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But, does that mean it's better...?

If you haven't already played Blackmoon Prophecy yet, close this review and play it! Not because there's going to be spoilers, but because I'm going to do my best to tell you how this game stacks up to its predecessor.

Backdrop:

Blackmoon Prophecy had a bit of a history behind its development. I first discovered it in the late 2000s when it was a demo. In it, you played as Vahn and Hans and your military background was established. You were instructed on going to check out the Water Crystal and what happens shortly after sets the tone for the rest of the game. You've got a job to do, sweetiepie, and nobody is cut out for it like you are. You've got something that separates you from the crowd and you're competent enough to do it.

Blackmoon Prophecy II's development and beginning is a bit less spectacular. Slated as the sequel to the groundbreaking title, this installment had its own battle music and the muscle of RPG Maker VX (then VX Ace, if I remember correctly) behind it, with the ability to script pretty much anything that the original lacked in. This game had the tools to be something fantastic... yet, from what I played, it's quite standard fare and rather disappointing. You start off as some farmboy named Zephyr (you wouldn't believe the face I just made trying to recall what this guy's name was) who lives a pretty standard life with his chocobo, Winter. Winter goes everywhere with him except to bed because his history with the bird and who it belonged to has made the two of them inseparable.

Knock, knock, knock! "Who's there? Oh, it's the draft." I guess it's time to get to work as a Materia Soldier... that's not right... Eidolon Wrangler? Close... Whatever it's called, you're it now because R-... rrrr... Let's call him Ralph; yeah, he comes to the door. Rygar? You're called to go to a nearby village and save it from a unicorn who's not actually a unicorn because it doesn't have a horn- nope, just kidding, it's Ixion, a horse that very much has a horn sticking out of its forehead, qualifying it as a unicorn. If I remember correctly, it talks with a British slang accent and is a pushover because I walked back and forth on the world map to get the grinding out of the way early (because I knew it was coming) and to stock up on my starting equipment.

You take it out and hurray, it's time to go to the capital to talk with Cid about what it takes to be Epic Stroganoff... Rygar?

Quest:

Do you enjoy illogical excuses to do stuff for NPCs, lovely backtracking (sometimes half a continent away) and attempts to make the "Open Sesami" trick of your vanilla RPGs a little less vanilla? Welcome to this game. Also included are one-dimensional heroes, humor that falls flat at every turn and - quite possibly the most egregious - forced content. Thou must battle and thou must entertain, even when the quest doesn't necessarily call for it. I made so many notes along the way to really get into the thick of what I played, but right now I'm going off of what I remember (something this game fails to do is be memorable).

Oh... But anyway, there's also the "you did it! just kidding, you failed! just kidding, there's a solution!" nature of how the Espers are fought and defeated that didn't really rear its ugly head until much, much later into the first installment, making me wonder how much time actually went into fleshing out this world and the story that was going to be taking part in it. It just seems to happen and small conflicts are sometimes introduced because a 2 hour game isn't anywhere near as long as the original game was. Oh, and did I mention there's an "original game"? If you were too thick to actually play the game and get this far into the review, let me just say that there's going to be a handful of characters that you'll be told about (or encounter) that came from Blackmoon Prophecy... for better or for worse. You see, that was a story that happened 100 years ago, yet what they did is still present in the minds of the people; and sometimes, those same people are still present!

I wish they weren't, though, because they're just not as good as they were in the original. Godot is back, but he's a wrinkled old man who seems to only be there to get the fangirl squeal. He's pretty much indistinguishable from any other NPC in the game (including Biggs and Wedge who throw around references to Final Fantasy IV and VI with the names they call each other *groan*). There's also Jasmine who's 100 years older but not 100 years aged (or 100 years more mature), who becomes the butt of this joke about half the men in the group wanting to bed her - from the honorable Cid to the dishonorable Hautley. She's a monk with poor combat capabilities starting off (worse than the black mage's physical attack) and a childlike attitude, despite being over 100 years old!

But there are new faces, too! Like the Elina replacement *looks over notes* Carina who is completely incapable of standing her ground to an angry man trying to uproot her from the house that she bought herself and he's only pissy about because he used to own it before edgy character development happened. She joins you because you need a healer, despite the fact that she was just verbally abused to shreds by a complete stranger who kicked her door down unprovoked and uninvited. Good job, Rygar.

