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STORY SUMMARY:

Soul Sunder is the story of Zero, a young woman whose life was shattered when she unintentionally sets in motion events in her childhood that left her village destroyed, her brother dead, and her best friend crippled for life. Nine years later, Zero receives a letter from an unknown sender calling her to the depths of Purgatory, a mysterious dungeon that had risen from the ground. Many adventurers enter it's depths, but few return. It is in this place, the letter claimed, she could confront the truth of what happened in her past. Guide Zero as she forges into the nightmarish halls of Purgatory and tries to come to terms with the past she once tried to leave behind.

Soul Sunder is a dungeon crawling RPG with a unique twist: An emphasis on survival rather than grinding. While you can fight enemies to gain experience and level up, the focus of the game is using a combination of items you find in the dungeon and different equipment loadouts to navigate through Purgatory. Health items are limited, enemies are brutal, and there is no one coming to help you. Will you uncover the truth? Or will Purgatory claim you and your companions?


Features:

- A powerful, character-driven plot.
- Survival horror-like setting.
- Decide your approach to combat by choosing from an array of skill-granting weapons and items.
- 3 difficulty modes to suit your playstyle.
- Very challenging, survival-based gameplay.
- High replay value to try out different combinations of items and equipment.
- 2 different endings NOT based on static choices.
- A simple crafting system.
- Around 5-8 hours of gameplay.


Note: The Download Now version is the RTP Independent version. If you have the VX Ace RTP, come here to get the RTP Dependent version.


Click here to go to the RMW thread:

Click here to go to the Game Jolt page.

Latest Blog

Heaven or Hell

The downloads have been updated to version 2.0 in response to feedback from the last couple of reviews. I'm really sorry it took so long to do so!

So what's new in this version? Well, the biggest addition is a new difficulty setting: Heaven or Hell Mode. This is essentially Survivor mode but with a twist:


No item shop in Haven.

Yep, your only means of survival will come from what you can find in the ground. No loading up with healing items now. You still have the Blacksmiths, so spend your money on armor instead.

Heaven or Hell mode makes your actions in the Childhood Arc a bit more meaningful. By completing optional objectives and finding secrets, you're granted a few goodies to make the Adult Arc a bit easier to get into. This version adds a small, but hopefully appreciated new one: if you can find the secret candy stash in Orias, you're given a First Aid Kit upon starting the Adult Arc. And since each First Aid Kit can be used three times, that should make the lack of an Apothecary a bit easier to get over.

Anyway, Heaven or Hell Mode is for those that have already beaten the game once and want a real challenge. It's tough, but it can be done. I want to do something cool for anyone who beats that mode, but my mind's drawing a blank. If you want, I can make a page for a list of names of anyone who wants to be immortalized for completing the game in this mode!

Outside of Heaven or Hell, there have been a few changes as well. You'll see the nitty-gritty ones by checking the Version Changes document in the game's folder, but they're mostly balance fixes. To prevent you from drowning in healing items, the prices of all restorative items in the Apothecary have jumped up a decent amount. Which means, if you want to load up on healing items, you'll probably have to sell a few more attack items or equipment. Hope you're cool with that! Hee hee hee. But, as this would be incredibly unfair to those just starting out, the Apothecary will give you a discount while you're in Haven for the first time equal to the original price of those items. The idea of the game was to be hard, but fair, and unreasonable prices before you even have a chance to buy anything just isn't fair.

Since I didn't mess with the properties of the items themselves or add/remove new ones, anyone who wants to continue their save file should be able to just transfer them over. Word of advice: Rotate your save files.

... I'm making this sound really evil. And while it's true that every once in a while I have a glass of Saint's Blood with my dinner, this update was more to address some game-breaking issues than the result of a sudden sadistic streak as well as provide a challenge for those that found the game too easy the first time. I ran through the game on Heaven or Hell mode, and I saw a LOT of things I would have done differently if I could go back and do it all again. If I wasn't already fully submerged into Prayer of the Faithless, I might have actually remade the whole thing from the ground up.

Run when you need to, don't forget to check enemy properties before using an item, and don't forget to guard when enemies charge up. If you need help, check the hints and tips tab on the game page or ask a question here and I'll help you. You'll be fine. I believe in you!

So here you go. A more sadistic, evil version of Soul Sunder.





Merry Christmas~
  • Completed
  • Red_Nova
  • unity
    NeverSilent
  • RPG Maker VX Ace
  • RPG
  • 11/20/2013 06:29 PM
  • 03/15/2024 04:12 PM
  • 09/26/2014
  • 372496
  • 74
  • 4142

Posts

Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Honestly, that never occurred to me before. It's a nice idea. I'll pester Trihan and see if he has time for me. Though if the creator of the scripts says that issues between then scripts cannot be fixed, I probably shouldn't get my hopes up.

