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Game Design

Who needs school? I've got VIDEO GAMES!!

10 Subscribers?! YES! Thank you all so much! It gives me so much motivation to see that at least 10 people want to keep an eye out on this game!

Hey, guys. I just wanted to let you know that, starting today, my school semester has begun. And, for many personal reasons, school is synonymous with HELL. But I'm letting you know that because now school is taking top priority for me. Don't worry though, I'm not gonna stop working on Soul Sunder. I'm still gonna put in as many hours as I can on it, as I have since I started this project.

My biggest adversary is mapper's block. I've been trying for days to make a good looking map for Haven, the hub town. But I'm just not that good at map-making (as I've made very clear in my last blog). But I've been trucking along, and I'll give you a picture of it when I'm done.

Here are some new features that aren't in the Childhood Arc that you can look forward to:

- Relics: Relics are powerful artifacts that you can equip in your character's items slots to grant your characters magic power. This is how magic is used in the game. For example, the first relic you find is the Flame Idol, which grants a single shot fire spell to an enemy and grants Fire Affinity, meaning the character takes less damage from fire, but more damage from ice.

- Extra Armor: They don't grant magic, but Extra Armor can be equipped in an item slot to give your character an extra bonus to a stats or stats. You saw something like that if you found the Hero's Headband in the Childhood Arc.

- Heart-to-Hearts: Anyone who has played Xenoblade Chronicles will understand what that means. For those that haven't, go out and buy it now! Anyway, a heart-to-heart is a chance for your characters to have a meaningful conversation with each other. You find a heart-to-heart icon on the field, and you activate it and view a conversation. I thought that was the coolest thing in Xenoblade, and I want to steal replicate that for Soul Sunder.

And a few more features I'm still ironing out. But anyway, I'd like your feedback on those features. If you have any questions or comments, I'll listen to them all and reply to them as soon as I can. I want to try to be as involved with you guys as much as possible, so you bet I'll always be around to talk to you.

Progress Report

Jingle Bells, Jingle Be- *Cough cough*

UPDATE: I just finished fixing numerous issues with the first build. Here's my Christmas gift to you guys!


Happy Holidays, everyone! You all can go outside and enjoy the holiday festivities. Me? I'm gonna stay in and work out this serious virus I just caught last night. Bleh.

Anyway, I'm telling you this because I've got a lot of time today, so I'll be working hard to update Soul Sunder. I've been listening to feedback, reworking the art and design, and fixing all sorts of stupid mistakes that I had no business making in the first place. Some of the things I've been working on are:

- The typos. I'm a huge grammar nazi. I think typos are just incredibly unprofessional and break the immersion of any game. To find so many of them in my own game feels mortifying. So I sincerely apologize for all the typos, and I will do my best to eliminate them. If anyone finds typos, feel free to PM me and I will stamp them out.

- The art. This is my first time drawing anything on the computer, so to me it looks terrible. Even when I draw images by hand, I would consider my work to be mediocre at best. But I have been getting loads better at making images on the computer. To prove it, I will post an image of Zero as soon as I am done with it (Either today or tomorrow), to show you that you WON'T be having to groan every time you see one of my drawings.

- The map designs. I'll just go ahead and say it: I SUCK at making maps. And in a game like Soul Sunder, where good map design is important, that's a problem. Oh sure, I've got the layout all nice and good, but I can't seem to make anything look good. My idea going into these maps was to make certain key points that would stick out to the player, encouraging him/her to check it out and find items or an event. But that leaves the rest of the map pretty barren. I'm working on it, but good lord, it is hard.


So that's it. If you have ANY questions, comments, or other feedback, I'll listen to them all. Heck, I'm not going anywhere today, since I can barely even get out of bed. So don't be shy about leaving a comment. Tell me what you like, what you didn't like, and anything else. Thanks, guys!

Announcement

Childhood Arc released!

*Gulp* Well… here it is. The download for the Childhood Arc is finally up. I’ve tried my best to give you guys a strong… DECENT quality RPG. Sure, I’m using a lot of default resources. Sure, things may look sloppy to some more renowned developers. But hey, I’m just getting started!

As this is merely the Childhood Arc, this is only the INTRO to the game. This Arc served two purposes: the first one being the player’s introduction to the main character and what exactly happened in her life. The second was my personal intro to my development style. What kind of visual style did I want? What was the overall mood and theme did I want? Well now those questions have been answered and, with my chosen style down pat, production of the rest of the game will go much more smoothly.

That doesn't mean I’m done with the Childhood Arc, oh no. I want to keep polishing it as much as I can, add in more character development, etc. So any feedback you guys have, whether positive or negative, will really help me out in making this game better.

If you have any questions, I will be more than happy to answer them. Otherwise, enjoy! Thanks everyone!

Announcement

Childhood Arc release date set!

Hey, everyone. I just wanted to tell you all that progress is going smoothly. I finished the build of the Childhood Arc, but I'm not releasing anything yet because I didn't want to give you guys sub-par content. I'm now at the point where I just need to clean up paragraph formatting and grammatical errors.

My big problem is that I'm my own worst critic, and every time I test an area, I'm just like, "This is garbage! No one will want to play this!" despite numerous assurances to the contrary from friends playing it for me. The fact that I'm new to drawing things on the computer isn't helping me much either. Every time I finish a character image, or a sprite, I would discover a new function on GIMP that I could really use to make the images much more appealing. That would set me back a good week.

But you'll be happy to know that things are finally coming together for the Childhood Arc. So much so that I finally am able to pin down a release date. And that date is... *drum roll*
... December 18th!

But wait a minute! December 18th? That's so long away! I thought you said you were done with the primary build?

Well, as I said earlier, I want to avoid just throwing out sub-par content for you guys. This is my first game I made this much progress on, and this project has 3 subscribers. To a lot of people, only 3 subs may not sound like much, but to me, it means a whole lot. I don't want to disappoint anyone, so I'm really taking my time on this, to make sure it's something good.

Plus, I have final exams coming up in less than 2 weeks, so I can't really work too much on this until I'm done with those.

But anyway, that's the release date set for the Childhood Arc. Also, for those wondering how long it is going to be, my last playthrough, when I was going for all the secrets and such, clocked in around an hour. But I'm hoping it can be a good, fun filled hour for you guys.

If you guys have any questions, I'll be glad to answers them. And again, thank you guys for the support, it really does mean a lot to me.
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