... oh, it's Reiner. Yeah, his name's Reiner. He's an unlikable guy who kicks ladies doors in and yells at them for being responsible homeowners.

But to be fair, Blackmoon Prophecy started it by having Ami join you for absolutely no reason and the only character development she gets is near the end of the game when you can do character-specific side quests to get to know them better. Doesn't negate the fact that she has absolutely no reason to join you and that you're complete strangers when she actually agrees to join you, but whatever. UPRC, why do you habitually include such weak, complacent female characters in your stories? You can have one per game, but Blackmoon Prophecy II seems like every female in the game (as rare as they are) has no backbone or drive whatsoever.

The World:

Oh ho ho ho ho... Jesus. Well, it's a complete world, but only in the same regard that Final Fantasy VI had a complete world (which I'd argue, it didn't). As I mentioned before, backtracking is something that comes at you pretty early and doesn't seem to get much better as time goes on. Matter of fact, a whole section of the game is illogically designed specifically to waste your time backtracking.

Let me explain...

Click For Map!


Here's where you arrive when you leave the first landmass in order to locate the "Timeless One" in order to really get deep in this Esper business. A serviceable world map, surely, but let me start off by showing you the first trip. Oh, and there are random encounters everywhere, so take that into consideration for what you're about to see.

Click For Map!


Really take a moment to absorb that blue line. You landed at a dock on the opposite side of the continent and now must walk past at least one whole city (the little V part halfway) and a beach that totally could've been used for a dock/port village thingy oh my GOD in order to get to where this "Timeless One" lives (it's Jasmine, by the way, the ancient child everyone wants to lay).

Fine... but WHOOPS! Nobody told me she left on her own adventure to the far reaches of the desert and nobody has seen her since then. Guess we just stormed into her front yard for nothing. Back to the map!

Click For Map!




I'll give you a moment to breathe and suck the spit back down your throat and out of your mouth. Why did she have to go on her little adventure before I showed up, hmm? Why, UPRC, must you waste my time backtracking? I feel betrayed. Blackmoon Prophecy didn't have this kind of nonsense from what I can remember, and I remember a lot about that game I didn't like.

But whatever, the rest of the maps are pretty good. Granted, I feel like a lot more could've been done for the entrance to Lindblum city with the guardrail (I know you've got the tiles for it), but it's about the same level as the first game and I was able to tolerate those, so it's okay. I would've liked to see improvement, but in the grand scheme of things, this game came out pretty much immediately after the first.

Conflict:

It's not. The battles are really just sort of there and you can easily put your head down on your desk, walk back and forth a lot and mash enter to grind until you're way too powerful for the field you're grinding in. That's what I did for the first stretch of the game and it served me well almost up until the point I started having legit problems with this game. Item usage should be encouraged, but the way I played I didn't even have to use a single item in battle until one hit before downing the Phoenix where I need to use a Phoenix Down so that my dead guy wouldn't miss out on experience points. You can argue that boss battles shouldn't give experience points, but Final Fantasy does it, so Blackmoon Prophecy should, too.

The greatest conflict is between the heroes and the player. "Why are you like this?" may very well be a question you're left pondering.


You know, if you actually were "unladylike", that'd be a step up from what I've gotten so far. This world needs character.


But it's not just the characters the player will have to struggle with. Sometimes the world just throws a completely unnecessary curve ball at you and makes you take in the scenery when all you want to do is play the game and get further on your quest. You're told to go to a place in order to progress the plot, but suddenly the good man Zephyr thinks "wow, that Colosseum really looks interesting"... NO, ZEPHYR, I DISAGREE!


"That's me in the corner..." ♪♫


Gameplay Notes:
Right up top, I have to say I really appreciate UPRC's line of work. I know that whenever I fire up a game like Blackmoon Prophecy 1 or 2...

