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Announcement

The Misao Awards!

Nihilo won a whopping 4 Misao awards this year, and I'm beyond grateful for the love and support everyone has shown this project.
Thank you all very much. <3

Nihilo now has a new writer on board -- pianotm
He is doing a phenomenal job, and will help this project to prosper immensely!
We will continue to push and get the full release out there as fast and as polished as we can.


Winner of 4 Misao awards, 2021:
"Eye Candy" Award
The "How Did They Do That?" Award
Star Stealing Prince Award
Most Promising Demo Award


Nominated for 9 Misao awards, 2021:
Best Game Profile Award
Summoner of Sounds Award
Excellence in Narrative Award
Not Dead Yet Award
Game of the Year Award

Request

2021 Misaos

If you enjoyed playing the demo for Nihilo this year, a nomination for the Misao awards would mean the world to me!

Simply click the "Nominate" button on my home page and take some time to consider the following categories, or whatever category you think Nihilo deserves a vote for!



Thank you all so much for your support, criticism, and feedback!
It means more than you can imagine just to have this game out there being played!

<3
-Giznads

Progress Report

Chapter 2: Progress Report

The majority of the second chapter of Nihilo will take place in Skuud City,
a large scale, gritty city with many shops, gambling, and many other forms of entertainment.

You will spend most of your time here speaking to and getting to know the remaining residents of Skuud, learning of the crime-ridden economy in the mid-city and the corrupt dictator who runs it, Oswald.
During this time, you will be able to partake in many shady activities the city has to offer and even competing for your life in a completely fleshed out battle arena.

I won't give too much more away, so in the meantime, please enjoy some new pictures!








Progress Report

Nihilo - Definitive Demo v1.0.2 Now Available

NIHILO - DEFINITIVE DEMO
VERSION 1.0.2
1 NOVEMBER 2021

#######################################################################
~~~Version Patches~~~


Version 1.0.2 Patches:
==============================================================================
Fix - Corrected some grammar/spelling mistakes
Adjustment - Lowered endgame mini-game difficulty; Reticle speed increased, enemy damage decreased, and user damage increased


Version 1.0.1 Patches:
==============================================================================
Fix - Corrected issue with some interactive events when controls changed to Shift=Run/X=Menu


Version 1.0.0 Patches:
==============================================================================
Completion - Chapter 1 completed!
Fix - Completely revamped monster HP bar gauge display
Fix - Corrected a few known typos/text errors/misspellings
Fix - Corrected Auto-Save writing over 1st Manual save slot data
Fix - Corrected empty load slots being selected bringing you to the game's title screen
Fix - Corrected bug that allowed player to walk during messages being displayed
Fix - Corrected slight message box transparency issues resulting in hard to read texts
Fix - Adjusted character portraits behind message box
Fix - Corrected some minor battle animation issues
Fix - Corrected optional party member, Matisse's LVL being doubled when entering party
Fix - Corrected bug where battle will end if Estes and Nikolai die when Matisse is in the party
Fix - Corrected optional boss not returning after double attack if two characters are KOd
Fix - Corrected status effects and conditions descriptions in menu
Fix - Corrected a bug that prevented negative status affects from displaying when afflicted
Fix - Medisol's actually heal the proper amount of HP they're intended to now (33% of MaxHP)
Fix - Adjusted 1st battle tutorial to explain functions more clearly
Implementation - Disabled the ability to keep walking while transitioning from map to map
Implementation - Added a "Fast-Load" feature at start of game
Implementation - Added explanation on date system in menu(ex. DIA: Month: 22 Day: 19 Year: 815)
Implementation - Added optional 8-way/4-way toggle in menu
Implementation - Added optional run key change (shift/x) in menu
Implementation - Added 5 manual save slots rather than the previous 1 manual save and 1 auto-save (auto-save function still exists)
Implementation - Revamped EXFONT icons
Implementation - Added current "mode" picture in battle UI for all characters that can mode swap
Implementation - Created two new fonts for game

Announcement

Nihilo - Demo v1.0.1 - Download available

~~~Version Patches~~~

Version 1.0.1 Patches:
==============================================================================
Fix - Corrected issue with some interactive events when controls changed to Shift=Run/X=Menu

Announcement

Nihilo - Definitive Demo - Available Now! (Early Release)

