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CC's Feedback




You can speed up the video in the settings menu by watching it on Youtube.

I forgot to review the music. It's okay, and does its job well. No issues with it, but I can't say anything great about it either. Bonus points for using commissioned music, though. Good job with the dialogue in this game.

Posts

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Heya man. Thanks very much for checking out the demo and all the feedback. Admittedly the game is still in the making and so there could be a few odd things here and there, like the missed out gear descriptions, and Anku's armor not adding anything.

Thanks for the suggestions in regard to skill balancing and item prices. I think you're right. Painkiller balm should be cheaper. Although one of the advantages about healing and restoring items is that any character can use them whereas the healing skills can be only used by the medic.

In regard to the battles, I decided to keep them slightly on the easy side, because when I made them harder in my previous games, a lot of people found them too hard, but I could try to make them harder for the challenging difficulty. There'll definitely be many more skills and abilities for characters to learn at latter levels. I like the suggestion for enemy scanning skill. I'll try to get that into the game in some form.
author=Matseb2611
In regard to the battles, I decided to keep them slightly on the easy side, because when I made them harder in my previous games, a lot of people found them too hard, but I could try to make them harder for the challenging difficulty.

Did I say they were too easy? They weren't - not on hard mode, at least.

Cheers, and good demo~
Ah K. I think I'll just need to balance the skills a bit and give the player more incentive to use them, like the burn chance skill that you mentioned.
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