• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
The rope winds from the clouds like the long-dried trail of a giant's tear. It whips in the arid wind, down the birdless sky, and into the open mouth of the ravine that splits the dead land. Down and down it goes, the sky darkening to a pinpoint of light above it. This is the sky that Ivy knows.

Ivy and her sister, Mint, peer further into the ravine. It has been one day since their father stopped moving. A dandelion sprouts from the parched earth like hands clasped together in prayer. It is the only living thing they've seen in this dead world. A growl echoes off the cliff walls. Maybe not the only thing.

Sometimes Ivy dreams of a sky that covers everything. When she awakes, she hates herself for still having the dreams of a child. She's fourteen, now, her sister twelve. The rope stretches up above them, up, up, up, further than young eyes can see.

Features:
-Character-centric storyline
-50+ hours of gameplay
-Challenging boss battles
-Original music
-Different equipment sets that modify the ways characters play
-A crafting system featuring over 100 pieces of unique equipment
-LOTS of side quests
-Puzzles that spice up dungeon design
-Recruit an odd assortment of townspeople and pass legislation to develop your own village
-Raise a pig to compete in the Pig Arena and win prizes
-New game+ feature that includes multiple bonus endings--a mechanic I blatantly stole from Chrono Trigger

Latest Blog

Major Update

I've been hinting here and there about wanting to update A Very Long Rope, and I finally got off my ass and did it. I made quite a few changes, and I'll list them below, but I want to talk about the most major one in depth. When I made A Very Long Rope, my goal was to make a game with a strong story, and a lot of the other aspects got brushed aside. This was going to be my way to segue into the community and hopefully find some other people interested in working together. Since then, I've shifted my perspective and focused more on things like design and aesthetics, which this game doesn't really care much about, unfortunately.

So, the update. The chief annoyance I've been hearing about A Very Long Rope is the dungeon design--mainly, levels are way too big, and the random encounters serve to make things worse. So, this update adds an item to your inventory that toggles enemy encounters. This item was available in the game before, but the only way to get it was to beat the game (players who have done this know I'm talking about the saecelium shield). Now, this item is given to the player at the very beginning, meaning you don't have to fight a single random encounter anymore.

Of course, since bosses exist, you'll still need to gain experience. In order to incentivize getting a good amount of experience before each boss, I've made several treasure chests need a currency called "victory points" in order to open them. Basically, you get a single victory point for every enemy you defeat in a battle (other than bosses). Victory points are dependent based on the dungeon, so the ones you earn in the first dungeon will only work in that dungeon. The cost of opening chests is higher depending on what's inside the chest, so you might need to spend between 2-6 points in order to open each of these special chests.

I've also doubled the experience, gold, and item drops from monsters. The net effect here is that if you open every single locked chest, you'll end up fighting about half of the encounters that you would have if you just left random encounters on. I did a full playthrough and felt that these locked chests provided short-term goals that kept me more interested while exploring; I hope they do that for you, too!

Here's the full list of changes:

-Reduced crit damage from triple to double
-Stat cap increased to 9999 (will mainly affect buff stacking)
-Berserk no longer sucks
-One-touch Sprint
-First agricultural upgrade requires three people instead of five.
-Escape rate now a flat 60%
-Added a way to get out of the Goddess Tower if you don't have a portable transceiver
-Fixed a few typos/graphical glitches/small things I don't remember
-Rare drop rates have been increased significantly
-Gold/XP/Drop Rates doubled
-Findable equipment that could be used in recipes is now sold as recipes in your town along with the regular recipes.
-Saecelium Shield now added at the beginning of the game. Players can use their old data and find a Saeclium Shield in a number of places within a blue chest (such as the entrance to your town, on the world map, or next to the save point in Old Town); the blue chests will disappear upon opening one.
-Most chests are now "locked." Gain Victory Points from defeating random mobs in a dungeon to open locked chests. Victory Points are specific to each dungeon.
-Locked chests are weighted based on how good the item is. 2 VP is a potion, 3 VP is gold, a good potion, or monster mats, 4 VP are great potions and large sums of gold, 5 VP are stat-boosting items or rare monster mats, 6 VP are equipment.
-Chests that aren't near easy grinding spots (e.g. chests in certain puzzles, chests in towns) will never be locked. Several other random chests in dungeons will also not be locked.
-Arena fights now give experience
-Can now use saecelium shield during soul tear scenes
-Only need to find the wolf four times instead of nine (what was I thinking?!) in Marina's soul tear scene.


