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Here you can find a description of various changes made to each release of The Seven Seals.

0.16


- Significantly reduced encounter rate throughout, especially in the Tollson Mines (seriously, I don't know if I forgot to hit save or if VX Ace screwed me over because I distinctly remember already doing this but then I noticed today that the encounter rate in the Mines was 20 (!) and not the much more manageable 40 it was supposed to be.)
- Fixed typos throughout
- Updated dialog to increase clarity regarding where to go and what to do
- Fixed an error where location names were displaying incorrect info
- Added additional items in Royan Castle
- Fixed an error where the Illusionist learned the incorrect spells on joining the party
- Added handling for the transition to Chapter Two (currently inaccessible unless you're a dirty cheater)


0.2

- added Chapter Two and all related items, enemies, events, maps, music, and more
- added shortcuts to Tollson Mines and the Grim Tower
- updated and edited dialog in Chapter One for clarity and quality
- added handling for Chapter Two transition
- added the ability to skip between chapters
- tweaked enemy abilities and stats for a more balanced experience
- fixed a bug where visiting the church before building a party would display debug names
- fixed bugs with various transition events
- fixed a bug where the incorrect text would display when investigating certain objects
- fixed a bug where the wrong window would display for certain text
- nerfed the Monk class hard
- changed the level at which certain abilities are learned
- fixed an error where certain enemies took damage from damage types they should have immunity to
- added and revised various scripts


0.21

- fixed minor mapping errors
- fixed a bug where church healing affected the wrong party members
- fixed a bug where teleport locations were added multiple times
- fixed a bug that made the boomerang unobtainable in Chapter Two
- fixed an error where the screen did not tint properly when entering a location
- fixed several minor typos
- fixed a bug that caused the Survival skill to function incorrectly on certain terrain
- changed maps to make moving around easier
- updated skill descriptions for numerous skills to increase clarity
- updated shop window to reflect more accurate information about equipment and items
- added a full heal after major story bosses to ensure no lost experience from quest rewards
- added an improved teleport system
- added the ability to change classes in Chapter 2
- adjusted the brightness of some areas
- adjusted class base stats and growths for better balance
- slightly adjusted the stats of various enemies for a more balanced and challenging experience
- adjusted enemy weaknesses and resistances
- added missing random encounters to area


0.22

- slightly balanced class growths and bases
- fixed numerous mapping errors
- fixed several typos
- fixed an error where the player could not rename Marcia
- fixed an error where the game tried playing a non-existent BGM in Royan Castle
- added several custom combat animations
- added custom menu sounds
- added correctly looping music to all areas


0.3

- added Chapter Three and all related items, enemies, events, maps, music, and more
- removed unnecessary events and revamped the search function (investigating barrels, boxes, etc. will only play a message if there's something to be found)
- overhauled the plot of Chapter 1
- added a new boss fight to Chapter 1
- edited dialog in Chapters 1 and 2 for clarity
- overhauled existed boss fights to fix errors with forced actions
- redid mid-boss of chapter 2 completely
- added NPC allies with dialog for all parties
- added handling for Chapter Three transition
- removed the ability to skip between chapters due to story updates and other significant changes to the game
- increased class stats, including Cleric agility
- adjusted the level at which certain skills are learned
- removed teleport events from certain locations due to a bug
- renamed certain locations and characters
- adjusted the class change and party building system
- fixed the multi-attack bug where multiple characters using the combo ability on the same turn would cause neither attack to fire correctly
- fixed the multi-attack bug where characters would retain a state between battles
- fixed a bug where the game did not switch back to the normal battle music following a boss battle
- added new looping music to many areas