halt for a little while after some aspects of the game caused me to get demotivated, and then other games distracted me for a while. Things are progressing pretty well again though!
InfectionFiles
the world ends in whatever my makerscore currently is
4338
That's awesome, bro! Good work, looks fantastic.
Pages: 1