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https://store.steampowered.com/app/1423610/Tales_from_Zilmurik/

"All seek inner peace out of life, though the path and what exactly that peace details is something only we can decide for ourselves. Regardless if this be of the Divine or otherwise, all life strives towards an end that those who live might deem significant." ~ Vrenmasil

The great hunger of the Abyss has finally been sated, but still not all is well.

Conflicts of divine ideology flare up once more in a magnitude not felt by the world since the collapse of the holy city. The world has been born twice over since then, but the scars of the past have yet to be mended. The Night Blade - a relic of the Dark that has tasted the blood of the Goddess Nyfrulia - has once again fallen into mortal hands. With it, a shadow spreads over a nefarious but otherwise visionless empire, its regiment reforged by the rise of a usurper whose true nature can only be attributed to his crimson eyes.

Fear being pivotal to his sovereignty, his reign has seen the village of Hronulum being cast into the depths of the sea and anyone who might oppose his order - Night Blades or otherwise - being made an example of through ghastly means of execution. Many seek to claim this man's life if nothing else than for the greater good of humanity, but justice eludes humanity's grasp and so the world remains lost in shadow...

What would drive a man to such ends, where even those who swear allegiance to him would rather him dead? Does he know the pain he's causing with his own existence? Is it possible that he feels the way they do but is too lost to know freedom? Only the crimson eyes can see.

What To Expect:

Engrossing History: Extensive effort has been put forward to fully realize the history of Eylin and how it affects the time in which the player engages in shaping its future. Not only will you see it play out in real time, but those who go the extra mile to explore will discover special Mementos that open the door to fully interactive campaigns that further flesh out how the world has come to the modern day. Engage with the heroes and villains of history and become educated on the who's, where's and why's of Eylin.

Strategic Combat: No matter your play style, all measures of overcoming your foes have been improved to their fullest - making all choices not just effective but engaging, too! Every elemental class comes tied with its own statuses that shape the flow of battle, and to go with this magical system are equally robust melee specializations. Each weapon has specific abilities inherent to their class, and with every character capable of dual wielding, the customization possibilities are vast. Even shields can be dual wielded as weapons for those who prefer a "tanking" class!

Characterization Aplenty: To go with all the ways to explore and master the world of Eylin is a cast of protagonists and antagonists with their own motivations that develop throughout the game. From the very beginning, you're introduced to those who dream of a new life. As your understanding of each character expands, so does their relations to each other. By the end of the Tale, no one is as they started - all organically affected by the wages of everyday life.

Riches Abound: Hidden throughout the world are many treasures, and some require great effort to obtain. Not only will you encounter many traditional treasure chests, but exploration of the countryside will yield fruits from a gladiatorial arena, a shady treasure collector and his riddling runes, a guild of fisherman and the hidden wealth of those who have separated themselves from a world of endless war. Wherever you go, there is always something to be found - even beyond the reaches of mortality.

Features:

12+ Hours of Gameplay
Intricately Woven Story
Developing Characters
Immersive Combat
Extensive Optional Content
Six Historical Campaigns

Latest Blog

Tales from Zilmurik is now, like, super cheap, yo. 90% off!

If anyone's been waiting for a discount, now's the time. I've slashed prices so far, I'd have to be crazy to do it!

And as a little behind-the-scenes: I'll probably be doing this again.

https://store.steampowered.com/app/1423610/Tales_from_Zilmurik/
  • Completed
  • Commercial
  • Corfaisus
  • RPG Maker 2003
  • RPG
  • 12/21/2013 09:22 PM
  • 08/23/2023 04:18 AM
  • 01/16/2020
  • 109586
  • 45
  • 0

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This game looks pretty good. Congrats on completion, Corfaisus. Added to my "To Play" list.
Once again, really impressed with your mapping skills. Hope you make some good progress here.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Have you considered ever tampering with the RTP tilesets?
Like making them darker or changing up the colors?
Orr, lighting/fog overlay effects?

I dunno, make it feel more unique.
Because I get the feeling most people might not try this because of the RTP, even though you are a very talented mapper.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
If people don't wish to experience my game strictly because it uses RTP, I feel no loss in not pandering to such a petty demographic. The more fleshed out parts of the game would likely go over their heads, anyway.

Back when I started, there were little to no games that used RTP to a degree that was admirable and the general consensus was that RTP was only used by beginners and others who clearly have no idea how to construct a world graphically, and I sought out to create such a game that might shake up a few naysayers. I could toss it all aside and use rips or some sort, but there's seriously no need when the RTP provides me with everything I need; and if it doesn't, I can simply create a new graphic in the RTP fashion to fit that spot. I haven't given up this promise yet.