Play session #1 Notes
------------------

• FFBP2 doesn't feel as "retro" as the original. This feels too much like an RPG Maker VX Ace game.
• I'm super not loving Zephyr right now. His character has 0 redeeming qualities.
• Not gonna lie, that cave is kind of a pain in the ass so I'm going to just grind outside until I got the best equipment money can buy and I'll tear ass through it with my new shit + levels (hopefully).
• Why can't I sleep in my own goddamn bed in my own goddamn house in my own goddamn village? Why do I have to spend my own hard earned money on an inn when I've got a perfectly good bed at home? Sis ain't coming back, so I could use her's, too. This is stupid on every level.
• The music that isn't straight up ripped from Final Fantasy I can't say I like. While I grind, I'm taking my earbuds out.
• Wait... if these two are such great treasure hunters, why did Luca completely miss every opportunity to pick up these aquamarines? They're literally everywhere and some of them are only hit behind spikes in the floor that are operated by pressure plates. Even a minute of exploration yields free aquamarines and they do nothing to get it themselves? She's even deeper into the cave, so clearly she's not looking... Also, why can't I give the aquamarines to Barber if they're both going to the same place anyway? What if Luca (being as criminally incompetent as she seems to be) dies in this monster-infested hellhole with all the aquamarines on her? He'll have to go into the cave and get them from her... Whatever, this is stupid. Free money I suppose?
• I've literally got my head down on my arm while I walk back and forth grinding in the field. This game is not engaging in the slightest and everything already costs too goddamn much.

Play Time: 00:47:01
Level 4

Play session #2 Notes
------------------

• Why would lighting a fire inside a cave make the rest of the room dark? Why start a fire in a cave in the first place?
• You would never let Winter know that Ezra is dead, but surely the bird notices that she's no longer around if they were inseparable. Also, you just blurted out "my sister is dead" within earshot of the thing.
• I would've slept better had the fire not been shining in my eyes, consuming my oxygen and crackling over the nighty-night music...
• Every time I wait for the ATB bar to fill, take a swing at an enemy with a character that isn't blinded and miss, I feel myself dying a little more inside... especially when the guy who's blinded hits and the guy who isn't misses.
• There was literally an aquamarine not five steps from Luca... She'll still pay me full price for it, though.
• It could either be Ixion or Unicorn, he says. It's a horse so it's probably lacking a horn. Therefore it's Ixion? Ixion most assuredly has a horn on its head. I have an incredibly hard time believing that someone in this profession knows nothing about Espers.
• Oh God, it talks...
• "... confined to the Miasma Stream for a few weeks." That seems really arbitrary and stupid. Why not just say that the Miasma Stream tears open with every hunter's moon or something?
• Backtracking already!
• Didn't know the little girl had to pee in the first place. Why isn't daddy taking her to the restroom like a responsible parent? What is this world?
• Quality of life update: Mog takes you back to the south entrance. I'm actually glad this was included.
• WHAT THE FISH?!
• You could've done a much better job with the entrance to Lindblum City. I know for a fact there are arm rails for the walkways leading north and south.
• Spoony bard strikes again. This game's sense of humor is anti-humor. I've sighed more playing this game than I have in the entirety of... nope, my brain just stopped.
• Hautley has shone a mighty light on me: none of these characters are likable. They're all one dimensional and Hautley is just the angry "whippersnapper" old man. They even talk in cliches.
• Forced battles to pad game length.
• Every reference to earlier Final Fantasy's makes me cringe with their soulless delivery. We get it, you know a meme or two. Would you get on with it?!
• I'm really not enjoying myself right now. When I heard "dark cave", I just knew I was in for an unnecessarily bad time. I'm calling it a session right now.

Playtime: 01:42:56
Level 5

Play session #3 Notes
------------------
• "I h-h-h-h-hate spiders. Why did I agree to this job in the first place?" Really makes you think, don't it?
• Nobody likes the "Open, Sesami" bullshit of finding keys to unlock doors in dungeons, so why would you make keys four to five different torches strewn about a boring-ass floor in order to enter one door and do the same thing again in the next room? WHY? This is just bad dungeon design.
• I'm really warming up to the idea of the Pipsqueak ability because it deals more damage as your character gets more HP, therefore it's always useful. I know that's pretty much just boosting damage based on the magic stat, but this seems to be more rewarding.
• Whenever people say "I don't know why the Espers" this or that, I sigh a little because the introduction essentially spelled it out that Espers are the enemies of humans and just want to destroy stuff.
• I know it's only 50 gold, but it kind of pisses me off that the first thing I did when I came to this village was rest at the inn and now that I've spoken to the deceptively-young-looking elder, I get a free rest at the inn I just stayed at because the game is telling me that the heroes are tired.
• Winter's mother didn't survive the "birthing process", which for birds is laying an egg. The egg also needs to be kept warm in order to incubate and eventually hatch... so how did Winter survive? This is an elementary level question.
• "... and I never break my promises." $20 says Winter gets killed in the forest.

