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The rope winds from the clouds like the long-dried trail of a giant's tear. It whips in the arid wind, down the birdless sky, and into the open mouth of the ravine that splits the dead land. Down and down it goes, the sky darkening to a pinpoint of light above it. This is the sky that Ivy knows.

Ivy and her sister, Mint, peer further into the ravine. It has been one day since their father stopped moving. A dandelion sprouts from the parched earth like hands clasped together in prayer. It is the only living thing they've seen in this dead world. A growl echoes off the cliff walls. Maybe not the only thing.

Sometimes Ivy dreams of a sky that covers everything. When she awakes, she hates herself for still having the dreams of a child. She's fourteen, now, her sister twelve. The rope stretches up above them, up, up, up, further than young eyes can see.

Features:
-Character-centric storyline
-50+ hours of gameplay
-Challenging boss battles
-Original music
-Different equipment sets that modify the ways characters play
-A crafting system featuring over 100 pieces of unique equipment
-LOTS of side quests
-Puzzles that spice up dungeon design
-Recruit an odd assortment of townspeople and pass legislation to develop your own village
-Raise a pig to compete in the Pig Arena and win prizes
-New game+ feature that includes multiple bonus endings--a mechanic I blatantly stole from Chrono Trigger

Latest Blog

Major Update

I've been hinting here and there about wanting to update A Very Long Rope, and I finally got off my ass and did it. I made quite a few changes, and I'll list them below, but I want to talk about the most major one in depth. When I made A Very Long Rope, my goal was to make a game with a strong story, and a lot of the other aspects got brushed aside. This was going to be my way to segue into the community and hopefully find some other people interested in working together. Since then, I've shifted my perspective and focused more on things like design and aesthetics, which this game doesn't really care much about, unfortunately.

So, the update. The chief annoyance I've been hearing about A Very Long Rope is the dungeon design--mainly, levels are way too big, and the random encounters serve to make things worse. So, this update adds an item to your inventory that toggles enemy encounters. This item was available in the game before, but the only way to get it was to beat the game (players who have done this know I'm talking about the saecelium shield). Now, this item is given to the player at the very beginning, meaning you don't have to fight a single random encounter anymore.

Of course, since bosses exist, you'll still need to gain experience. In order to incentivize getting a good amount of experience before each boss, I've made several treasure chests need a currency called "victory points" in order to open them. Basically, you get a single victory point for every enemy you defeat in a battle (other than bosses). Victory points are dependent based on the dungeon, so the ones you earn in the first dungeon will only work in that dungeon. The cost of opening chests is higher depending on what's inside the chest, so you might need to spend between 2-6 points in order to open each of these special chests.

I've also doubled the experience, gold, and item drops from monsters. The net effect here is that if you open every single locked chest, you'll end up fighting about half of the encounters that you would have if you just left random encounters on. I did a full playthrough and felt that these locked chests provided short-term goals that kept me more interested while exploring; I hope they do that for you, too!

Here's the full list of changes:

-Reduced crit damage from triple to double
-Stat cap increased to 9999 (will mainly affect buff stacking)
-Berserk no longer sucks
-One-touch Sprint
-First agricultural upgrade requires three people instead of five.
-Escape rate now a flat 60%
-Added a way to get out of the Goddess Tower if you don't have a portable transceiver
-Fixed a few typos/graphical glitches/small things I don't remember
-Rare drop rates have been increased significantly
-Gold/XP/Drop Rates doubled
-Findable equipment that could be used in recipes is now sold as recipes in your town along with the regular recipes.
-Saecelium Shield now added at the beginning of the game. Players can use their old data and find a Saeclium Shield in a number of places within a blue chest (such as the entrance to your town, on the world map, or next to the save point in Old Town); the blue chests will disappear upon opening one.
-Most chests are now "locked." Gain Victory Points from defeating random mobs in a dungeon to open locked chests. Victory Points are specific to each dungeon.
-Locked chests are weighted based on how good the item is. 2 VP is a potion, 3 VP is gold, a good potion, or monster mats, 4 VP are great potions and large sums of gold, 5 VP are stat-boosting items or rare monster mats, 6 VP are equipment.
-Chests that aren't near easy grinding spots (e.g. chests in certain puzzles, chests in towns) will never be locked. Several other random chests in dungeons will also not be locked.
-Arena fights now give experience
-Can now use saecelium shield during soul tear scenes
-Only need to find the wolf four times instead of nine (what was I thinking?!) in Marina's soul tear scene.


That's it! Oh, and make sure to subscribe to my new project: Jimmy and the Pulsating Mass.
  • Completed
  • Housekeeping
  • RPG Maker VX
  • RPG
  • 11/26/2013 04:56 PM
  • 05/29/2023 03:05 PM
  • 12/01/2013
  • 525459
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Posts

author=orcaproductions
completed and what's happen if we free Lorenzo of the 4 winds?

https://rpgmaker.net/games/5762/Guide/?post=765793#post765793

He either dies from battling Mint and Ivy to try and escape, or he dies of old age in prison way later. Just depends on if you want his unique gear or not? The Key Item he drops is only relevant way way later.

I dunno if he gives the equipment if he dies of old age. Maybe not?

So the unique equipment of lorenzo is only aviable if i defeat him?
author=orcaproductions
author=Malandy
author=orcaproductions
how i get amo's book?
Complete his quiz?

https://www.youtube.com/watch?v=fsPBl2YUmw4
completed and what's happen if we free Lorenzo of the 4 winds?


https://rpgmaker.net/games/5762/Guide/?post=765793#post765793

He either dies from battling Mint and Ivy to try and escape, or he dies of old age in prison way later. Just depends on if you want his unique gear or not? The Key Item he drops is only relevant way way later.