That's it! Oh, and make sure to subscribe to my new project: Jimmy and the Pulsating Mass.
  • Completed
  • Housekeeping
  • RPG Maker VX
  • RPG
  • 11/26/2013 04:56 PM
  • 04/18/2024 04:57 PM
  • 12/01/2013
  • 528507
  • 48
  • 5084

Tags

Posts

author=Housekeeping
Yeah, that Old Balfur level is the hardest optional dungeon aside from the end-game bonus dungeons. I tried to stagger the dungeons so they were all optional but varied in difficulty; give yourself a break on that one until you get better gear, haha. Here's what you haven't gotten (off the top of my head):

-Talk to Lucas to get his soul tear.
-Magic attack for Ivy: Glass, who is underneath the swamp in Dragon's Throat Forest.
-Richmond: in the bar in Lilledragen; sells maps.
-Beatrice: in a house in Corona Lucis; sells armor recipes.
-After getting Richmond, you can get a map to find Walker, but I wouldn't bother until you have your residential area built up to the second level, which will let you get some bandits who can also be found with a map.

is there any thing to do first to recruit beatrice? she refused me and said: "i cant leave this town because im the one who do their clothes" -something like that

edit 1:
i recruited beatrice and richmond, they just need the expansion for their thing


edit 2:
lucas is on silver spring right? so i can recruit her after 'polaris' arc'? and so... this is all peoples that can recruit?


edit 3:
got the hurricane slash!
You need to expand your commercial district to the second section. If you've gotten Grundy, you should be able to get Beatrice now.
@Mizushimi Lucas is in Mossvine, but you can't recruit him at the moment.
author=pthariensflame
@Mizushimi Lucas is in Mossvine, but you can't recruit him at the moment.


oh i get it now. you're mentor is nox but u will receive lucas' soul tear and i mistook luca to lucas xD
Lol, I didn't even notice the similarity before! XD
@housekeeping: which font did you use for the game title?
I...don't remember. I went to 1001freefonts.com and browsed for a long time until I found something that looked right, removed any pixelation so it was solid black, then made it the transparent color in paint and put it over a picture of the sky to get the color right. Not sure about the name, though.
wow. reading your comment makes it hardier to make than i imagined! i made a new thumbnail though. sadly i can't find the font on any software and apps that i know...

http://i61.tinypic.com/11974tu.jpg
@housekeeping:
AFTER POLARIS:
amy - silver spring - pub actress?
genghis - silver spring - blacksmith
mort - silver spring - grave keeper
luca - low town - citizen
moira - high town - citizen <--is there anyone that i missed?

special skill:
ivy - brunhilde - silver spring, high town - ???? <--cant find the mirror, is it in the nightmare dimension reward?
Yep, the mirror is the fourth reward. I think that's it for new townspeople, but you might be able to expand your town some more at this point, which would allow you to pick up a few stragglers. Also, that thumbnail looks pretty slick; I like how you matched the color to the cloudy background.
@housekeeping: can i have the portrait of old and new ivy and raccoon? as well as their avatar on side, front, and back.
author=Housekeeping
Yep, the mirror is the fourth reward. I think that's it for new townspeople, but you might be able to expand your town some more at this point, which would allow you to pick up a few stragglers. Also, that thumbnail looks pretty slick; I like how you matched the color to the cloudy background.

need feedback. lol:
http://i61.tinypic.com/24zgf0n.jpg
http://i59.tinypic.com/ic5lyu.jpg
edit: http://i62.tinypic.com/9asgsp.jpg
It's 99, but you shouldn't have to get anywhere near that.
@housekeeping: is this a bug? i can't go inside. i continued the story and im in the flying mountain.

@Mizushimi That looks like a bug to me. O_o
...My God. How did I miss that? You can still go forward at least, but, wow, I'm surprised no one has tried to go back that way.