• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Progress Report

Warfare System basics are done.

The basics of the warfare system are implemented and working.

Here is a short preview:

Every unit has certain strength and weaknesses, as indicated bay the following chart:

(the unit at the start of an arrow is strong against the unit at the end of it.)

With this, all foundations of the important planned systems are done, whats left is to flesh them out and then finally go into full content production mode.

Announcement

New character portraits and game split

First off, have you noticed the new character artworks?
Those are leagues above the old mix of amateur art and character generator parts.

The new portraits have been made by pbjelly246, who has kindly offered her help.

Welcome on board, Jelly.

(She also got a game of her own, Memories of Elefee, which already got a demo out.)


--------

Secondly, most of the planned content for the last arc (epilogue) has been kinda scrapped. The whole game was planned with a 3 act strucure + epilogue, but over time, the epilogue grew into its own 3 act structure. It's like you find a small egg, and out of it hatches a tiny lizard, so you decide it's cute and that you'll take care of it, and the next thing you know is, that there's now a dragon living in your garage.

So now the game will be split into two parts:
Ludus de Sophia - Latter day Saints
&
Ludus de Sophia - Large dark Space

"Latter day Saints" (starting in 255 AS) will end with
a journey through the Sol system and the old space stations within it.

"Large dark Space" (starting in 1023 AS) will begin with
a rebuilt, galaxy faring civilization at war with itself, and go on from there.


(Of course I won't start development for "Large dark Space" until "Latter day Saints" is done, only gonna work on some design documents for now.)

Progress Report

First preview of the new battle system

The new battle system is comming along well, all basic attack modes are implemented, as well as some custom effect skills (more of which will be added later in development), here is a quick preview:

Progress Report

Chapter 0 - Intro (Part II, Bar brawl)

Second part of the intro is done. (and with it a small bar brawl minigame)

Progress Report

Overview of all 60 possible party members

Double update this weekend, since I just finished the last face and character sets as well as coats of arms for the 30 possible party members of Chapter II.

That means all 60 characters are now complete.

Main Page has been updated, look there or follow this link to the infosheet.

Progress Report

Improved title with portraits.


Since I found out how much people seem to care for eye candy, I decided to add some portraits of the main characters to my title screen & for use in cutscenes.

I know the style of the body might clash a bit with that of the face, but its honestly the best I could manage. I am not an art person and this is my first try at drawing/coloring characters.

Credits for the Body Templates goes to:
failtrip
nalini dahlia
death tendency

Progress Report

Final update of 2016

The end of the year is less than a day away and it just happens to be Screenshot Saturday.

Added 2 new Screenshots and a video of the Cooking and Crafting Systems:


Enjoy and have a happy new year.

Announcement

Big Holiday Update (Part III)

The last part of the christmas update is the presentation of the barn.
The is a new video as well as an infoshet available on the game page now.

Next update is scheduled to go live around new years (eve).

Announcement

Big Holiday Update (Part II)

Another (holi)day, another update.
This time its the barn, who would have guessed?

Announcement

Big Holiday Update (Part I)

Updated most of the game info page to reflect the recent changes.
Added a video of the Intro (Chapter 0).
Uploaded 6 new screenshots.

Another feature, complete with video and info sheet, will be uploaded tomorrow and the day after.

Hope you all have happy holidays.