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Misaos, Discussions, and the Future

  • Red_Nova
  • 01/22/2015 07:10 PM
  • 2922 views
I've been spending all morning trying to figure out what to say. Actually, I know WHAT to say, but I'm having some real trouble figuring out HOW to say it best. At an impasse like this, I usually just opt for my tried and true F$#@! IT approach and write what I want to write, but even that is failing me now.

I usually try to refrain from the, "Thank you!" blogs because I feel that they don't deserve an entire blog to themselves and are best just added on to more game-relevant topics, but given all the awesome things that happened recently, I feel like I had to say something. I'll just give a simple acknowledgement to current events and wait to deliver more news until I have something more solid to write about in the future.

These last three months have been unexpectedly kind to Soul Sunder. Three wonderful reviews, 4 Misao nominations, tied for 3rd place for Best Storytelling and Direction, as well as lots of positive reactions in the Overall Bestest Games thread. To each and every one who mentioned this game, nominated, or voted, thank you so much! I can't begin to explain how grateful I am to you.


Now, for some game relevant talk: With Cash's and Marrend's recent reviews, I have a few places to polish. After updating the current download with the polished version, I plan to get an RTP Independent version up on this page. I hesitated to do it before because not only would it double the workload for fixing bugs and such, but I felt an RTP Independent version is the final chapter of an RM game. You know, like nothing else will happen. That's it. The game's done. With an RTP Independent version, the game will be accessible to people outside RM communities/ people who won't download 200 MB to play this game. It's totally understandable, so I want to do my best to accommodate potential players.

After working on this for a year and a half, I'll admit it's... very hard to close the book. But you know, it's time to move on. Move on to WHAT though? Well, that's for another blog.

While I'm diving into the game one last time, is there any major bugs/glitches, other grievances you have? Now is the time to report them!

Anyway, I've taken up enough of your time with this self-indulgence. I'll give more info as time goes on, help out people who need help and even fix one or two minor issues here and there, but for all intents purposes, Soul Sunder is done.



OR IS IT?!
By the way, if you see this, I'm impressed! Hey, why don't you post the name of a random animal in the comments? It'll be funny to see the reactions of everyone who didn't see this!

Posts

Pages: 1
Marrend
Guardian of the Description Thread
21781
Outside of items randomly having odd mulipliers for number of uses (I seem to recall having a First Aid Kit with -1 uses.), I think this has been "done" for a while. Though, I also seem to recall you saying you had no idea how to fix that bug? I could be misremembering!

As for your random animal how about, I dunno, fish?

What? You never said I couldn't also "hide" comments in white!
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
You remembered right. There's nothing I can do about that. That requires scripting knowledge beyond my control. I've been trying to recreate the glitch myself, but it only occurs when I'm not paying attention because it's rather inconsistent with when it happens.
NeverSilent
Got any Dexreth amulets?
6280
Congratulations! I'm looking forward to seeing what you come up with in the future! If you ever need a tester or just someone to discuss ideas, I'm here.

Also, giraffe.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
So version 1.3 is out now! The critiques from the reviews and feedback have been mostly addressed.

The biggest issue is the bug with enemy movement. Some of you may have noticed a strange phenomenon: enemies suddenly stop moving at random. If this has occurred for you, then you want to get this new version, because it has a fix to that problem.

A full list of changes can be found in the Version Changes file included in the download, so I won't bore you with them here. Just know that you should be able to transfer your save files into the new version, so you can continue where you left off.

Enjoy!

Peacock.
unity
You're magical to me.
12540
Yay! What was causing the random enemy stoppage?
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
It was the Look Ahead event. For version 1.2, when I made a new Look Ahead common event that WOULDN'T freak out the camera when using it at the edge of the map, I turned on a switch to stop all enemy movement during the event.

The problem was I forgot to turn off the switch after the event was over. Now I have, and it works!
unity
You're magical to me.
12540
Marrend
Guardian of the Description Thread
21781
I keep forgetting Look Ahead even exists! Outside of doing a test of it after talking to the guards that mention it, I never use it again.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
It was designed with larger maps in mind. As development went on, the maps got smaller and smaller and the funation became less useful. I've debated just taking it out multiple times, but decided against it for the people who would find it helpful.
Pages: 1