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Back to a comforting time

In times of global distress over the Corona virus, it’s comforting to return to a world you love. So that’s exactly what happened when I started Blackmoon Prophecy II. Final Fantasy VI is one of my favorite RPGs, and seeing the iconic style of that game coming to alive again, made me feel right at home. I was ready for a magical journey!

BMPII takes it’s inspiration from the Final Fantasy games and looks at times like a mod of Final Fantasy VI. I found however that it’s mostly only in the looks that it resembles that classic title. The humorous writing reminded me more of Final Fantasy V. Overall the tone of BMPII is more upbeat, and not as dark as FFVI. I liked the writing, though the quality was pretty inconsistent at times. I understand it’s really hard to write compelling dialogue and a coherent story, so I really want to applaud UPRC on what he did accomplish. However, I think the game could take advantage of shorter dialogues. Games like Chrono Trigger and FFVI were more show than tell, and I think that really is a strength of those games. Especially since there are that many characters in BMPII, you can get the feeling that a lot of characters are saying things, just to justify their existence. While in key scenes of FFVI, most of the characters don’t say anything at all, or just do some pose. In BMPII some scenes really touched me, like the backstory of Bolt, while others didn’t, like Sapphire’s coming of age story.

I really liked the graphics of BMPII. The world map looks really impressive, and the larger towns are a sight to behold. Really great ripping work on monsters and characters. Most of the time they blended well with original artwork. I got always the feeling of playing a Square RPG of the 90s. It’s great that the feeling of nostalgia never got broken during the game. The Final Fantasy music was also a great driver to keep me going through the game. The original tracks sadly can’t keep up to the classics, but I guess it isn’t very realistic to expect them to do.

The battle system was pretty fun with a lot of different skills and attack options. I used a lot of different party members and had a lot of fun testing all kind of different combinations. It’s clear a lot of work went in designing the different characters. Most of them play pretty differently, which keeps things fresh on the way. I also liked the tempo of the battle system. Never too slow, while keeping the option to really think your actions through.

Something I found pretty broken was the battle balancing. The last 15 hours of the game I mainly used the Moogle Charm, and was still able to beat every boss. Even worse, when I did turn the Moogle Charm off, I found that normal encounters where more deadly than the bosses. Normal encounters in the late game take way too much time, because the monsters have too much HP and throw with status effects. Near the end I had some hilarious moments when I found out that Carbunbcle basically breaks the game. When you cast reflect on all your party members and a boss casts dead on a party member… he always dies! The same goes for status effects. That way the final three bosses of the game just suddenly died without me doing much.

So, overall I was left with a game I enjoyed a lot the first 30 hours. But the last 15 hours dragged on a bit too long, in combination with a broken battle system. Luckily UPRC included the Moogle Charm, which made it possible to still play through the game and enjoy the ending, which was a nice conclusion to the whole story.

I complement UPRC for making such a Behemot of a game. It’s astonishing to realize this was made by just one person in his spare time. BMPII gave me the comforting feeling I could use in these uncertain Corona times. Thank you for that!

PS: I will send a PM with some bugs I found during my play through.

Posts

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UPRC
Exciting, but ultimately pointless.
6342
Thanks, this was a good read! I'm glad that you enjoyed your time with the game.
I sure did! It felt pretty magical to play a game that impressively recreates the Final Fantasy VI world in a whole new way!
UPRC
Exciting, but ultimately pointless.
6342
Awesome! Hopefully I do the same again with the third game!
Pages: 1