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That wasn't so bad, now was it?

  • Marrend
  • 03/23/2014 04:48 PM
  • 1839 views
I managed to find the thing that was messing me up last blog. Apparently, there was an "End Event Processing" in the "encounter table" right after it checked to see if a 2 was rolled.


The reason why it was there to begin with was in an attempt to get out of event processing, since it was vaugely possible to get two fights in a row because of the variable shenanigans involved.
Anyway, GAME UPDATED! Read over these few new thingies that you can look forward to while you download.
Evolution points, out of lack of a better term, was fiddled around a bit. All abilities take at least one extra use at base level to evolve. Leak's evolution points has been set to six, since it's previous incarnation only had three, and therefore, pathetically easy to evolve. With my playtesting, I was still able to get max skills by the end of the demo (or thereabouts), but...
...I hope that this will be okay.
There are now randomized quotes on engaging in a preemptive strike. There is one quote that changes based on which map you are on, and the tests I've done on it seem to relay the sense that the system, as a whole, works as intended.
All the more reason to get yourself some WOB action!
As mentioned in the previous blog, it is now possible to automatically defeat enemies. The condition under which this occurs is based on whether or not you've defeated the boss of a given area. You will still get experience and money for automatically defeating foes, but, they are tied to approximate the weakest encounter one can come across in a given area.
Of course, you can use the Wand of Blasting to activate this functionality! The processing is a bit weird, but, hey, it works!
The biggest change, though, is the inclusion of the island of Kawachi, and it's associated town (Ino) and dungeons (Kaminoyama, Shrine Path). This ultimately means there are two more ingredients to find!
Now, about save-file compatibility.
If you have a save file from the old demo, I find it exceptionally unlikely that it would work with the new demo.
For one thing, the Teleport Orb would have more locations for players to 'port to in the new version. Going to one of these places using an old save file will probably cause the game to throw an exception, and force-quit.
At least there is a way to skip the opening sequence with Ryoko.
If you have played this before, I highly recommend using that function. Unless you rather enjoy the opening sequence.

Posts

Pages: 1
unity
You're magical to me.
12540
Ooh, exciting news! Sounds like you've been hard at work! ^_^

I'll download the new demo and give it a shot! :D
Ooh, exciting news! Sounds like you've been hard at work! ^_^

I'll download the new demo and give it a shot! :D


^^^
unity
You're magical to me.
12540
Nice, you've polished this a lot. Very well done. I especially like the quotes at the start of battle!
Marrend
Guardian of the Description Thread
21781
author=unity
Nice, you've polished this a lot. Very well done. I especially like the quotes at the start of battle!

My personal favorite is...


Oh. You.

Hi!
Which somehow reminds me that I wanted to include quotes (in the same vein as Uchioniko) for when you use abilities!
Meh. Next update.
unity
You're magical to me.
12540
Haha, that's my favorite, too! And yeah, ability quotes would be really cool!
Pages: 1