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Nihilo - Official Demo V1.0.3 (05-06-2021) **

  • Giznads
  • 04/27/2021 08:50 PM
  • 692 views
Demo 1.0.1 removed due to multiple bugs!
Demo 1.0.2 removed due to minor bugs!
Demo V1.0.3 is now available!

Version 1.0.3 Patches:
==============================================================================


Fix - Completely revamped monster HP bar gauge display
Fix - Corrected a few known typos/text errors/misspellings
Fix - Corrected Auto-Save writing over 1st Manual save slot data
Fix - Corrected empty load slots being selected bringing you to the game's title screen
Fix - Corrected bug that allowed player to walk during messages being displayed
Fix - Corrected slight message box transparency issues resulting in hard to read texts
Fix - Adjusted character portraits behind message box
Fix - Corrected some minor battle animation issues
Fix - Corrected optional party member, Matisse's LVL being doubled when entering party
Fix - Corrected bug where battle will end if Estes and Nikolai die when Matisse is in the party
Fix - Corrected optional boss not returning after double attack if two characters are KOd
Fix - Corrected status effects and conditions descriptions in menu
Fix - Corrected a bug that prevented negative status affects from displaying when afflicted
Fix - Medisol's actually heal the proper amount of HP they're intended to now (33% of MaxHP)
Fix - Adjusted 1st battle tutorial to explain functions more clearly
Implementation - Disabled the ability to keep walking while transitioning from map to map
Implementation - Added a "Fast-Load" feature at start of game
Implementation - Added explanation on date system in menu(ex. DIA: Month: 22 Day: 19 Year: 815)
Implementation - Added optional 8-way/4-way toggle in menu
Implementation - Added optional run key change (shift/x) in menu
Implementation - Added 5 manual save slots rather than the previous 1 manual save and 1 auto-save (auto-save function still exists)
Implementation - Revamped EXFONT icons
Implementation - Added current "mode" picture in battle UI for all characters that can mode swap
Implementation - Created two new fonts for game (please install before playing -- these fonts will no longer overwrite rm2k3's default font)



==============================================================================

Please report any bugs if found!
Thank you for playing,
-Giz

Posts

Pages: 1
Wooo, let's go! Glad to see the extra polish being layed on, such a good feeling :D keep it up bro, I'm going to stream the whole rest of the demo soon!
author=KoopaKush
Wooo, let's go! Glad to see the extra polish being layed on, such a good feeling :D keep it up bro, I'm going to stream the whole rest of the demo soon!

Hell yeah, my man!
I wanted to add the key changes and gameplay options for players the be comfortable!
Can't wait to see you finish it, braw!
Cool, worthwile welcomed upgrades! I was waiting for these additions, I'll check it, two thumbs up!
author=TheRpgmakerAddict
Cool, worthwile welcomed upgrades! I was waiting for these additions, I'll check it, two thumbs up!

Ayyyyye! I hope these changes make things a bit more manageable! If you give it another whack, I'd greatly appreciate the report of any bugs found! I gave it a quick run-through, and everything went okay, but I haven't given it a thorough walk-through!
Appreciate your support of this project!
Demo 1.1 removed due to multiple bugs!
Demo 1.2 is now available!

Version 1.2 Patches:
Fix - Corrected bug that allowed player to walk during messages being displayed

Implementation - Added a "Fast-Load" feature at start of game

Fix - Corrected a few known typos/text errors/misspellings

Implementation - Added explanation on date system in menu (ex. DIA: Month: 22 Day: 19 Year: 815)

Fix - Corrected slight message box transparency issues resulting in hard to read texts

Implementation - Added optional 8-way/4-way toggle in menu

Implementation - Added optional run key change (shift/x) in menu

Implementation - Added 5 manual save slots rather than the previous 1 manual save and 1 auto-save (auto-save function still exists)

Fix - Adjusted character portraits behind message box

Fix - Corrected some minor battle animation issues

Fix - Corrected optional party member, Matisse's LVL being doubled when entering party

Fix - Corrected bug where battle will end if Estes and Nikolai die when Matisse is in the party

Fix - Corrected optional boss not returning after double attack if two characters are KOd

Fix - Corrected status effects and conditions descriptions in menu

Fix - Corrected a bug that prevented negative status effects from displaying when afflicted

Implementation - Revamped EXFONT icons


Please report any bugs if found!
Thank you,
-Giz
I was recently really wanting to play this again so this is perfect! I'll try to get around to it this weekend maybe an I'll get back to you with my thoughts! :D
author=Megollyen
I was recently really wanting to play this again so this is perfect! I'll try to get around to it this weekend maybe an I'll get back to you with my thoughts! :D

Yo! Heck yeah! I hope it's a sturdy release! haha
Redownloading. "orz

But nice to see gam work is going well. :D
Once Sunday hits, I'mma redownload the updated demo - gotta wet my appetite for this game as often as I can <3
author=orochii
Redownloading. "orz

But nice to see gam work is going well. :D


V1.2 seems to be relatively bug free from what I've seen! Thanks for giving it a go man! Really appreciate the support!
author=Punk_Kricket
Once Sunday hits, I'mma redownload the updated demo - gotta wet my appetite for this game as often as I can <3

Hells yeah, my man! I've made a good bit of adjustments! Hopefully will be satisfying to those who had minor complaints! Thanks so much for following the project, and for the review man! Means a lot! <3
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