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What did I just do?

  • Marrend
  • 03/22/2014 03:16 PM
  • 266 views
So, here I am, trying to insert some more color commentary from our Star Apprentice. They came in the form of random quotes for preemptive strikes, and random quotes for when enemies could be automatically defeated.


Yes, you read that right! Automatically defeat enemies! Considering our protagonist, this functionality feels like it should be a thing.


Anyway, both the preemptive random quotes and auto-defeat random quotes roll a virtual D3 (results 0 to 2). The "encounter table" rolls a virtual D7 (0 to 6). However, play-tests show that the results that actually got me into an encounter were, you guessed it, 0 to 2. Anything above 3 on the "encounter table" removed the encounter from the board with no apparent processing whatsoever. The variable that was getting randomized was the exact same one for each of these processes. So maybe, just maybe, there was some kind of weird interactions going on here.


Here's the REALLY annoying part, though. Even after removing random quotes and the auto-defeat processing, the "encounter table" still seems to ignore results above 3. And I have no idea as to WHY. I had hoped that quitting the editor, booting it up up again, and starting a test-play from scratch would clear things off, but it didn't appear to be doing so.


I'm at a loss, frustrated that things haven't gone back to how they worked before, as I'm looking at the places where I had the code, and... it isn't there. So, should it NOT work as before?


Why is it ignoring results of three or higher? Gaaaah!