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STORY SUMMARY:

Soul Sunder is the story of Zero, a young woman whose life was shattered when she unintentionally sets in motion events in her childhood that left her village destroyed, her brother dead, and her best friend crippled for life. Nine years later, Zero receives a letter from an unknown sender calling her to the depths of Purgatory, a mysterious dungeon that had risen from the ground. Many adventurers enter it's depths, but few return. It is in this place, the letter claimed, she could confront the truth of what happened in her past. Guide Zero as she forges into the nightmarish halls of Purgatory and tries to come to terms with the past she once tried to leave behind.

Soul Sunder is a dungeon crawling RPG with a unique twist: An emphasis on survival rather than grinding. While you can fight enemies to gain experience and level up, the focus of the game is using a combination of items you find in the dungeon and different equipment loadouts to navigate through Purgatory. Health items are limited, enemies are brutal, and there is no one coming to help you. Will you uncover the truth? Or will Purgatory claim you and your companions?


Features:

- A powerful, character-driven plot.
- Survival horror-like setting.
- Decide your approach to combat by choosing from an array of skill-granting weapons and items.
- 3 difficulty modes to suit your playstyle.
- Very challenging, survival-based gameplay.
- High replay value to try out different combinations of items and equipment.
- 2 different endings NOT based on static choices.
- A simple crafting system.
- Around 5-8 hours of gameplay.


Note: The Download Now version is the RTP Independent version. If you have the VX Ace RTP, come here to get the RTP Dependent version.


Click here to go to the RMW thread:

Click here to go to the Game Jolt page.

Latest Blog

Heaven or Hell

The downloads have been updated to version 2.0 in response to feedback from the last couple of reviews. I'm really sorry it took so long to do so!

So what's new in this version? Well, the biggest addition is a new difficulty setting: Heaven or Hell Mode. This is essentially Survivor mode but with a twist:


No item shop in Haven.

Yep, your only means of survival will come from what you can find in the ground. No loading up with healing items now. You still have the Blacksmiths, so spend your money on armor instead.

Heaven or Hell mode makes your actions in the Childhood Arc a bit more meaningful. By completing optional objectives and finding secrets, you're granted a few goodies to make the Adult Arc a bit easier to get into. This version adds a small, but hopefully appreciated new one: if you can find the secret candy stash in Orias, you're given a First Aid Kit upon starting the Adult Arc. And since each First Aid Kit can be used three times, that should make the lack of an Apothecary a bit easier to get over.

Anyway, Heaven or Hell Mode is for those that have already beaten the game once and want a real challenge. It's tough, but it can be done. I want to do something cool for anyone who beats that mode, but my mind's drawing a blank. If you want, I can make a page for a list of names of anyone who wants to be immortalized for completing the game in this mode!

Outside of Heaven or Hell, there have been a few changes as well. You'll see the nitty-gritty ones by checking the Version Changes document in the game's folder, but they're mostly balance fixes. To prevent you from drowning in healing items, the prices of all restorative items in the Apothecary have jumped up a decent amount. Which means, if you want to load up on healing items, you'll probably have to sell a few more attack items or equipment. Hope you're cool with that! Hee hee hee. But, as this would be incredibly unfair to those just starting out, the Apothecary will give you a discount while you're in Haven for the first time equal to the original price of those items. The idea of the game was to be hard, but fair, and unreasonable prices before you even have a chance to buy anything just isn't fair.

Since I didn't mess with the properties of the items themselves or add/remove new ones, anyone who wants to continue their save file should be able to just transfer them over. Word of advice: Rotate your save files.

... I'm making this sound really evil. And while it's true that every once in a while I have a glass of Saint's Blood with my dinner, this update was more to address some game-breaking issues than the result of a sudden sadistic streak as well as provide a challenge for those that found the game too easy the first time. I ran through the game on Heaven or Hell mode, and I saw a LOT of things I would have done differently if I could go back and do it all again. If I wasn't already fully submerged into Prayer of the Faithless, I might have actually remade the whole thing from the ground up.

Run when you need to, don't forget to check enemy properties before using an item, and don't forget to guard when enemies charge up. If you need help, check the hints and tips tab on the game page or ask a question here and I'll help you. You'll be fine. I believe in you!

So here you go. A more sadistic, evil version of Soul Sunder.





Merry Christmas~
  • Completed
  • Red_Nova
  • unity
    NeverSilent
  • RPG Maker VX Ace
  • RPG
  • 11/20/2013 06:29 PM
  • 03/15/2024 04:12 PM
  • 09/26/2014
  • 370075
  • 75
  • 4126

Posts

"Zero?"
Did Arya change her name after the intro?
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Fanatik007
looks good, can't wait till demo ;p


Thank you so much! I'm working hard on the demo, and I hope you'll like it!

author=Leigh
Looks promising, you could work on the game cover, it's a bit monochrome. I would recommend shortening your description to include just what you think is cool about the plot. I'd rather read plot description to catch my interest then learn how the game is played when I'm playing it. If you'd like me to test you game or write a review and offer my opinion, please send me a message!



I really appreciate the feedback. As for the title screen, I am such a noob when it comes to GIMP that I wasn't trying to bite off more than I could chew. I went with a more simplistic look because I wanted to do something smaller and better, than try to create beautiful art and failing at it.

For the description, I most certainly will work on that. Since this is my first game I have here, I wasn't sure how to create pages and other stuff, so I wanted to be detailed and clear about the game. But I will take your suggestions to heart and be a little more organized in the future.

Thank you all so much for commenting! Expect more frequent updates in the future!
Looks promising, you could work on the game cover, it's a bit monochrome. I would recommend shortening your description to include just what you think is cool about the plot. I'd rather read plot description to catch my interest then learn how the game is played when I'm playing it. If you'd like me to test you game or write a review and offer my opinion, please send me a message!