In the next game, though, the whole item system has been gutted and redesigned, so that isn't an issue.
CashmereCat
Self-proclaimed Puzzle Snob
11638
Well I'm sure you could get a scripting boss like Trihan to create a patching script to get them to play together nicely, especially if it is important for the sequel.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Yeah, I should have been more specific in my first post. My bad. And I completely understand and agree about the copy/paste point.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
In my (very weak) defense, the particular issue you're encountering was not listed as one of the known bugs from using the two scripts. Taken from KreadEX's site:

known issues from using the scripts
-If you modify the item database, your save file will never notice the changes. You will have to start a new game.
-Scripts using the item ID will most likely be very confused. For instance, try to assign charges on a Grathnode and Install it: oh boy, this will be weird.
-The Remove Item event command will not work on those items. They can still be sold though.


So no, I wasn't aware of this particular bug beforehand. I only started encountering the glitch when I was working on the third stratum of Purgatory. Once I did, I tried delving into the scripts to modify them but, as said before, I couldn't consistently replicate the glitch, so I had no clue where it was occurring. At that point, I figured I had passed the point of no return, and decided to keep them in and hope that it wouldn't be too bad.

But yeah, I definitely won't be doing something that stupid again.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Unfortunately, there's nothing I can do about that. The item charges script said up front that it would cause issues with the Actor Inventory script. Believe me, I tried to fix it, but I couldn't consistently replicate the glitch to pinpoint where in the scripts this was occurring.

Sorry.
author=RedMask
author=Sated
author=Marrend
I probably mentioned this before, but, I used "A" to look ahead exactly once (after one of the guard mentions that this is a thing, no less), and never again.
Same here. It's a completely useless function unless you're planning to avoid all enemy encounters, which is never a good idea in an RPG since you'll just end up under-levelled anyway!
I once worked on developing a similar mechanic but never bothered to put it in my final game due to it's limited uses. But I think this sort of mechanic is good so long as you can give a player enough reason to use it. Like maybe it can help you to find certain secrets and so on.


Well, a player might well find it very useful in a survival horror game, I suppose. (Actually, this just gave me an idea for a back-up project.)
NeverSilent
Got any Dexreth amulets?
6299
Yes, same here, actually. I think that in theory, the look ahead function was a good idea, but I always forgot to use it and it never felt necessary anyway. If the rest of the gameplay is not at all designed around such a mechanic, I agree there's little reason to keep it - especially if it creates so many problems.
CashmereCat
Self-proclaimed Puzzle Snob
11638
If it is any consolation, I don't think I used the lookahead function anyway. But if you did want it here or in the future you can send me a bare bones project with the function in it and I could see if I could make a robust system for it. Or I could just create one and send it to you. (Assuming I can.)
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
This isn't really worth a blog, so I'll just post here to let you know that the current downloads have been updated to fix the issues that Sated brought up (thanks for that, by the way!). That bug in the Childhood Arc has been fixed, and the look ahead function has been scrapped. That thing just wasn't worth the effort trying to fix.
author=Sated
author=Marrend
I probably mentioned this before, but, I used "A" to look ahead exactly once (after one of the guard mentions that this is a thing, no less), and never again.
Same here. It's a completely useless function unless you're planning to avoid all enemy encounters, which is never a good idea in an RPG since you'll just end up under-levelled anyway!


I once worked on developing a similar mechanic but never bothered to put it in my final game due to it's limited uses. But I think this sort of mechanic is good so long as you can give a player enough reason to use it. Like maybe it can help you to find certain secrets and so on.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Okay, I've canned the look ahead feature for the next update, whenever that will be. Probably within a day or two since people are still downloading it. Sated (and anyone else reading this), if you find any other issues, I'd really appreciate it if you'd let me know.
Marrend
Guardian of the Description Thread
21781
I probably mentioned this before, but, I used "A" to look ahead exactly once (after one of the guard mentions that this is a thing, no less), and never again.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Man, I just can't seem to get that right, can I? Every time I THINK I have it fixed, I always get a new bug. This time, it seems that something is going wrong when the camera moves back to the player's position. When you hit A before the camera reset, it recorded an incorrect set of coordinates, which causes the game to break.

Quick question to everyone: How many people actually used the function to look ahead? I've been on the fence about taking it out since it was completed. If people don't really use it, I'm just gonna remove it.

Thanks for the report, Sated. I'm sorry that happened to you. I guess all I can suggest for is that you be careful about hitting the A key or not even use it at all. The maps throughout the rest of the game aren't exactly massive, so it's not like the function is REQUIRED to play the game.

EDIT: Ah, I see that second bug you mentioned. That's an easy fix. Thanks for that!
nhubi
Liberté, égalité, fraternité
11099
author=Red_Nova
Thanks, nhubi! Heh, I think I could have a bullet point about this game being one of the few that got a 4/5 from you. Now THAT would bring in a crowd!


Of course I won't do it, but I just thought it'd be kinda funny.


Feel free.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=CashmereCat
Featured, aaaaaaaaaaaaaaaaaaa!

*let's celebrate*

*Drinks*

author=nhubi
Congratulations Red, very well deserved.

Thanks, nhubi! Heh, I think I could have a bullet point about this game being one of the few that got a 4/5 from you. Now THAT would bring in a crowd!


Of course I won't do it, but I just thought it'd be kinda funny.