Zzz

Play session #3b Notes
------------------
• Immediately, Cid and Hautley are thinking about sexing up the "Timeless One"... I thought this game's humor was bad, but its characters are bad, too.
• "Any questions thus far?" Yes, Godot, just one: why is this Gran Cross island devoid of any sort of settlement to protect it if it's a key shipping port?
• I don't think Zephyr knows what sort of character he's meant to be. In the forest he was out-hardassing his seasoned veteran Esper hunter comrade Reiner, then faced with a trip to Costa del Vita, his first question is if they can have "fun in the sun" before shipping out on their mission.
• Hautley talking about salty air making his skin shrivel isn't a necessary discussion. The way manchild Zephyr laughs makes me think this was meant to be a penis joke.
• All of these "emotional moments" are so hamfisted it's not even funny. Every time things start to get sappy, I'm expecting the world to literally explode and the heroes to turn into grumpy sourpusses forever. That being said, I was wrong about Winter kicking the bucket immediately upon arriving at the forest.
• The side of this bed is missing...
• It sort of bugs me that with this whole new setting that it still sells all the old garbage equipment from back home. I want to upgrade my gear so I can feel myself getting stronger.
• The "Timeless One" is checking out the desert near Visage... Oh, you mean the one on the OPPOSITE SIDE OF THE GODDAMN CONTINENT I JUST WALKED PAST AND NOW MUST BACKTRACK THROUGH IN ORDER TO FUCKING DO THIS GAAAAAAAGHHHHH!!
• I'm gonna make a fangame, too. It'll be FFS... "FOR FUCK SAKE!"
• You could've just as easily put Costa del Vita on the coast between Albrook and Rivera instead of all the way on the southern coast by itself. It'd make more sense in this new position and would cut down on the useless walking significantly. I can't let this one slide.
• I was just about to bring up in the review that I feel nothing driving me to really take advantage of my combat capabilities and stuff and instead just mash enter to win, then you introduced enemies that are immune to physical attacks, which is just dumb because they're stone enemies. And just to make matters worse, the "ghosts" are damaged by physical attacks.
• Razz won't let anyone get to the Esper before he does, which is why he's standing still near the entrance of the Sand King Tomb...
• I've reached a point of assuming I can take on everything that comes my way that I didn't even bother to heal Zephyr from sleep while I wailed on Razz. It's been the same stunt since the first dungeon where I didn't heal blind because I just wanted to wreck shop without trying.
• Oh hey, it's the spider trick again... Only this time it's Gemstones.
• Wow, I think I've finally reached a point in the game where I'll need to start using items in battle. I had to revive Old Man McShitForBrains before I melee'd Phoenix down with Zephyr.
• The "Metal Knuckle" weapon looks AWFUL in combat, but especially in the victory pose. I know it's only because this battle script was lifted wholesale with no adjustments made to it, but still...
• Why is Jasmine as a Monk weaker than Hautley as a physical attacking Mage? She should be a lot stronger than him, and her attacking twice doesn't make it any better because both attacks together equal the same as a frail old man swinging a rod around.
• And now she's incompetent when someone calls her pretty... Was this a man's game or what?
• To prove I'm not without humor, I did get a chuckle out of Winter going off to eat some books in the Mages Tower. There, that's the only nod you're getting. A broken clock is right once a day according to military time.
• Hautley's forehead was significantly longer as a child. What happened?
• I wanted to get to my next destination but NOOOOOOO, I'm FORCED to go to the Colliseum. I don't give a shit about that place, I want to get to the Echo Cave or whatever it was called. IDGAF!
I went back and got mugged. I'm now apparently forced to engage with optional content in order for the game to try and convince me I should care about this stupid world and it's filler content which is the entirety of its main quest. No, fuck you, I'm out.
• I went to New Lantz just to buy the best gear I could before closing this.

