With the recent completion of Nihilo's demo, I'm ready to get back in and start churning away at the story!
I've already implemented all fixes mentioned in the previous blog here.
Already working on the latest areas which will include an abandoned subway station in Olphan you'll have to traverse through to reach Skuud.
HELP.ME. For anyone not aware, I previously had some help with writing the story of Nihilo, specifically in the dialogue department as this is NOT my strong suit. Unfortunately, my partner NTC3 has went missing and I haven't been able to make contact with him for quite some time. (Years)
Where are you, NTC3?
I'll cut straight to the chase; The majority of the demo's dialogue was written heavily by NTC3, and only the last bits were written by myself. As this is not something I'm confident in doing myself, I'm reaching out for help from the community. Would anyone be interested in crafting Nihilo's story with me? I'm looking for someone who is well versed in creating and writing dialogue and story event ideas who would be willing to partner up with me on completing the game. Someone who can take NTC3's dialogue and story-telling approach and make it their own. I have a base outline of the entire story of the game, and tons of events and chapter ideas that just need to be fleshed out. (I am open to changes, but I'd like the base outline to stay very much the way it is.)
A few things;
Nihilo is a non-commercial game. I will not be making any profits off the completed work, nor would anyone working on it along with me.
I won't be able to compensate anyone for their work. This game is a product of passion, for myself, and for yourself if interested. The object here is to put a game out there that I and youself can truly be proud of and enjoy, and hope others enjoy as well.
I know this is a long-shot, but if you liked the demo and would be interested in working with me, send me a message and we'll chit chat!
Hello all, I've made a few changes to Nihilo's game page, and implemented some planned fixes for Nihilo's full release going forward!
I've heard your criticisms (so far) and taken them all under consideration!
2k3Gems I've added a new link to the game page's header links.
Please check out the newly added 2k3Gems!
Inside you'll find some of my absolute favorite games ever created in the 2k3 engine.
If you're a fan of the engine and it's games, these are just a few created that I personally hold up as masterpieces!
If you're currently developing a game, need a little inspiration, want to see 2k3 taken to it's limits, or just looking for great titles maybe you've missed, I'd recommend picking one of these games up and digging in! (If they have a download available, of course.)
Nihilo Planned Fixes For Full Release I've put together a list of planned fixes for Nihilo's full release based on the awesome and valuable feedback you've all been giving me.
This list will be changing as more things will be pointed out to me!
So far, the list is as follows:
Planned Fix - A few known typos/misspellings
Planned Fix - Explanation on date system (ex: DIA 20 22 815)
Planned Fix - Overlays in certain battles hide damage pop-up displays
Planned Fix - Slight message box transparency issues resulting in hard to read texts
Planned Fix - Implementation of OPTIONAL 8-way/4-way movement
Planned Fix - Creation of multiple manual save slots
Planned Fix - Adjust of character portraits behind message box
Planned Fix - Correct the ability to walk diagonally while some text is read
Call For Community I'm asking for anyone that would like to livestream or even do a YT Playthrough for Nihilo Demo v1.0 to please, do so and send me links!
(I mean, having a playthrough section for the game's page with YOUR playthrough would be rad.) ;))
This is a great way of finding bugs, gauging the player's reactions to subtle things, and just all around making sure I'M doing right by you all.
I also ask to anyone that would like to give the demo a review, (No rating just yet please as it is a demo) please submit one! I'd love to hear your take on the game, all the pros/cons, and questions or concerns.
(I mean, having a reviews section for the game's page with YOUR review would be rad.) ;))
Your feedback is incredibly valuable to me!
Final Thoughts Nihilo is a passion project I've been tinkering with for near 8 years now.
I do not have a team, only myself, and friends of the project helping along the way.
Nihilo will be an absolutely free game as many assets and resources are unoriginal, but heavily modified.
But, who knows?
Going forward with your help, feedback, and support, the future of Nihilo is looking brighter than the atmosphere of the game would lead you to believe. ;)
I'm looking forward for any and ALL questions, concerns, reviews, and PLAYTHROUGHS BABY!
Thanks so much for supporting my project, it means a lot to me!
I've made a Discord for Nihilo and would love for you all to come and join in.
I'll be posting any updates for the game, screenshots, videos, etc there and as well on this page of course.
(News on playable demo coming soon btw)
The server is fairly new and still a work in progress, and I welcome any suggestions.
Any and all feedback on the game AND on the server is welcome.
I'd love to get your opinion/feedback!
So, if you're subscribed to the game here, come join on in!
Invite your friends if you think they would be interested.
Let's start a conversation.
That being said, tonight (01/19/2021) @ 7:30 PM EST, goji will be playing Fragments by codapill, followed by my Pre-Alpha of Nihilo.
If you want to see any features of the game or have any questions in general for me, I will be in chat!
Good news, everyone.
An early access pre-alpha of Nihilo is going to be streamed by none other than CashmereCat at 2:00 PM CST/3:00 PM EST tommorow. (01/15/2021)
This is a very early and unpolished version of the game, but please, if you're interested, tune in!
I'll be there for the stream so if you have any questions, feel free to stop by and ask away, or just come hang out!
I've found myself in a bit of a quandary as for which direction I should take regarding battles and encounters for Nihilo, and I figured, "Why not get the opinion of people looking forward to playing the damn thing from themselves?"
Should I have the standard, more frequent battles where the player is required to do some grinding at points in game?
Or... Should I incorporate more challenging, drawn out, and sometimes optional battles that are much more rewarding?
I personally enjoy and dislike both of these options for different reasons, but I'd love to get some feedback from you guys.
Which do YOU prefer?
I'll be making an appearance on season 2 of ChashmereCat's RPGMakerCola podcast, a neat show that involves interviewing game makers about their projects, what they've been playing, and other various things.
I'll be joined by some amazing talent here from the RMN community -- Blind of Beloved Rapture, and KoopaKush of Lakria Legends & his latest project, Shadow Seeker.
If you have any questions about my project, Nihilo, or any of the other co-guest's projects, feel free to direct them to Cashmere here on RMN, or on his twitter!