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Announcement

Hiatus & Plans

Hello all, for anyone not aware, I have been working closely alongside Blind on his game Beloved Rapture, an awesome SNES inspired game in the works planned to release very soon! This has unfortunately taken much of my time away from working on Nihilo, but on a positive note has also made me reconsider the future of the game!

Beloved Rapture is a commercial project made in Rm2k3 v1.12 modified heavily with BigShan's Maniacs Patch. We've been able to achieve so many things using this patch that break the boundaries of the engine including modifying the battle system's UI and fully animating enemies, easily and conveniently putting together a modern style CMS, and converting the project to a 16:9 ratio. Widescreen support for a 2k3 game, who would've thought? It's barely recognizable as a game created in 2k3 anymore.

All of this work has made me realize the desire I have to take Nihilo to that next level and put that passion into a game that can be commercialized as well, whether it be using 2k3 or another engine entirely! (We'll cross that bridge when we get to it)

Long story short, Nihilo is currently on hiatus until we wrap up with Beloved Rapture, but once that's done, expect some very exciting news! I hope I can garner enough attention for Nihilo to start a Kickstarter and raise enough funds to hire a really great team!

Stick around for more updates and please let me know your feelings here on the topic as well.

-Giz

P.S.
Go check out Beloved Rapture and wishlist it on Steam now!
Blind has been pouring his heart and soul into this project since before 2007 and his vision is finally coming to fruition! Not to mention the sleepless nights of work I've put into it as well! ;)
https://store.steampowered.com/app/2017620/Beloved_Rapture/

Announcement

The Misao Awards!

Nihilo won a whopping 4 Misao awards this year, and I'm beyond grateful for the love and support everyone has shown this project.
Thank you all very much. <3

Nihilo now has a new writer on board -- pianotm
He is doing a phenomenal job, and will help this project to prosper immensely!
We will continue to push and get the full release out there as fast and as polished as we can.


Winner of 4 Misao awards, 2021:
"Eye Candy" Award
The "How Did They Do That?" Award
Star Stealing Prince Award
Most Promising Demo Award


Nominated for 9 Misao awards, 2021:
Best Game Profile Award
Summoner of Sounds Award
Excellence in Narrative Award
Not Dead Yet Award
Game of the Year Award

Request

2021 Misaos

If you enjoyed playing the demo for Nihilo this year, a nomination for the Misao awards would mean the world to me!

Simply click the "Nominate" button on my home page and take some time to consider the following categories, or whatever category you think Nihilo deserves a vote for!



Thank you all so much for your support, criticism, and feedback!
It means more than you can imagine just to have this game out there being played!

<3
-Giznads

Progress Report

Chapter 2: Progress Report

The majority of the second chapter of Nihilo will take place in Skuud City,
a large scale, gritty city with many shops, gambling, and many other forms of entertainment.

You will spend most of your time here speaking to and getting to know the remaining residents of Skuud, learning of the crime-ridden economy in the mid-city and the corrupt dictator who runs it, Oswald.
During this time, you will be able to partake in many shady activities the city has to offer and even competing for your life in a completely fleshed out battle arena.

I won't give too much more away, so in the meantime, please enjoy some new pictures!








Progress Report

Nihilo - Definitive Demo v1.0.2 Now Available

NIHILO - DEFINITIVE DEMO
VERSION 1.0.2
1 NOVEMBER 2021

#######################################################################
~~~Version Patches~~~


Version 1.0.2 Patches:
==============================================================================
Fix - Corrected some grammar/spelling mistakes
Adjustment - Lowered endgame mini-game difficulty; Reticle speed increased, enemy damage decreased, and user damage increased


Version 1.0.1 Patches:
==============================================================================
Fix - Corrected issue with some interactive events when controls changed to Shift=Run/X=Menu


Version 1.0.0 Patches:
==============================================================================
Completion - Chapter 1 completed!
Fix - Completely revamped monster HP bar gauge display
Fix - Corrected a few known typos/text errors/misspellings
Fix - Corrected Auto-Save writing over 1st Manual save slot data
Fix - Corrected empty load slots being selected bringing you to the game's title screen
Fix - Corrected bug that allowed player to walk during messages being displayed
Fix - Corrected slight message box transparency issues resulting in hard to read texts
Fix - Adjusted character portraits behind message box
Fix - Corrected some minor battle animation issues
Fix - Corrected optional party member, Matisse's LVL being doubled when entering party
Fix - Corrected bug where battle will end if Estes and Nikolai die when Matisse is in the party
Fix - Corrected optional boss not returning after double attack if two characters are KOd
Fix - Corrected status effects and conditions descriptions in menu
Fix - Corrected a bug that prevented negative status affects from displaying when afflicted
Fix - Medisol's actually heal the proper amount of HP they're intended to now (33% of MaxHP)
Fix - Adjusted 1st battle tutorial to explain functions more clearly
Implementation - Disabled the ability to keep walking while transitioning from map to map
Implementation - Added a "Fast-Load" feature at start of game
Implementation - Added explanation on date system in menu(ex. DIA: Month: 22 Day: 19 Year: 815)
Implementation - Added optional 8-way/4-way toggle in menu
Implementation - Added optional run key change (shift/x) in menu
Implementation - Added 5 manual save slots rather than the previous 1 manual save and 1 auto-save (auto-save function still exists)
Implementation - Revamped EXFONT icons
Implementation - Added current "mode" picture in battle UI for all characters that can mode swap
Implementation - Created two new fonts for game

Announcement

Nihilo - Demo v1.0.1 - Download available

~~~Version Patches~~~

Version 1.0.1 Patches:
==============================================================================
Fix - Corrected issue with some interactive events when controls changed to Shift=Run/X=Menu

Announcement

Nihilo - Definitive Demo - Available Now! (Early Release)