Endgame Prediction: You fight the Super Omega Esper God and finally bring peace to humanity. The End

Final Stats:

Playtime: 03:42:32
Level 9 (Zephyr/Reiner); Level 8 (Hautley); Level 7 (Jasmine)

Play session #4 Notes
------------------

• Ho God... we're back. I'm giving this game one more chance despite my fears that it's going to be wasted and this damn arena thing is a sign of bullshit to come.
• Hearing the Cleyra theme in Kaipo is bittersweet. Nostalgia isn't doing this game any saving favors. I have too strongly an association with a big desert tree in a whirlwind that I can't see it as belonging to a desert village surrounded by castle walls.
• Wow, Elder Gido has no tact whatsoever. "Here on official business? I thought for sure you'd want to take a moment to mourn the death of your only daughter. Whew, she is SO dead, like bone cold dead. Doorknob dead, you see? But enough of that, you're here to speak to me and not the daughter you'll never see again..."
• "... that day..." "That day which shall not be mentioned" GET WITH IT, ELDER! We know I'm grieving or some shit, I really don't care as the player.
• In an attempt to add insult to injury, the priestess is living in Reiner's old house. IDGAF
• Shut up, Zephyr.
• Why are all the women in this game child-like? Regardless of age, why can't we get one that's competent? Wise, even? And no, I don't consider "drop the matter when someone repeatedly tells you to drop it" as sage advice.
• Reiner must have a habit of being a total bitch to strangers. I came back for this? "Home stealing brat"? She probably legally bought the house after you rightfully moved out, you knucklehead.
• And now the lady's crying on account of being so frail. I'm not going to go on a crusade about "strong female leads", but my earlier point stands. Not even the monk could hit for shit before I bought her upgraded weapons.
• The more I think about this, the more mad I get. The big angry man walks in and yells at the frail woman and gets what he wants while she runs off and cries. He gives a half-baked apology and suddenly she'll follow him around the whole world protecting him. Ever heard of Stockholm Syndrome? What SHOULD have happened is this:

Reiner: "Grr, I'm angry that you took my house!"
Carina: "Excuse me? I purchased this house with my own money."
Reiner: "I don't care!"
Carina: "Listen, as a white mage, I've seen people being mauled by fiends and I've sworn not to let that continue to happen. You storming into my house and being adversarial to me is reminding me of those fiends, so if you don't leave my house immediately, I'll report you to the authorities!"

*is thrown out of house*

Zephyr: *sigh* "You see what you do? How are we going to get the key now?"
Reiner: "Grr!"
Zephyr: "Okay, clearly I'm going to have to be the one to settle this. Perhaps if I knocked and apologized for your terrible attitude, she might agree to let us have the key and we'll be on our way."

*one apology later*

Carina: "Alright, I'll let you have the key, but I won't be coming with you because your friend there has already ruined our first meeting. I heard that he was a mean guy and he's really shown that today. Good day and godspeed."

*closes door*

• After one little chat, Reiner has a complete change of heart about Carina and the death of his daughter. UPRC, do you even know what kind of story you want to tell anymore?
• The Ifrit battle was pretty underwhelming. Just don't attack the Fire Sphere or you'll die. The only thing this changed was having to press the Up key before each attack. Not difficult, just a hassle. Granted, I probably would've died super hard had it not been for Hautley's Protect/Shell Limit.
• And there she goes with the "Mister" thing again, even though she not half an hour ago learned that he's okay with just being called Reiner. She can't help it that she's subservient...
• We should prepare for the worst- nope, can't go back to the save point. If there's another battle that we must win (which there really shouldn't be for the sake of good game design), I'm going ballistic.
• And now the Crystals of Element reappear. Now we're truly playing Final Fantasy. Now I know for a fact what my goal will be for the next 30 hours... and I'm not looking forward to this because I know how these games play out.
• The Great Lindblum Reef or whatever can wait. For some reason I feel like grinding is in order, so I'm going to fart around outside Altair until everyone's 12+.
• I'm skipping ahead because sightless exploration is the calling card of a well put together RPG.
• "I'm not ladylike". Jasmine, if that were true, that'd do so much for your character. You don't look a day over 30 nor act over 19, unfortunately, nobody in this world is written in any interesting way, so... yeah... I can't see myself tolerating this for another 40+ levels or 30+ hours. Sorry FFBP2, but FFBP1 just barely squeaked past you in terms of entertainment. RIP

True Final Stats:

Playtime: 05:45:32
Level 12 (Zephyr/Reiner/Jasmine/Hautley); Level 11 (Edric); Level 10 (Carina)


Please, please take the time to read all my notes. I took them so that I could use them as a reference later, but maaaan... there's a lot in there and I feel like I established enough of a point already.

