• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

DISCLAIMER: THIS GAME IS COMPLETELY FREE TO PLAY AND NOT TO BE SOLD, BORROWED, OR MODIFIED ANYWHERE OR FROM ANYONE!!






SYNOPSIS:

Estes was just fourteen years old and dealing with the loss of his father when The Calamity occurred. Objects of unknown origin had struck near Ignarosa, the capital of Autenon, with the force so great the dust blotted the sky out and led to three months of freezing and unrelenting snow. People died of cold and starvation, and only a few isolated enclaves lived to see the Months of Blizzard end as suddenly as they started. During this time, many plants and animals were also decimated or driven to extinction. In their place, new and dangerous creatures to fill the void, many with a mysterious link to The Calamity itself...

Ten years later, Estes and his friend Nikolai are sent out from their home town of Jupa to make contact with survivors further north, and learn what they know of Calamity. Estes also hopes to see Makal, his formerly beautiful birthplace, while Nikolai is searching for the man who betrayed his father. Their journey will take them halfway across the barren lands of Autenon and grow more complex than anyone had imagined...



Winner of 4 Misao awards, 2021:
"Eye Candy" Award

The "How Did They Do That?" Award

Star Stealing Prince Award

Most Promising Demo Award



Nominated for 9 Misao awards, 2021:
Best Game Profile Award

Summoner of Sounds Award

Excellence in Narrative Award

Not Dead Yet Award

Game of the Year Award




FEATURES:

- Completely fleshed out Custom Menu System w/upgradable gear, custom character stat modifier, current objective, optional quests, enemy intel, ammunition and explosives crafting, and much more -





- Heavily modified DBS (CTB) with entirely animated monsters, a unique limit break system, and thoroughly thought out battles that require strategic thinking-





- Heavy immersion, explorable objects and locations -




- A rich soundtrack with original and modified scores -




Latest Blog

Hiatus & Plans

Hello all, for anyone not aware, I have been working closely alongside Blind on his game Beloved Rapture, an awesome SNES inspired game in the works planned to release very soon! This has unfortunately taken much of my time away from working on Nihilo, but on a positive note has also made me reconsider the future of the game!

Beloved Rapture is a commercial project made in Rm2k3 v1.12 modified heavily with BigShan's Maniacs Patch. We've been able to achieve so many things using this patch that break the boundaries of the engine including modifying the battle system's UI and fully animating enemies, easily and conveniently putting together a modern style CMS, and converting the project to a 16:9 ratio. Widescreen support for a 2k3 game, who would've thought? It's barely recognizable as a game created in 2k3 anymore.

All of this work has made me realize the desire I have to take Nihilo to that next level and put that passion into a game that can be commercialized as well, whether it be using 2k3 or another engine entirely! (We'll cross that bridge when we get to it)

Long story short, Nihilo is currently on hiatus until we wrap up with Beloved Rapture, but once that's done, expect some very exciting news! I hope I can garner enough attention for Nihilo to start a Kickstarter and raise enough funds to hire a really great team!

Stick around for more updates and please let me know your feelings here on the topic as well.

-Giz

P.S.
Go check out Beloved Rapture and wishlist it on Steam now!
Blind has been pouring his heart and soul into this project since before 2007 and his vision is finally coming to fruition! Not to mention the sleepless nights of work I've put into it as well! ;)
https://store.steampowered.com/app/2017620/Beloved_Rapture/

Posts

Pages: first 123456 next last
halibabica
RMN's Official Reviewmonger
16948
First part of my playthrough is premiering:

author=Dyhalto
Hiatus?
What gives?


Thanks for checking in!
Blog posted:
https://rpgmaker.net/games/5796/blog/24850/
author=Giznads
author=Punk_Kricket
I've been running into a similar problem too - I've saved right after gaining control and before the first fight, went to reload, and the game crashed on me multiple times on both saves. Also had a text box issue in the first fight that crashed the game - and this was all after downloading and extracting the exe straight outta the file

I'm at a loss to why cuz it wasn't giving me issues on previous builds.
Hmm! Downloading this version now to see if I can figure it out.


I downloaded the latest version on the site and I'm not getting that issue.
I THINK there was a problem with the previous version where the "Auto-Save" feature was overwriting the manual saves, but I corrected that.

https://rpgmaker.net/games/5796/downloads/11865/
Make sure this is the version you have and give that a whack, please!
Thanks for reporting the problem, and let me know if that solves the issue.
author=Punk_Kricket
I've been running into a similar problem too - I've saved right after gaining control and before the first fight, went to reload, and the game crashed on me multiple times on both saves. Also had a text box issue in the first fight that crashed the game - and this was all after downloading and extracting the exe straight outta the file

I'm at a loss to why cuz it wasn't giving me issues on previous builds.