NIHILO - DEFINITIVE DEMO
VERSION 1.0.0
16 AUGUST 2021

################################################################################
1. If you have ANY issues with the game's fonts, please download and install these fonts to your PC

https://rpgmaker.net/media/content/users/41415/locker/NihiloMainFont.fon

https://rpgmaker.net/media/content/users/41415/locker/NihiloAltFont.fon


2. Keep the game's executable file (Nihilo - Definitive Demo v1.0.exe) IN the folder it came in.
3. There will be bugs!
4. Please share and enjoy with your friends!
##############################################################################


~~~ FAQ ~~~

Q: How do I run the game?
A: 1. Extract the folder from the zip file to your desired location
2. Open the folder and run the executable (Nihilo - Definitive Demo v1.0.exe)


Q: What are some tips to reduce lag?
A: Close unnecessary applications. Windows Explorer tends to slow
the game down if you have folders open with lots of files or
thumbnails. For minigames that are resource-intensive, shift
will usually switch to a mode that is faster (but doesn't look
as pretty). Disabling overlays from the config menu may help
too.


~~~Version Patches~~~

Version 1.0.0 Patches:
=======================================================================================================
Completion - Chapter 1 completed!
Fix - Completely revamped monster HP bar gauge display
Fix - Corrected a few known typos/text errors/misspellings
Fix - Corrected Auto-Save writing over 1st Manual save slot data
Fix - Corrected empty load slots being selected bringing you to the game's title screen
Fix - Corrected bug that allowed player to walk during messages being displayed
Fix - Corrected slight message box transparency issues resulting in hard to read texts
Fix - Adjusted character portraits behind message box
Fix - Corrected some minor battle animation issues
Fix - Corrected optional party member, Matisse's LVL being doubled when entering party
Fix - Corrected bug where battle will end if Estes and Nikolai die when Matisse is in the party
Fix - Corrected optional boss not returning after double attack if two characters are KOd
Fix - Corrected status effects and conditions descriptions in menu
Fix - Corrected a bug that prevented negative status affects from displaying when afflicted
Fix - Medisol's actually heal the proper amount of HP they're intended to now (33% of MaxHP)
Fix - Adjusted 1st battle tutorial to explain functions more clearly
Implementation - Disabled the ability to keep walking while transitioning from map to map
Implementation - Added a "Fast-Load" feature at start of game
Implementation - Added explanation on date system in menu(ex. DIA: Month: 22 Day: 19 Year: 815)
Implementation - Added optional 8-way/4-way toggle in menu
Implementation - Added optional run key change (shift/x) in menu
Implementation - Added 5 manual save slots rather than the previous 1 manual save and 1 auto-save (auto-save function still exists)
Implementation - Revamped EXFONT icons
Implementation - Added current "mode" picture in battle UI for all characters that can mode swap
Implementation - Created two new fonts for game (no longer need to install these)
=======================================================================================================

~~~ Conclusion ~~~

Please enjoy the game!
If you'd like to report any bugs found or just contact me in general, you can reach me via the links below.

Thank you,
-Giznads

https://rpgmaker.net/users/Giznads/
https://twitter.com/giznads

Progress Report

Nihilo - Definitive Demo (Chapter 1) is in it's testing phase

Nihilo - Definitive Demo (Chapter 1) is in it's testing phase, and should be all wrapped up by Monday, the 16th.

Just a little teaser of the ending scene.

Announcement

Nihilo - Definitive Demo - Available 8/15/2021

Nihilo - Definitive Demo will include all of Chapter 1 (4 hours of gameplay) and is expected to be released by the end of this month (7-31-2021) - middle of next month (8-15-2021).
Stay tuned.
In the meantime, enjoy the new trailer.

Announcement

Nihilo - Official Demo V1.0.3 (05-06-2021) **

Demo 1.0.1 removed due to multiple bugs!
Demo 1.0.2 removed due to minor bugs!
Demo V1.0.3 is now available!

Version 1.0.3 Patches:
==============================================================================


Fix - Completely revamped monster HP bar gauge display
Fix - Corrected a few known typos/text errors/misspellings
Fix - Corrected Auto-Save writing over 1st Manual save slot data
Fix - Corrected empty load slots being selected bringing you to the game's title screen
Fix - Corrected bug that allowed player to walk during messages being displayed
Fix - Corrected slight message box transparency issues resulting in hard to read texts
Fix - Adjusted character portraits behind message box
Fix - Corrected some minor battle animation issues
Fix - Corrected optional party member, Matisse's LVL being doubled when entering party
Fix - Corrected bug where battle will end if Estes and Nikolai die when Matisse is in the party
Fix - Corrected optional boss not returning after double attack if two characters are KOd
Fix - Corrected status effects and conditions descriptions in menu
Fix - Corrected a bug that prevented negative status affects from displaying when afflicted
Fix - Medisol's actually heal the proper amount of HP they're intended to now (33% of MaxHP)
Fix - Adjusted 1st battle tutorial to explain functions more clearly
Implementation - Disabled the ability to keep walking while transitioning from map to map
Implementation - Added a "Fast-Load" feature at start of game
Implementation - Added explanation on date system in menu(ex. DIA: Month: 22 Day: 19 Year: 815)
Implementation - Added optional 8-way/4-way toggle in menu
Implementation - Added optional run key change (shift/x) in menu
Implementation - Added 5 manual save slots rather than the previous 1 manual save and 1 auto-save (auto-save function still exists)
Implementation - Revamped EXFONT icons
Implementation - Added current "mode" picture in battle UI for all characters that can mode swap
Implementation - Created two new fonts for game (please install before playing -- these fonts will no longer overwrite rm2k3's default font)



==============================================================================

Please report any bugs if found!
Thank you for playing,
-Giz
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