I played nearly 6 hours of a 30-40 hour game and I have a pretty solid grasp of the quality I should expect. If it's not on the same level as Blackmoon Prophecy, it's actually a step below. Once you're done reading me screaming at you over this, take the time to also read the original review. I once spent roughly 3 hours and 40 minutes sitting staring at a blank wall recounting all that that game had going for it and what a realistic score could be once I measured it all out. I gave that game a 3 out of 5 because - at the end of the day and across all it did right and wrong - it was perfectly average.

I had a chocobo in this game and I never used it. Therefore I give this game a magnanimous 2 abandoned Chocobo saddles out of 5. Play the original for a good retro experience; Blackmoon Prophecy II doesn't scratch the same itch.

Posts

Pages: 1
UPRC
Exciting, but ultimately pointless.
6712
A few of your comments come across as unnecessarily harsh for reasons I can't really comprehend or feel extremely exaggerated, but I'll hold my tongue because I know that I cannot legitimately please everyone (but also because I don't want to argue against a review that I vehemently disagree with). I'm just perplexed by the aggressive tone of the review, but I guess you were just trying hard to express how much you didn't enjoy the game.

Sorry that the game wasn't your cup of tea. My games seem to work pretty well for some people, but not everyone's going to like them. If my games don't really sit well with you, I'd probably advise passing on whatever I do next just so you can avoid investing time in a game that you'll probably not enjoy too much. I can't promise that I'll do anything better next time or that anything will be different. Blackmoon Prophecy II is indicative of what any of my games are like, both in terms of quality and writing, so I'd really suggest giving anything else I make a hard pass if you don't think my games are good.

Thanks for taking the time to write the review though. I am thankful that you took the time to express your thoughts on the game even though I may not agree with your opinions. Keep on keepin' on.
This review is hilarious! Thanks for good read ~
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7625
author=UPRC
I know that I cannot legitimately please everyone.

It's just so... "dammit", you know? You see a sequel and you're like "okay, good, let's get into it." because you expect improvements - the next big step up - but then when it's simply not there, it's disappointing. Final Fantasy Blackmoon Prophecy (the original) - despite my problems with it - still has me gripped. It's not a perfect game by any stretch of the imagination, but what it inspired in me (as few games manage to earnestly do) is something that lives on. Games like Dragon Fantasy (which I gave its sequel an equally disappointing score*)left me with an impression that's not going away any time soon because it captured a moment in time; it was what it set out to be and I became immersed in the world.

Blackmoon Prophecy may have been a 40 hour trek through maps, battles and a story that wasn't exactly blockbuster, but it was that I stuck it out and walked away with such a strong, lasting impression of it that I - honestly - favor it as much as I do. It's still a three-star game, but when compared to Blackmoon Prophecy II, I look fondly back on it and wish this game did half of what it managed to do. I wanted to see a step forward, but what I saw out of this game was a step sideways. It wanted to be the sequel to the hit without striving to be a hit itself, I felt.

I felt like it wanted to skirt by on rips and scripts (which, honestly, might have made for a better review title, but I wanted to pay homage to the original), which is what I see a lot out of games with scripting capabilities. The crown jewel of the game seemed to be the battle system, but even that's just the same script that everyone uses. It's hard to really be excited when left with that impression, and fighting Espers while lighting torches to scare away spiders is what I'm greeted with otherwise.

* Legion Saga was another series with a good game and a mediocre sequel.
I definitely agree with the fight difficulty being way too low. Especially with an old school inspired title, I feel like the difficulty should be much higher. However, this was also the case in Blackmoon Prophecy so I can only assume this was intentional and is just a different way of doing things that I may not like personally, but doesn't mean its bad for everyone. I also agree with UPRC's comment. The review seems to be needlessly aggressive in tone, especially with a game that was completely free since it's not like you were ripped off. I would expect this kind of thing from someone like me who has never created games and can't appreciate the thousands of hours of thankless and unpaid work that were put into it. Seeing this level of toxicity from another game designer is a bit shocking.
Personally I feel like reviews are typically either geared towards entertainment for the reader, or aimed at the creator to improve their game (or in some cases both). The way I've read the review is definitely leaning towards an entertainment factor, and I don't think there's anything wrong with that. I don't sense any intended maliciousness from Corfaisus, but I can understand it being a hard read for UPRC.