Besides, I've made and will continue to make use of lighting/overlay/panoramas only where they are appropriate instead of shrouding the entirety of the world in fog and darkness for the sake of looking "serious".
InfectionFiles
the world ends in whatever my makerscore currently is
4622
I understand completely. And I do commend you for persevering.
I'm rooting for you, that's all.
Decky
I'm a dog pirate
19645
I think your number one priority should be fixing the broken and deceiving equipment system. After 10 minutes of trial and error, trying to figure out what could and couldn't be equipped at the store (because the arrows are beyond deceiving), I stopped playing out of frustration.

None of the icons match up at all. If someone shouldn't be equipped, why doesn't it show that in the little menu with the sprites and arrows?

Also, please add escape to your battles when they are random. Without touch encounters and with hard-hitting enemies, it can be very difficult to gauge survival odds.

With all that said, this is one of the best 2k3 games from a presentation standpoint. The writing is top notch, and the visuals are outstanding. You are possibly the best RTP mapper for 2k3.

(Did I totally misread this or is there actually a dragon/human romantic relationship in this game?)

Also, what happened to my buddy? We were going to go east to check out the towns and stuff after the cave...but then he disappears completely and I end up with some pirates.

Also, for some reason I can't explore the town between the starting village and the capital.

Also, none of the houses are explorable in that big capital city, and there are no messages that doors are locked, etc. And no chests, either. :(
If you have any experience with VX mapping, I would love to recruit you for my game, since I completely suck at mapping, period. Loving this, by the way. Subbed!
I like the writing so far. Will be downloading and trying this out. Thanks for the game!
The level design in this game is excellent. Would never have dreamed it was just using RTP. I may give this a go in the future.
My game locks up when we are relieced from the prison cell in the Vermolin dugon
can't move.
Pretty awesome stuff really. I am glad to see other people using RM2K3, the official release at least. I was sure people would just ignore it for the newer makers. Especially seeing well made games is great.

You can learn a lot from these. Great job!

One question though: How do you put custom symbols in the menus? I mean, I know of the special characters in the text, but you have symbols that don't appear in the Help Files such as a different Sword Icon design and the stickman running.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Aoleorz
Pretty awesome stuff really. I am glad to see other people using RM2K3, the official release at least. I was sure people would just ignore it for the newer makers. Especially seeing well made games is great.

You can learn a lot from these. Great job!

One question though: How do you put custom symbols in the menus? I mean, I know of the special characters in the text, but you have symbols that don't appear in the Help Files such as a different Sword Icon design and the stickman running.


In order to apply custom glyphs, you have to use RmRecker which is a third-party tool for RM2k/3.
author=fharden
My game locks up when we are relieced from the prison cell in the Vermolin dugon
can't move.


Second That. Anyone got fixed version of the game?
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
I'd love to throw out a quick fix for this error, but the demo was made in the illegal version of Rm2k3, so I'll have to make a new demo out of the current build.
author=Corfaisus
author=Aoleorz
Pretty awesome stuff really. I am glad to see other people using RM2K3, the official release at least. I was sure people would just ignore it for the newer makers. Especially seeing well made games is great.

You can learn a lot from these. Great job!

One question though: How do you put custom symbols in the menus? I mean, I know of the special characters in the text, but you have symbols that don't appear in the Help Files such as a different Sword Icon design and the stickman running.
In order to apply custom glyphs, you have to use RmRecker which is a third-party tool for RM2k/3.


I see. That tool is not compatible with the official RM2K3 right?
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Aoleorz
author=Corfaisus
author=Aoleorz
Pretty awesome stuff really. I am glad to see other people using RM2K3, the official release at least. I was sure people would just ignore it for the newer makers. Especially seeing well made games is great.

You can learn a lot from these. Great job!

One question though: How do you put custom symbols in the menus? I mean, I know of the special characters in the text, but you have symbols that don't appear in the Help Files such as a different Sword Icon design and the stickman running.
In order to apply custom glyphs, you have to use RmRecker which is a third-party tool for RM2k/3.
I see. That tool is not compatible with the official RM2K3 right?


It is, actually.
This looks very classic-style and traditional, it's what I like.
LoliLover
permanently banned for breaking the law
0
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User was warned for this post
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
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LoliLover
permanently banned for breaking the law
0
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