Hmm! Downloading this version now to see if I can figure it out.
author=Giznads
author=aquatorrent
author=Giznads
Hmm, very odd.
I haven't heard this one yet. Did you move the exe outside of the folder it came in? This could cause problems with the game trying to auto save (there is an auto save just before the boss), and can also cause issues loading a save file.
i didn't. i just extracted the file and played it from there. i also installed both fonts that are inside the zip file if that helps.

the auto save usually works properly when i played, but there is always that error whenever i tried to load the save. i assumed it because the save doesn't work properly (there isn't anything written in the save file)
here's how it looks after you saved manually: https://imgur.com/a/8txbPiq
That is so odd, definitely not working right.
So let me make sure I got this straight. You extracted the Nihilo "Folder" from the zip file, and you're opening the exe file from within that folder, right?


I've been running into a similar problem too - I've saved right after gaining control and before the first fight, went to reload, and the game crashed on me multiple times on both saves. Also had a text box issue in the first fight that crashed the game - and this was all after downloading and extracting the exe straight outta the file

I'm at a loss to why cuz it wasn't giving me issues on previous builds.
author=aquatorrent
Yeah, that's what i did.

Okay, I'll give the current version a download and see if I can duplicate the issue.
I'll shoot you a PM.
author=aquatorrent
author=Giznads
Hmm, very odd.
I haven't heard this one yet. Did you move the exe outside of the folder it came in? This could cause problems with the game trying to auto save (there is an auto save just before the boss), and can also cause issues loading a save file.
i didn't. i just extracted the file and played it from there. i also installed both fonts that are inside the zip file if that helps.

the auto save usually works properly when i played, but there is always that error whenever i tried to load the save. i assumed it because the save doesn't work properly (there isn't anything written in the save file)
here's how it looks after you saved manually: https://imgur.com/a/8txbPiq


That is so odd, definitely not working right.
So let me make sure I got this straight. You extracted the Nihilo "Folder" from the zip file, and you're opening the exe file from within that folder, right?
author=Giznads
Hmm, very odd.
I haven't heard this one yet. Did you move the exe outside of the folder it came in? This could cause problems with the game trying to auto save (there is an auto save just before the boss), and can also cause issues loading a save file.
i didn't. i just extracted the file and played it from there. i also installed both fonts that are inside the zip file if that helps.

the auto save usually works properly when i played, but there is always that error whenever i tried to load the save. i assumed it because the save doesn't work properly (there isn't anything written in the save file)
here's how it looks after you saved manually: https://imgur.com/a/8txbPiq
author=aquatorrent
there seems to be a bug in the demo. i can't load my save and the game crashed when i reached the first battle. here's the error that i got:
Access violation in module 'Nihilo - Definitive Demo v1.0.2_11-01-2021.exe' in with address 004CA00C and offset 1419FCD8 of type Read occured.

the game looks good so far. the 8-direction movement feels unnatural though.

Hmm, very odd.
I haven't heard this one yet. Did you move the exe outside of the folder it came in? This could cause problems with the game trying to auto save (there is an auto save just before the boss), and can also cause issues loading a save file.
there seems to be a bug in the demo. i can't load my save and the game crashed when i reached the first battle. here's the error that i got:
Access violation in module 'Nihilo - Definitive Demo v1.0.2_11-01-2021.exe' in with address 004CA00C and offset 1419FCD8 of type Read occured.

the game looks good so far. the 8-direction movement feels unnatural though.
"Benny's Rating, Which Means Nothing EVERYTHING: 9.5/10"
Thank you so much, my friend!
I can't tell you how much it means to me to have had you play this and give such sincere feedback!
You've been such a great influence on my project, and I hope things stay that way!
CashmereCat
Self-proclaimed Puzzle Snob
11638
Okay, so... this is in demo phase, and it's definitely giving The Lonely League a run for its money when it comes to "Most Promising Demo" in my books. Absolutely polished from front to back, immaculate post-apoc vibes, brilliant dialogue, pacing is on-point and OH MY GOODNESS THE MONSTERS WTFFFFFF. They are so gorgeous and this world is so gorgeous and a lot of the menus and stuff are going to make more sense the more this game is developed but AS IS, it's just... crystalline. Let's go, Giznads. The gameplay, the graphics, the tone, the pacing, the everything. Let's just keep going and get that full released game. Everyone should play this <3
author=DavidBlue
You should make this game with rpg_rt.exe in it again so it can be played again in android with app like easyrpg. Instead of dropped the portability support altogether.
It's really nice looking rpg maker 2003 game so far.