NIHILO - DEFINITIVE DEMO
VERSION 1.0.0
16 AUGUST 2021

################################################################################
1. If you have ANY issues with the game's fonts, please download and install these fonts to your PC

https://rpgmaker.net/media/content/users/41415/locker/NihiloMainFont.fon

https://rpgmaker.net/media/content/users/41415/locker/NihiloAltFont.fon


2. Keep the game's executable file (Nihilo - Definitive Demo v1.0.exe) IN the folder it came in.
3. There will be bugs!
4. Please share and enjoy with your friends!
##############################################################################


~~~ FAQ ~~~

Q: How do I run the game?
A: 1. Extract the folder from the zip file to your desired location
2. Open the folder and run the executable (Nihilo - Definitive Demo v1.0.exe)


Q: What are some tips to reduce lag?
A: Close unnecessary applications. Windows Explorer tends to slow
the game down if you have folders open with lots of files or
thumbnails. For minigames that are resource-intensive, shift
will usually switch to a mode that is faster (but doesn't look
as pretty). Disabling overlays from the config menu may help
too.


~~~Version Patches~~~

Version 1.0.0 Patches:
=======================================================================================================
Completion - Chapter 1 completed!
Fix - Completely revamped monster HP bar gauge display
Fix - Corrected a few known typos/text errors/misspellings
Fix - Corrected Auto-Save writing over 1st Manual save slot data
Fix - Corrected empty load slots being selected bringing you to the game's title screen
Fix - Corrected bug that allowed player to walk during messages being displayed
Fix - Corrected slight message box transparency issues resulting in hard to read texts
Fix - Adjusted character portraits behind message box
Fix - Corrected some minor battle animation issues
Fix - Corrected optional party member, Matisse's LVL being doubled when entering party
Fix - Corrected bug where battle will end if Estes and Nikolai die when Matisse is in the party
Fix - Corrected optional boss not returning after double attack if two characters are KOd
Fix - Corrected status effects and conditions descriptions in menu
Fix - Corrected a bug that prevented negative status affects from displaying when afflicted
Fix - Medisol's actually heal the proper amount of HP they're intended to now (33% of MaxHP)
Fix - Adjusted 1st battle tutorial to explain functions more clearly
Implementation - Disabled the ability to keep walking while transitioning from map to map
Implementation - Added a "Fast-Load" feature at start of game
Implementation - Added explanation on date system in menu(ex. DIA: Month: 22 Day: 19 Year: 815)
Implementation - Added optional 8-way/4-way toggle in menu
Implementation - Added optional run key change (shift/x) in menu
Implementation - Added 5 manual save slots rather than the previous 1 manual save and 1 auto-save (auto-save function still exists)
Implementation - Revamped EXFONT icons
Implementation - Added current "mode" picture in battle UI for all characters that can mode swap
Implementation - Created two new fonts for game (no longer need to install these)
=======================================================================================================

~~~ Conclusion ~~~

Please enjoy the game!
If you'd like to report any bugs found or just contact me in general, you can reach me via the links below.

Thank you,
-Giznads

https://rpgmaker.net/users/Giznads/
https://twitter.com/giznads

Progress Report

Nihilo - Definitive Demo (Chapter 1) is in it's testing phase

Nihilo - Definitive Demo (Chapter 1) is in it's testing phase, and should be all wrapped up by Monday, the 16th.

Just a little teaser of the ending scene.

Announcement

Nihilo - Definitive Demo - Available 8/15/2021

Nihilo - Definitive Demo will include all of Chapter 1 (4 hours of gameplay) and is expected to be released by the end of this month (7-31-2021) - middle of next month (8-15-2021).
Stay tuned.
In the meantime, enjoy the new trailer.

Announcement

Nihilo - Official Demo V1.0.3 (05-06-2021) **

Demo 1.0.1 removed due to multiple bugs!
Demo 1.0.2 removed due to minor bugs!
Demo V1.0.3 is now available!

Version 1.0.3 Patches:
==============================================================================


Fix - Completely revamped monster HP bar gauge display
Fix - Corrected a few known typos/text errors/misspellings
Fix - Corrected Auto-Save writing over 1st Manual save slot data
Fix - Corrected empty load slots being selected bringing you to the game's title screen
Fix - Corrected bug that allowed player to walk during messages being displayed
Fix - Corrected slight message box transparency issues resulting in hard to read texts
