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Let's break the silence. This game is almost finished.

  • UPRC
  • 05/18/2017 11:39 PM
I've been neglecting RMN for several months now, even though I can't remember how or why beyond the fact that I was being plagued by financial issues, health problems, and a slowly dying pet for a while. Everything settled down a few months ago, but I never really got back into the swing of posting on RMN.

So, Blackmoon Prophecy II. It's almost done. I'm currently working on the second to last mandatory dungeon in the game. I expect to be working on the final dungeon by the start of June, and am tentatively hoping to be 100% done with the game over the summer (realistically looking at the middle of July).

I'm not really sure WHAT to say, so I'm just going to list off what's in the game, what to expect, etc.

  • There will be 11 permanent party members, 1 semi-permanent party member, 2 guest party members, 2 optional party members, and 1 secret character. All but one of these characters have original (and awesome) portraits made by Avee.

  • Players of the first game will be frequently rewarded in the final "arc" of the game's overall story. What does this mean? You'll see!

  • Brandon Griggs has composed TONS of original music for the game. The overall soundtrack is about 45% established games from the main series, 45% compositions from Brandon, and 5% remixes.

  • The Tankentai battle system has been working pretty well. Granted I'm using the Japanese version so I can't read the scripts and probably can't customize it as much as I would have liked, but RydiaMist helped out tremendously over time in altering the way the battle system functions for me. Massive thanks for all the assistance!

  • I expect the game's main story to be about as lengthy as the first game, maybe a little longer. 40+ hours is definitely going to happen. I was clocking in at nearly 20 hours on an old save, and the current save that I started from scratch at the mid-point of the game is clocking in at around 15 or 16 hours.

  • This game will be light on optional content compared to the first game. There will be two optional dungeons (Necropolis and Kusku Salar), while all other optional content will be in the form of side quests and mini-games.

  • Did I ever mention the Tetra Master tournament on RMN? I have no idea. Head over to Berona City to compete in the tournament! There are four levels to the tournament, each one pitting you against various NPCs (there are some major cameos here). Turn in tokens for rewards, and even become grand champion of the tournament to receive recognition in Berona City.

  • Players will venture to many locations that return from the first game in addition to bumping into multiple characters from the first game. Some will be obvious, and some will be pleasant surprises.

  • As I've tried to stress before, the story is bonkers this time around. More character interactions and lots of twists await you guys this time around. My goal with this game is to make those of you who become very invested in the game not only have fun but to also chuckle, gasp, grit your teeth, and maybe even feel a little depressed at times.

  • Everything is more streamlined this time. Weapons and armors are much more character-specific this as opposed to the first game. Spears on Oalston and rods on Vahn were possible in the first game, but now everyone can only equip one weapon type each.

  • I've altered and revamped a lot of things from what you guys would have gotten to try out when I released early downloads of the game. Crafting used to be in the game and was required to forge new weapons, but I reverted to standard equipment shops long ago. There's also the Augurer Colosseum and its Pokemon-like monster training which has been completely replaced with a newer, simpler system that doesn't require any actual investment from the player.

  • Mode 7 was in the game for the longest while until just several weeks ago. The Mode 7 scripts were, for some reason, causing severe lag and crashes when saving on the world map. When the game is finished, I might try to implement it again to see if I can have it run properly. For the time being, there's no Mode 7. The world map doesn't really suffer from it and actually makes it feel closer in style to the first game as a result.

  • For unaware folks, you can sample (almost) all of Brandon's compositions and check out various videos on Blackmoon Prophecy II's YouTube channel: https://www.youtube.com/channel/UCh1MfcK7BvFumX1vuY7pRNw

I've also been pretty active in posting updates on the game's Facebook page (which was originally made by Thomas Stout to raise awareness of the first game, but it's become so much more). Here are some screenshots and pictures that I've never posted on RMN.

Anyway, that's about it for the time being. Bottom line, the game's getting pretty close to being finished! No ten year wait this time!


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Woooooooooooooooo! Earlier than I expected, can't wait to play this. Definitely enjoyed Blackmoon Prophecy Plus so it'll be nice to see where that world ends up.
the world ends in whatever my makerscore currently is
Awesome news! Everything is looking quite spiffy
I really like the variety in the environments shown here.
Looking forward to play! :)
Looking fantastic, can't wait to play it! I'm just glad I was able to help a little bit. =)

Sequel to one of my fav rm2k3 is on the way baby! Good luck on the final stretch UPRC bro.
You worked really hard on this, you deserve a vacation when this is released.

Congrats UPRC.
Hey, if you manage to release it this summer you’ll then twice as fast at releasing something fully completed than Tetsuya Nomura is when it comes to his own games as of late! That’s gotta mean something... Like, maybe you should be the one directing the next main series Final Fantasy game and not this guy. (...I kid, I kid, the man tries his best.)

Anyways...still looking forward to playing this beast. It’s hard to believe that it’s almost game time…

you deserve a vacation when this is released.

Game developers don’t get vacations; they get one weekend alone to lament.
Exciting, but ultimately pointless.
I will most certainly need a break, lol.

Especially since I've done little work over the last few days as I stare at the script for the scene I have to do next. So torn on whether or not I should change it or not because it has some heavy stuff in it and I'm having an internal battle over whether or not I can pull it off well!
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