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Full version is out!

  • Red_Nova
  • 03/20/2015 08:38 PM
  • 1611 views
After long hours spent looking manually adding in assets, looking online for an easier solution, trying and easier solution, COMPLETELY BOTCHING the easier solution and having to start again, the RTP independent version of Soul Sunder is finally out. Yay. It's all worth it, I tell myself. It's worth it because not everyone knows what the RTP is!

Now, you can just download the game and start playing right away.

I should also mention that a few things have been changed as well. Most of it is just backstage stuff that no one cares about except me. However, one change I'll mention here is the lowering of vulnerabilities of armor. Originally, it was 200% to slash, strike, and pierce. Now, it's 130%. These changes have been reflected in both the RTP Independent version and the recently updated RTP Dependent version! As always, for a detail list of changes, check out the Version Changes file included in the download.

Now that the full version is out, I can start looking at putting Soul Sunder on other sites. I've been scoping out Game Jolt for a while now, but I told myself that I would wait until the RTP-Independent version was finished before uploading it anywhere else. Now that that's done, I can finally get around to showing this thing off! I'll let you know when this game gets on Game Jolt and/or other sites!

While waiting for the full version to upload to the site, I went ahead and signed up at Game Jolt. If anyone wants to add me, my name is the same as here. Oddly enough, when I tried to get rid of the underscore, that username had already been taken. Well, here's hoping there's no confusing going forward!


Aside: Learn from my mistake, people: keep a running list of RTP assets used when developing your games. It'll save you the headache of having to go around playtesting your game, bumping your head into every corner in case there's a sound effect you forgot to add. I can't tell you how many times I crashed this game when I thought I had everything.

Posts

Pages: 1
Marrend
Guardian of the Description Thread
21781
Sweeeeeet!

Talking about having a running list of RTP files, I think I might have done that with Okiku, Star Apprentice. Though, for full disclosure, I was really lazy, and just copy-pasted over the Audio/SE, Fonts, Graphics/System, and Graphics/Tilesets directories for that game.
unity
You're magical to me.
12540
Nice! Congrats, Red! :DDDD
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Marrend
Talking about having a running list of RTP files, I think I might have done that with Okiku, Star Apprentice. Though, for full disclosure, I was really lazy, and just copy-pasted over the Audio/SE, Fonts, Graphics/System, and Graphics/Tilesets directories for that game.


While that certainly is not the best practice, I think it's less important for Okiku because the game itself was very small. Soul Sunder's RTP Dependant version is larger than the entire full version of Okiku, so I had to make sure that there was NO excess RTP inside the game. This meant I had to strip down a lot of animations and sound effects that I never used. It was a painstaking process. Tsukihime's Resource Checker, while super helpful, did not do everything I thought it would do, so simply running it and forgetting it was impossible.


author=unity
Nice! Congrats, Red! :DDDD


Thanks!
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
I dun goofed.

I forgot to remove the save function from the main menu. The version that is up now fixes that mistake! Sorry!
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