Fix - Adjusted character portraits behind message box
Fix - Corrected some minor battle animation issues
Fix - Corrected optional party member, Matisse's LVL being doubled when entering party
Fix - Corrected bug where battle will end if Estes and Nikolai die when Matisse is in the party
Fix - Corrected optional boss not returning after double attack if two characters are KOd
Fix - Corrected status effects and conditions descriptions in menu
Fix - Corrected a bug that prevented negative status affects from displaying when afflicted
Fix - Medisol's actually heal the proper amount of HP they're intended to now (33% of MaxHP)
Fix - Adjusted 1st battle tutorial to explain functions more clearly
Implementation - Disabled the ability to keep walking while transitioning from map to map
Implementation - Added a "Fast-Load" feature at start of game
Implementation - Added explanation on date system in menu(ex. DIA: Month: 22 Day: 19 Year: 815)
Implementation - Added optional 8-way/4-way toggle in menu
Implementation - Added optional run key change (shift/x) in menu
Implementation - Added 5 manual save slots rather than the previous 1 manual save and 1 auto-save (auto-save function still exists)
Implementation - Revamped EXFONT icons
Implementation - Added current "mode" picture in battle UI for all characters that can mode swap
Implementation - Created two new fonts for game (please install before playing -- these fonts will no longer overwrite rm2k3's default font)



==============================================================================

Please report any bugs if found!
Thank you for playing,
-Giz

Request

Page Updates! - Game Updates! - Call For Community!

Hello all, I've made a few changes to Nihilo's game page, and implemented some planned fixes for Nihilo's full release going forward!
I've heard your criticisms (so far) and taken them all under consideration!


Firstly;
2k3Gems
I've added a new link to the game page's header links.
Please check out the newly added 2k3Gems!
Inside you'll find some of my absolute favorite games ever created in the 2k3 engine.
If you're a fan of the engine and it's games, these are just a few created that I personally hold up as masterpieces!
If you're currently developing a game, need a little inspiration, want to see 2k3 taken to it's limits, or just looking for great titles maybe you've missed, I'd recommend picking one of these games up and digging in! (If they have a download available, of course.)


Secondly;
Nihilo Planned Fixes For Full Release
I've put together a list of planned fixes for Nihilo's full release based on the awesome and valuable feedback you've all been giving me.
This list will be changing as more things will be pointed out to me!
So far, the list is as follows:
  • Planned Fix - A few known typos/misspellings

  • Planned Fix - Explanation on date system (ex: DIA 20 22 815)

  • Planned Fix - Overlays in certain battles hide damage pop-up displays

  • Planned Fix - Slight message box transparency issues resulting in hard to read texts

  • Planned Fix - Implementation of OPTIONAL 8-way/4-way movement

  • Planned Fix - Implementation of interchangeable run key (shift/x)

  • Planned Fix - Creation of multiple manual save slots

  • Planned Fix - Adjustment of character portraits behind message box

  • Planned Fix - Correct the ability to walk diagonally while some text is read



Lastly;
Call For Community
I'm asking for anyone that would like to livestream or even do a YT Playthrough for Nihilo Demo v1.0 to please, do so and send me links!
(I mean, having a playthrough section for the game's page with YOUR playthrough would be rad.) ;))
This is a great way of finding bugs, gauging the player's reactions to subtle things, and just all around making sure I'M doing right by you all.
I also ask to anyone that would like to give the demo a review, (No rating just yet please as it is a demo) please submit one! I'd love to hear your take on the game, all the pros/cons, and questions or concerns.
(I mean, having a reviews section for the game's page with YOUR review would be rad.) ;))
Your feedback is incredibly valuable to me!


Final Thoughts
Nihilo is a passion project I've been tinkering with for near 8 years now.
I do not have a team, only myself, and friends of the project helping along the way.
Nihilo will be an absolutely free game as many assets and resources are unoriginal, but heavily modified.
But, who knows?
Going forward with your help, feedback, and support, the future of Nihilo is looking brighter than the atmosphere of the game would lead you to believe. ;)

I'm looking forward for any and ALL questions, concerns, reviews, and PLAYTHROUGHS BABY!
Thanks so much for supporting my project, it means a lot to me!
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