I feel like comment above from Corfaisus actually gives me more of an insight to how he really feels about the game than the review itself, because it's directly aimed at UPRC and not the general audience.

The response to this review from UPRC is actually so respectful and inspiring, and I have no doubt he will use it to spur on his future games. I have my own thoughts and feelings about this game, and I always think the best response is to write your own review.
I've had to re-read this review a time or two considering I'm currently playing through it myself, and while some of the points made are valid, there are numerous others that are just...petty.

But, on to the points I agree on - The one note characters and Zeph's inconsistent behavior are two points I see fully. Zeph seems to bounce between reluctant tag-along to voice of reason to doofus in nearly a single hour of play and it's a sort of character whiplash that's exhausting at times. Hautley is the same way but I admit I find his grandpa-ish behavior amusing at times.

Reiner and Carina...that came out of nowhere. It caught me off guard. His behavior was so intense and uncalled for that it seemed almost...cartoony? I get it - brooding soldier type but there was no nuance to him or Carina kow-towing to him and suddenly dumping exposition on him. Could've been done better but its passable considering how Celes and Locke did nearly the same thing and no one said a word it seems.

Combat difficult is a bit low, but seeing as I grind for the best gear I can afford, that makes it worse lol Still, being that i just got past the part where Carina joins, I'm sitting through it to see how it continues.

Backtracking - eh, I guess we'll agree to disagree. The backtracking hasn't hindered my time with the game. It's not Suikoden III or V levels of backtracking - now those are chores, and I adore those games lmao

It does feel like the story could've been tightened up in places, and the characters expanded a bit but, as stated, I'm nowhere close to being done and most of the characters seem more enjoyable than in the first game.

It is a bit off-putting for you to score it so low and not even make it halfway. It may not be your cup of tea but this review seems like it would've been better off a comment on the page. But that's likely an opinion only some might share.

Still - like Little Wing Guy said; the criticisms may be carried into future games the person makes.
where to begin to begin with this, first off you can't get a good vibe for a game with only playing 6 hours of a game. As a Lper of the first game and a Tester and LPer of the second game I will say that both games are absolutely great.

The first one is very retro and reminds me so much of 4 and 5. BMP2 on the other hand reminds me so much of 6, the Map layout, the mini Map, the dots. As for backtracking in this game you have a Chocobo WHENEVER you want!!!! the back tracking is nothing in this game!!! Another thing its called a Moogle Charm to avoid battles, so you have that also when walking.

Also sir tis a fan game so of course going to have stuff from the game. Like the camp fire in the first cave is just like in Final Fantasy 4. Hauntly looking like Strago is something you would see in a fan game.

Have you ever lost someone in your life???? This is why Zephyr and Winter are so close to one another, they both share a same bond and that is Ezra!!!!!

Its explained why Jasmine looks the way she does and being alive THAT long. Also seeing everyone around you die and your still living isn't that enough to be depressed??? A lady cant really be a lady when she sees all her loved ones died and there is nothing she can do about it.

You also must no nothing about buying things, the house had to of been up for sale if Carina bought it with her own money, therefore its no longer Reiner's house now is it??

I'm guessing you have never played FF7 before or you would get the Colliseum, you were FORCED to go to the Golden Saucer in FF7 so im sure you bitched about that to. hmmmm idk maybe just maybe there are good things there and he wanted to introduce it to you, maybe it might be like oh idk the Arena from the first one with good items if you take the time to do it!!!! Oh a town that IM FORCED to go in Albrook, idk maybe just maybe this town maybe here for later use lets show it early and come back later for later game things.

You can go through the first cave at level 1, you don't need to grind anything. Collecting things for maybe easy GOLD for later. All the dungeons have MOOGLES that help you get back through the dungeon if you don't like to walk. or or WEAR THE MOOGLE CHARM!!!! You cant complain about long walks and pointless battles when HE GIVES YOU OPTIONS TO AVOID IT!!!!!!!