Thank you!
I hope you enjoyed the demo. :)

I may be wrong about this, but I don't think DYN plugins/patches are compatible with EasyRPG just yet.
As my game relies heavily on these plugins/patches, I haven't thought of moving it over, but I could be wrong.
You should make this game with rpg_rt.exe in it again so it can be played again in android with app like easyrpg. Instead of dropped the portability support altogether.
It's really nice looking rpg maker 2003 game so far.
Oh, so... yeah, it's just one bar that when it's full you can use the limit, and when it's empty you're weakened, or something like that. XD

Ok for the plot section that we mentioned. It makes sense! ^^
author=LolloRocketDiver
Ok I finished the demo! This is probably the most promising 2k3 demo I've ever played in my life. The aesthetic is great, the atmosphere and the animations are insane! I'm not a huge fan of the portraits behind the message box, though, but overall you did a wonderful job!

The gameplay is ok, I guess. I liked the battle system even if it's a bit slow sometimes. I don't really like spending turns changing infused elements and such, but I guess there will be more effective methods later in the game.
One thing about the battles: I still have to understand how the Fatigue works. I read the tutorial three times, but I don't get why there are two bars instead of one, since when one raises the other empties... dunno. XD
There's too little to comment on the character development in this demo, but I like the RP system and the weapon enhancing system. I suggest you to add the current number of materials in the crafting menu, though. That would be really helpful!

Plotwise, I won't express myself because that's just a demo so I need to experience the full story to give my opinion about it. However, I'm not fully convinced of the reasons why
the main characters got captured. The whole "fake-Nikolai thing" was a bit too much, for me XD. They could just talk to Estes and Nikolai and say "Hey, stop harassing the kid" and everything would've worked fine ^^"



Yo! Thank you for the kind words and feedback, that really means a lot to me! I feel very privileged to have you have tried my demo!
Portraits behind the message box has been fixed along with many other things that needed revised!

There are two bars in the fortitude gauge to display a balance. If you max out the fortitude gauge (green bar fills/red side empties) you get a limit break. If your fortitude depletes (red bar fills/green side empties) your defence gets halved and that character will take more damage. Kind of a punishment for letting it dip, instead of just rewarding the character with limit breaks.
I could've easily conveyed that with just one bar, but I honestly figured it was better demonstrated through a balance gauge with two bars.
I could probably word the tutorial better! I'm not the best when it comes to explanations and dialogue, hence why I'm looking for a new writer, haha!

I could definitely go add the number of materials held in the crafting menu! That's a great idea! I'll add that to my list of fixes/improvements!

It definitely is early on in the story, and it will build as the game goes on, but as for the plot concern!
My reason behind the capture of Nikolai was to convey that the outside world is filled with very unsavory characters such as bandits and people who will do anything including murdering innocent people for their things. I wanted to convey that there is little trust for people outside of people's cliques. Also, it was a good chance to introduce the strange powers and abilities the calamity has bestowed on people early on in the game. Such as Ragus' "Second skin" ability. The fact that he can mimic people's appearances and such.
Ok I finished the demo! This is probably the most promising 2k3 demo I've ever played in my life. The aesthetic is great, the atmosphere and the animations are insane! I'm not a huge fan of the portraits behind the message box, though, but overall you did a wonderful job!

The gameplay is ok, I guess. I liked the battle system even if it's a bit slow sometimes. I don't really like spending turns changing infused elements and such, but I guess there will be more effective methods later in the game.
One thing about the battles: I still have to understand how the Fatigue works. I read the tutorial three times, but I don't get why there are two bars instead of one, since when one raises the other empties... dunno. XD
There's too little to comment on the character development in this demo, but I like the RP system and the weapon enhancing system. I suggest you to add the current number of materials in the crafting menu, though. That would be really helpful!

Plotwise, I won't express myself because that's just a demo so I need to experience the full story to give my opinion about it. However, I'm not fully convinced of the reasons why
the main characters got captured. The whole "fake-Nikolai thing" was a bit too much, for me XD. They could just talk to Estes and Nikolai and say "Hey, stop harassing the kid" and everything would've worked fine ^^"


Oh wow, I'm glad you decided to add me in the credits ^^
Thanks a lot!
Pages: first 123456 next last