I dunno if he gives the equipment if he dies of old age. Maybe not?
author=Malandy
author=orcaproductions
how i get amo's book?
Complete his quiz?

https://www.youtube.com/watch?v=fsPBl2YUmw4


completed and what's happen if we free Lorenzo of the 4 winds?
author=orcaproductions
how i get amo's book?


Complete his quiz?

https://www.youtube.com/watch?v=fsPBl2YUmw4
author=orcaproductions
how i get mint's cloak?

I don't remember the specifics but it's something like this.
When you first get to Silver Spring, there's a period where Mint rests at the doctor's house while you're alone with Ivy and Cyril. You need to get Mint a really good gift. There's a teddy bear just like the one she has at home sitting at a vendor on the west side of the city. He will tell you he will give it to you if you get him a better spot to sell. There's a vendor by the westmost entrance to Silver Spring who is in the spot you need to get. They will complain their employer made them setup here and they'd be happy to move. Their employer is in the accessory shop in the top right of the same map. The employer will tell you that the problem is some public policy. From there you have to go to the town and get the policy changed. You need to show the guy in charge of the greenery for the city something that will inspire him. That thing is a ball you get from a girl in the Low Town of Silver Spring after giving her a little bit of money. He'll then be happy to take a decrease in budget and then you can get the policy changed, then the employer will let their vendor move and then the original vendor will give you the bear. Go back to where Mint is resting, give her the bear, and you get the cloak.


Or, follow this video from 21:00 onwards.
https://www.youtube.com/watch?v=bfwLuAopvbs&list=PLhXA_4xquzKDPFhDvinR0ATpIKAgTtTS8&index=10
I definitely second the youtube walkthrough!
author=orcaproductions
there was a guide?


sadly no real guide that I know BUT there is a complete walkthrough on youtube.
It helped me!

KGY121's playthrough
I had to cross spikes so many times that Mint ran out of MP for healing, and I ran out of restorative items. A random encounter was able to easily finish me off and I'm too frustrated to continue for today.
panoramacharter.ltd

192.168.1.1
I remember this puzzle, but I don't know the solution offhand. I think there's a full playthrough on youtube, though, so you can probably scour that for the solution--it'd be towards the end of the playthrough.
What is the solution for the temple of god's first puzzle? I imput the directions in order, and relative to each other, but it does not work (and there is no north either way)
Any idea on how to get that chest on Path of Gods in Terasu? The one at the start, where after climbing some vines and going up, there are two separate rooms, the one you activate the orb and drops down the hole to progress, and this one containing the chest, and a vine to drop down there to collect it.

But how to get there? Still on the search for the last rare crystal, already cleared all of Avishuun chests, and this is the last one on Terasu. Still a long way to go, but we'll get there (:

Edit: Found it, you have to do the first puzzle normally, then after entering the door, activate the orb and go back one screen. On to Balfur we go.
author=lisalo
For the childhood prision arc, is there any incentive to not fighting the optional boss. In particular,
can you still get his key and do you get something else
?


https://youtu.be/vtv8YzOVKmU?list=PLhXA_4xquzKDPFhDvinR0ATpIKAgTtTS8&t=171

Yeah, Lorenzo's quite precise on how you get North Key without a fight, although it'll take a while as argh says here, and Lorenzo's implication:

I guess I'll just die in this stupid cell.
For the childhood prision arc, is there any incentive to not fighting the optional boss. In particular,
can you still get his key and do you get something else
?
iirc, she gave an Elixir the first time. I'm just finishing some equipment crafting to try and beat expert arena, and then i'll start the hunt for the missing chests. But thanks a lot for all the help <3

Edit: just noted i haven't found the W key from the Wind Bandits, and there's still 3 chests on this map. Hoping this is it... but it wasn't, still on the look
Hmm, I wonder at "Let Gretchen dig up the park twice.", if she gives a Rare Crystal each time, but you did say that you did it already, right.
@Housekeeping Thanks for the reply, i'll try to finish the game then, and on a new game + i will deal with him (: . And don't worry, it's an old work of yours, with so much content that i would be surprised if you remembered it.

@Malandy You're right! Totally forgot about that guy. Do you know if chests respawn on a new game +? Or the ones that were open stay this way? Currently i have all of these:

1. Talk with Solomon after either getting Sylvia or deactivating her
2. Under the bridge at the beginning of the abandoned station on Logos-3.
3. In the saecelium mines, after heading to the end of the "four lever" mine cart puzzle
5. Beat Rank A of the Quiz Bowl in the Pig Arena in Alluvia
6. Hop off the right area at the top of the Tower of the Mother in the Temple of the Elder Gods
7. In the basement of Nightmare Castle.
8. Beat the second Nightmare Dimension course
9. In the Ruins of Old Avishun
10. Let Gretchen dig up the park twice.
11. Follow the directions to Treasure Map 5 in the snow field.
12. Walker will give you one after tracking him down.

From the partial guide, there's 12 of them, and the last one remaining to get is:
4. Beat Rank B of the expert arena in Terranoire

But the thing is, the guy who collects those Rare Crystals have slots for 13 of them. But you already gave me some hope, i'll ask Chest Hint Guy and try to collect them all!
Well, for the Rare Crystals, if some are in Chests, then the Chest Hint Guy would help track the last one down, perhaps. Do you know which ones you already got?