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The rope winds from the clouds like the long-dried trail of a giant's tear. It whips in the arid wind, down the birdless sky, and into the open mouth of the ravine that splits the dead land. Down and down it goes, the sky darkening to a pinpoint of light above it. This is the sky that Ivy knows.

Ivy and her sister, Mint, peer further into the ravine. It has been one day since their father stopped moving. A dandelion sprouts from the parched earth like hands clasped together in prayer. It is the only living thing they've seen in this dead world. A growl echoes off the cliff walls. Maybe not the only thing.

Sometimes Ivy dreams of a sky that covers everything. When she awakes, she hates herself for still having the dreams of a child. She's fourteen, now, her sister twelve. The rope stretches up above them, up, up, up, further than young eyes can see.

Features:
-Character-centric storyline
-50+ hours of gameplay
-Challenging boss battles
-Original music
-Different equipment sets that modify the ways characters play
-A crafting system featuring over 100 pieces of unique equipment
-LOTS of side quests
-Puzzles that spice up dungeon design
-Recruit an odd assortment of townspeople and pass legislation to develop your own village
-Raise a pig to compete in the Pig Arena and win prizes
-New game+ feature that includes multiple bonus endings--a mechanic I blatantly stole from Chrono Trigger

Latest Blog

Major Update

I've been hinting here and there about wanting to update A Very Long Rope, and I finally got off my ass and did it. I made quite a few changes, and I'll list them below, but I want to talk about the most major one in depth. When I made A Very Long Rope, my goal was to make a game with a strong story, and a lot of the other aspects got brushed aside. This was going to be my way to segue into the community and hopefully find some other people interested in working together. Since then, I've shifted my perspective and focused more on things like design and aesthetics, which this game doesn't really care much about, unfortunately.

So, the update. The chief annoyance I've been hearing about A Very Long Rope is the dungeon design--mainly, levels are way too big, and the random encounters serve to make things worse. So, this update adds an item to your inventory that toggles enemy encounters. This item was available in the game before, but the only way to get it was to beat the game (players who have done this know I'm talking about the saecelium shield). Now, this item is given to the player at the very beginning, meaning you don't have to fight a single random encounter anymore.

Of course, since bosses exist, you'll still need to gain experience. In order to incentivize getting a good amount of experience before each boss, I've made several treasure chests need a currency called "victory points" in order to open them. Basically, you get a single victory point for every enemy you defeat in a battle (other than bosses). Victory points are dependent based on the dungeon, so the ones you earn in the first dungeon will only work in that dungeon. The cost of opening chests is higher depending on what's inside the chest, so you might need to spend between 2-6 points in order to open each of these special chests.

I've also doubled the experience, gold, and item drops from monsters. The net effect here is that if you open every single locked chest, you'll end up fighting about half of the encounters that you would have if you just left random encounters on. I did a full playthrough and felt that these locked chests provided short-term goals that kept me more interested while exploring; I hope they do that for you, too!

Here's the full list of changes:

-Reduced crit damage from triple to double
-Stat cap increased to 9999 (will mainly affect buff stacking)
-Berserk no longer sucks
-One-touch Sprint
-First agricultural upgrade requires three people instead of five.
-Escape rate now a flat 60%
-Added a way to get out of the Goddess Tower if you don't have a portable transceiver
-Fixed a few typos/graphical glitches/small things I don't remember
-Rare drop rates have been increased significantly
-Gold/XP/Drop Rates doubled
-Findable equipment that could be used in recipes is now sold as recipes in your town along with the regular recipes.
-Saecelium Shield now added at the beginning of the game. Players can use their old data and find a Saeclium Shield in a number of places within a blue chest (such as the entrance to your town, on the world map, or next to the save point in Old Town); the blue chests will disappear upon opening one.
-Most chests are now "locked." Gain Victory Points from defeating random mobs in a dungeon to open locked chests. Victory Points are specific to each dungeon.
-Locked chests are weighted based on how good the item is. 2 VP is a potion, 3 VP is gold, a good potion, or monster mats, 4 VP are great potions and large sums of gold, 5 VP are stat-boosting items or rare monster mats, 6 VP are equipment.
-Chests that aren't near easy grinding spots (e.g. chests in certain puzzles, chests in towns) will never be locked. Several other random chests in dungeons will also not be locked.
-Arena fights now give experience
-Can now use saecelium shield during soul tear scenes
-Only need to find the wolf four times instead of nine (what was I thinking?!) in Marina's soul tear scene.


