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The MESSIAH is COMING, and SHE is a BI(-winning) ATHEIST.


A declaration of love for videogames, anime, comics, books, movies, tv shows, music, popculture and humanity in general.
An audacious mix of ideas and mechanics from vaious genres combined and put into a fantasy RPG.
Explore strange places, fight exotic creatures, build cities, raise armies, and lead them into battle.
Can you free the world from the tyrannical rule of Providence?





The year is 255 AS.

It's now been slightly over two and a half centuries, since humanity suffered its greatest downfall, the Searing, brought about by Terra's own Defence Sattelites, that got taken over by Providence after a series of coordinated attacks.

Civilization is slowly building up again, but is nowhere near its previous heights.
The technological progress, held back by Providence, seems stuck in a medieval state.

This story follows the adventures of an initially small band of slightly wayward people, as they set out to recover an artifact, possibly containing secret millitary codes with the capacity to retake the hijacked satellites. However, the artifact in question got stolen from a merchant, by a bunch of mercenaries turned highwayman, and they likely won't give it up peacefully.

Where will their travels lead them?
What dangers will they have to face?
What obstacles to overcome?
What foes to vanquish?

There is only one way to find out.








Terra was once home to a space faring civilization,
though not advanced enough to traverse the distance to the next solar system.
They spread out to the various planets and build Foundations.
These large space stations where created as footholds
for exploration and, in some cases,
preparation for later Terra-forming and settlement.

All this changed instantly,
when an until then little known sect managed,
to simultaneously release poison gas
into the Foundations life support systems
and turn Terra's Planetary Defense Satellites against itself.
The following cataclysm would later be known as the Searing,
or, as proclaimed by Providence, the wrath of god.




Countries:

Invidia:
The split realm.
Torn apart after the death of its former king, this country was split into factions, loyal to the various successors, and plunged into a 30 year war.

After the dust settled, only 3 factions remained.
One of them, lead by Joffrey Evyn, collapsed in on itself, after he failed to pay out the mercenaries, who's services he employed, to conquer much of north and central Invidia.

After their regicide, the leaders of the 3 biggest armies divided the conquered lands amongst themselves, though the newly formed borders remain contested until this day.

Superbia:
The lone island.
Home to proud and xenophobic clans of warriors. Rule over this isolated island is constantly shifting from warlord to warlord, the only constants being war and the presence of Providence.

Luxuria:
Land of love.
A rather small and unimportant kingdom, who's only claim to fame seems to be the unconquerable libido of its ruler and his never ending love affairs, which, more often then not, threaten this otherwise peaceful land.

Ira:
The artists of war.
If you want peace, prepare for war, and prepared they have.
Nowhere in all of Gaia will you find a more skilled bunch of warriors.
Every male child is trained in the art of war beginning at his sixth birthday.

The main export of this country are skilled mercenaries, which fought and won in every mentionable battle for the last century. With all this in mind, it might come as a surprise that Ira hasn't expanded at all, since its founding, and has never fought a war on its own territory. Just as they say, if you want peace, prepare for war.

Avaritia:
Land of merchants.
This country lies in the center of Gaia's main continent, bordering every other country except Superbia, making it the ideal place for trade among all nations.
It's said that its king would sell his own country – for the right price that is.

Gula:
The great desert.
A hungry country with little arable land, who's leader is known for his opulent banquets and not much else.

Acedia:
The sleeping giant.
A land which has seen better days, but still harbors the potential to rule the world.
Seat of the holy city, headquarter of Providence.

Albion:
The cursed island.
There is a legend of an island chain east of Superbia, however, no one who ever went there has returned alive.




Town Building System:
Create your own towns with buildings, fitting for the region the town is in and overall progress you made, gather resources and raise an army.
Unlock new buildings and resources by playing through the storyline.

Conquest System:
Use your army to take on neighboring towns, regions, or entire kingdoms.

Semi Realtime Battle System:
Battles take place in semi real time, but the ability to stop time at any moment to devise a strategy or input commands.

(Elite)Skill unlocks/collection:
Skills are the same for enemies and player characters, once you have encountered and defeated an enemy, all his skills are unlocked for your party and can be trained with skill points that can also be acquired through battles.
You can equip 3 weapon skills and 5 Sphaerae skills. (with 3-5 regular and up to 2 elite skills, selected from the 2 elements determined by your equiped Sphaerae)

Equipment Abilities:
Equip 1 weapon and 2 Sphaerae with unique abilities to enhance your characters powers.

Weapon/Sphaerae crafting:
Use loot and bought items as materials to craft more powerful weapon and Sphaerae

Farming&Cooking:
Farm plants and raise animals and use the resulting resources to cook food that can be used to increase your character stats and elemental affinities.

Hidden Sphaerae:
Unlock Hidden Sphaerae abilities to manipulate objects in the world. Like move a wood log, light a torch on fire, freeze a puddle to a solid ice pillar, or melt a pillar down.

Dynamic Chest Rewards:
Chest rewards get better the more chests you open, so its definitely worth going back even to starter areas to unlock that chest you missed out on the first time playing through, because it was hidden behind an at the time non movable object or non open-able path.

Bar brawl:
Challenge opponents to optional bar fights in this guitar hero style mini game.

Space shooter:
Vanquish space debris and automatic defense systems, by shooting, evading and doing barrel rolls.

World & Region Map:
Select towns, explorable areas or battle grounds from the map.

And more to be announced later...




Town Building System:


Hidden Sphaerae:


Playlist with more videos.


Many more videos in the media section. Though some of them are outdated (see title).


Just for fun, a little comparison to the state of the game as of 3 years ago and now:

Latest Blog

Command Center

Currently reworking the Quest Menu (to read Quests from .txt Files) as well as changing parts of the Intro.
Also the Headquater will no longer be developed in one go, but in multiple steps.
I hope that this will lead to more longtime motivation/feeling of reward.

The following is a before/after view of the Command Center:

Posts

Pages: 1
Edit: This should have been a blog post, my bad. No idea how to delete this.
Tau
RMN sex symbol
3272
Subscribed* so what does Ludus De Sophia mean?
It's a latin, spanish, greek mix,
there are multiple possible translations
Ludus - 1. game, play 2. school 3. fun, joke
de - of, about
Sophia – 1.wisdom 2. Sophia (Happens to be the name of the protagonist of the game)
Tau
RMN sex symbol
3272
That's... Quite creative haha.
nhubi
Liberté, égalité, fraternité
11099
So, any update on this one, or has it gone into the dreaded 'hiatus'?
author=nhubi
So, any update on this one, or has it gone into the dreaded 'hiatus'?

Worse, it got into HiatusxHiatus due to personal issues.
Now I am in the middle of overworking the whole skill & battle system as well as the conquest system, which means most of my old progress will be lost, but I hope its worth it.
Pages: 1