Im not done LPing the game, so idk what the end is yet but I have gotten far enough to know that its not Super Omega Esper Boss!!!! You review of this game is absolute Trash and Garbage dude. Your Review means absolutely NOTHING to anyone cause you can't properly REVIEW IT AFTER 6 HOURS OF PLAYING A GAME!!!!

Oh for the record Jasmine, Carina, and all the other Female Characters are really really good. look at the first game Ami is one of the best Characters in the game!!!!! There is no sexest as the characters balance each other out!!

And everyone doesn't want to have sex with Jasmine ive been over this, she doesn't really want to be with anyone anyway cause well they will die before she will so whats the point. Godot is an esper, all the other espers are alive so why must Godot die!!!

If I was you i would stop doing reviews until you have played the WHOLE game cause you make yourself look like an ass when you post CRAP like this.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7625
author=thomasstoutXXV
where to begin to begin with this, first off you can't get a good vibe for a game with only playing 6 hours of a game. As a Lper of the first game and a Tester and LPer of the second game I will say that both games are absolutely great.

The first one is very retro and reminds me so much of 4 and 5. BMP2 on the other hand reminds me so much of 6, the Map layout, the mini Map, the dots. As for backtracking in this game you have a Chocobo WHENEVER you want!!!! the back tracking is nothing in this game!!! Another thing its called a Moogle Charm to avoid battles, so you have that also when walking.

Also sir tis a fan game so of course going to have stuff from the game. Like the camp fire in the first cave is just like in Final Fantasy 4. Hauntly looking like Strago is something you would see in a fan game.

Have you ever lost someone in your life???? This is why Zephyr and Winter are so close to one another, they both share a same bond and that is Ezra!!!!!

Its explained why Jasmine looks the way she does and being alive THAT long. Also seeing everyone around you die and your still living isn't that enough to be depressed??? A lady cant really be a lady when she sees all her loved ones died and there is nothing she can do about it.

You also must no nothing about buying things, the house had to of been up for sale if Carina bought it with her own money, therefore its no longer Reiner's house now is it??

I'm guessing you have never played FF7 before or you would get the Colliseum, you were FORCED to go to the Golden Saucer in FF7 so im sure you bitched about that to. hmmmm idk maybe just maybe there are good things there and he wanted to introduce it to you, maybe it might be like oh idk the Arena from the first one with good items if you take the time to do it!!!! Oh a town that IM FORCED to go in Albrook, idk maybe just maybe this town maybe here for later use lets show it early and come back later for later game things.

You can go through the first cave at level 1, you don't need to grind anything. Collecting things for maybe easy GOLD for later. All the dungeons have MOOGLES that help you get back through the dungeon if you don't like to walk. or or WEAR THE MOOGLE CHARM!!!! You cant complain about long walks and pointless battles when HE GIVES YOU OPTIONS TO AVOID IT!!!!!!!

Im not done LPing the game, so idk what the end is yet but I have gotten far enough to know that its not Super Omega Esper Boss!!!! You review of this game is absolute Trash and Garbage dude. Your Review means absolutely NOTHING to anyone cause you can't properly REVIEW IT AFTER 6 HOURS OF PLAYING A GAME!!!!

Oh for the record Jasmine, Carina, and all the other Female Characters are really really good. look at the first game Ami is one of the best Characters in the game!!!!! There is no sexest as the characters balance each other out!!

And everyone doesn't want to have sex with Jasmine ive been over this, she doesn't really want to be with anyone anyway cause well they will die before she will so whats the point. Godot is an esper, all the other espers are alive so why must Godot die!!!

If I was you i would stop doing reviews until you have played the WHOLE game cause you make yourself look like an ass when you post CRAP like this.

Umm... what the fuck?

Have you ever lost someone in your life????

Yes, I have.

If I was you i would stop doing reviews until you have played the WHOLE game cause you make yourself look like an ass when you post CRAP like this.

Maybe I don't want to play the whole game because it wasn't fun? I made that mistake with FFBP and I'm still sitting on a whole bunch of feelings for it years later.

And above all:

where to begin to begin with this, first off you can't get a good vibe for a game with only playing 6 hours of a game.

6 hours is an insane amount of time to invest in any game. Just because it's an RPG doesn't mean it requires more time to get a feel for.
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