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As Easter approaches....

...it's time to breathe some new life into this project!

To start with, I've successfully managed to draft my friend RomanoAmerio (who is also working on "The Castle of the Blue Moon" with me) into helping me improve this project! The two of us have been hacking away at the script with a red pencil of doom, and the effects have been overwhelmingly positive.

Also, I've actually managed to get just a wee bit better at mapping. Practice makes perfect, and all that.

We also decided the whole thing was too unwieldy to cram into a single file, so we've split it into 6 episodes of around 3-5 hours' duration each. Leveling up is pretty much static for each episode, so each of them will be a self-contained unit.

Finally, we've managed to get rid of the whole "this sounds too much like a newspaper headline" factor that was plaguing the earlier version of this game.

Now, it's time for us to deliver the goods!