That's it! Oh, and make sure to subscribe to my new project: Jimmy and the Pulsating Mass.
  • Completed
  • Housekeeping
  • RPG Maker VX
  • RPG
  • 11/26/2013 04:56 PM
  • 04/18/2024 04:57 PM
  • 12/01/2013
  • 529953
  • 48
  • 5086

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Posts

@pthariensflame: i got mackie now. how about walker? where did he go after i met him in the snow field. and thanks!
hello guys, any hint for:
odd thing map 4 - frozen solid man
Walker's locations:

-Snowfield (follow Odd Thing Map 3).
-Blocked entrance to the mine on the surface.
-Entrance to Attis (the village on Logos-3).
-Inside the lake temple on Avishun--he's in the area with the cultist who can talk (not Mag).
-Beside the teleporter in Solomon's Furrow.
-In your town.


And for the frozen man and the old man in the snowfield--you'll have to progress the story for a while before they'll make sense.
author=Housekeeping
Walker's locations:

-Snowfield (follow Odd Thing Map 3).
-Blocked entrance to the mine on the surface.
-Entrance to Attis (the village on Logos-3).
-Inside the lake temple on Avishun--he's in the area with the cultist who can talk (not Mag).
-Beside the teleporter in Solomon's Furrow.
-In your town.


And for the frozen man and the old man in the snowfield--you'll have to progress the story for a while before they'll make sense.


thanks housekeeping!
Do you have any sort of donation/purchase set up? I've paid for games that aren't this good. Really loving the story line and character development.
Thanks for all your hard work!
Wow, thanks for the compliment! No donations or anything, but spreading the word is always welcome!
Did anyone answer my two questions in my last post? :/
Sorry, pthariensflame; I must've missed that edit since the thread went to the thirteenth page. 47 should be fine for that area; Gainer and Yvette will each learn a new skill at 50, but these shouldn't make too much of an impact on random battles (though they're potentially good for bosses). Gainer's EMP Generator should make most random battles controllable. If you're using a magic set up with Yvette and have Atomize from Prim's quest, that's going to be a good group nuke; so is Hurricane Slash if you're using a magic-based Ivy or Hundred Sparrows if you're using a physical Yvette. The gimmick is that whenever you're hit by one of those fireballs, you'll be teleported down a floor, and there's a three-digit code that you learn piece-by-piece in that dungeon.

As for the townspeople you're missing:
Esther is in one of the mansions in the posh area of Avishun; she's a GOOD one.
Ok, thanks! I'll go back to Avishun, then. :)

EDIT: Also, I just caught Lovie's remark about mermaids. Housekeeping, do you play Dwarf Fortress? :D
Nope--never played it. I did write a story about mermaid fishing a while back that involved a processing plant, though, but I may have written that after Lovie's comment now that I think about it.
current stats before going avishun:

-Recruiting: (After alot of Expansions)
jarvis - mossvine forest - citizen
richard - terranoire - citizen
mackie - terranoire - bartender
the bandits: marco, gunner and svetlana - snowfield (need a map) -
walker - snowfield (odd thing map 3)
- blocked entrance to the mine on the surface
- entrance to attis (the village on logos-3)
- inside the lake temple on avishun--he's in the area with the cultist who can talk (not mag)
- beside the teleporter in solomon's furrow
- in sanctuary (your town), got rare crystal. - citizen

Also: before the scientists room (2nd floor) i took the right path without checking the left, so if you get back there, you'll find the 'great beast's horn x1' which is very important for crafting items.

-Map Reward Hunting:
odd thing map 1 - mini shrine (which get your party fully restored after drinking the water)
odd thing map 2 - the bandits
odd thing map 3 - met walker
odd thing map 4 - frozen solid man
odd thing map 5 - frost giant, drops attack nut
treasure map 1 - marathon boots
treasure map 2 - snow queen
treasure map 3 - elixir
treasure map 4 - spirit nut
treasure map 5 - rare crystal

-Special skill:
ivy - brunhilde - inside her house - divine punishment & brunhilde's soul tear

-Nightmare Dimension: (go to the another room across brunhilde)
the first gate: beginnings - elixir
the second gate: circles - rare crystal
the third gate: parallels - nightmare mask
the fourth gate: teleporters - mirror of avalon
(theres alot of gates for exciting epic rewards but i guess ill stop on fourth gate for now as the reward need to trade with brunhilde for a new special skill for ivy.)
hory shrek, i forgot what map is the bandits

edit:
odd thing map 4?
No, it's odd map 2; the item description mentions running by some old friends.
author=pthariensflame
6332


already solved it by guessing. thanks btw
this were i recruited from avishun, anyone i miss?

gretchen
deidre
griff
*further commercial expansion* 50kg
miranda
esther

Babette in Silver Spring is the only one I can think of.
author=pthariensflame
Babette in Silver Spring is the only one I can think of.


so all that i recruited are the ones who can recruit in the entire game except babette?