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Karuna and Aurelie were friends. Then Aurelie went off and found the infernal armor of Ellicide and became the Evil Overlord Darkloft. Karuna is the only one who can stop her. But Karuna loves Aurelie, even now.

Luxaren Allure is a medium-sized RPG (12-20 hours) that follows Karuna and her allies as they explore the isles of Luxaren and confront a former friend who now wants nothing but destruction. This is a wlw (women who love women, lesbian romance, yuri, etc) game with an all female playable cast.

Also included are:

  • Title Screen Art, Face Portraits and Illustrations by M-3-1 (http://m-3-1.deviantart.com/)
  • Side View CTB Battles, with animated heroes and (semi)animated enemies!
  • New tilesets and battlers, made just for this game!
  • No random encounters. All enemies are visible on screen, and each triggers a different enemy party.
  • No RTP needed! Most resources are custom, and everything's included with the download.
  • A simple crafting system.
  • A short, character driven story that plays with the standard RPG formula.


Characters:


Karuna has been training with the School of the Unwavering Blade for years, and is considered the best choice for defeating the evil of Darkloft. She's serious, strong-headed, and confident, but her reasons for choosing to be a hero might not exactly be selfless...


Chisa is Karuna's self-proclaimed squire. She's timid but very strong, if a little naive. Her loyalty to Karuna is unquestionable.


A mage from the Naga clan, and one of the few of her kind that does not view humans with suspicion. Carefree and laid-back, she quickly finds herself fascinated with Karuna's quest and even more fascinated with Karuna's squire.


The great-granddaughter of the paladin hero Estes, Lynette is a well-balanced warrior from Rezael who has trained for years to master both the physical and magical arts to make up for the fact that she didn't inherit her family's holy magic powers.


Now known as Overlord Darkloft, the evil one who has placed the isles of Luxaren in dire peril. Karuna has so many questions for her. What will happen when they finally meet again?

Scripts used:
  • Yanfly's Ace Core Engine, Message, Menu, Equipment and Battle systems!
  • Kread-EX's Animated Battlers!
  • Fomar0153's Compatible Customisable ATB/Stamina Based Battle System!
  • Coelocanth's Item Crafting system!
  • NeonBlack's No AutoShadows


And a special thanks to Red Nova, LockeZ, Crystalgate, Archeia_Nessiah, GreatRedSpirit, and everyone else in the Rpgmaker.net forums for their fantastic suggestions, advice, and general help!

Latest Blog

Luxaren Allure is Now on Steam!!!



Click here to go to the Steam page! :DDDDDDD

A huge huge thanks to everyone who retweeted, wishlisted and promoted the game! And just a big thanks to everyone who wanted the game on Steam, you're the real heroes XD Given this game's age I was little hesitant to put it up but enough people contacted me about it after W&U's release that I figured why not ^_^

Now, back to Izrand development XD

  • Completed
  • unity
  • Red_Nova
    Marrend
  • Sooz (Hero Battle Sprites)
  • RPG Maker VX Ace
  • RPG
  • 12/27/2013 06:48 PM
  • 09/19/2023 01:13 PM
  • 11/13/2015
  • 845075
  • 148
  • 6284

Tags

Posts

Eleven. Sorry for the missed update.

The final chapter should go up Saturday. :-)
And at the last, things come to an end.

...But I'm not quite done yet. Later this coming week I plan to post some fragments from the cutting room floor, along with some reflections of my own as author's notes.

Many thanks to Unity for making the game, and thanks to all who read along!
unity
You're magical to me.
12540
Sorry for the late reply, my last few days have been pretty crazy, but I finally finished reading, and wow, this was fantastic! :DDD What a beautiful addition to the story that really feels like it completes Merel's story!

Again, I want to reiterate how impressed I am at how you captured the characters' voices, including Karuna, Aurelie and Lynette. Really, as a creator, this sort of thing is magical, and thanks so very much for writing this!!!

EDIT: Also, I loved this exchange! XD
Lynette raised an eyebrow at Chisa. “Since when do you wear the pants in the relationship?”

“W-well, I’m the only one of us that can wear pants?”
Quite all right, I've been bombed out this week too -- mostly from work. That's why the backmatter hasn't gone up yet.

Thank you for the kind words!

On character voices, I had three years to notice and fix all the mistakes I made with them, so that helped. :-P As did the availability of the script -- I can't thank you enough for releasing LA unencrypted, it would have been far more difficult to get fine details right without access to the script and maps.

Karuna was the easiest of the main cast to write; her personality is closest to my own. The hardest was Chisa. Partly because I can't get inside her head, but also partly because of the stutter. I remembered it being much more prominent than it actually was.

Also, I loved this exchange! XD


Haha, thanks. I think that one was a late addition, but I'd have to dig through history to be sure. Am I allowed to like my own jokes? Because my favorite one was this bit:

Merel had a mischievous, evil, *awesome* thought. "I can think of
something you agreed on!" she said.

"What's that?" Lynette snapped.

"You both thought all that business in Hotenshin was a *terrible* idea."

"Hotenshin?" Aurelie asked. "The festival town?"

Lynette's mouth snapped shut. Karuna's too. They both looked at Aurelie
with identical expressions of horror.

"Um?" Aurelie said.

"Never happened," Lynette said.

"Never happened," Karuna echoed. "I'm going to get you for that one,
Merel."

Took longer than intended -- big surprise -- but the Cutting Room Floor and Author's Notes are up.

....and now, at last, that's all I wrote. I might have some final comments later, but for now I'm going to go play something else. :-)
unity
You're magical to me.
12540
I really enjoyed all this bonus content! :DDDDD I'm going to go ahead and reply to some of the stuff you said in the author's notes here, just to keep it all in one place.

author=Error
Merel was my favorite character, but I felt like her scholarship kind of got short shrift in-game. It’s clearly part of her character, it’s almost the first thing we learn about her, but other than occasionally translating ancient scripts it doesn’t have much of an impact on the story. Which is fine, because the story wasn’t about her — but I liked her, and I wanted to see more of that part of her, so that’s what I set out to do.


Yeah, that was a regret I had myself, that I didn't further explore that side of Merel. I could have done a lot more with that and showed a more rounded version of her character. That said, it was very satisfying seeing you tackle that angle and exploring that side of her more and giving her closure in regards to Heather.

author=Error
There were a few purely mechanical difficulties. Chisa’s stutter was hard to reproduce well. I had to infer things like the capitalization of Infernal or the plural of Naga from the script


Yeah that's partially my bad, as I'm not always consistent as I should be. I've really got to make a more detailed lore/world bible for future projects (I have a google-docs one for Weird and Unfortunate but it's still missing stuff that I just kept in my head and thus still have inconsistencies).

author=Error
There was a meta problem, too. Most fanfics are shipping-centric, and Luxaren Allure is basically a romance. Aletheia’s Daughter isn’t. I couldn’t remove the romantic elements while remaining true to the source material, but that wasn’t the kind of story I intended to tell, and I worried about reader expectations. This is the out-of-universe reason that Merel and Chisa are already married when the story starts. I wanted to make it clear at the outset that this would not be a shipping fic. There’s no lavishly-described wedding to look forward to, no love-triangle subplot to angst over.


I actually quite enjoyed this aspect. I'm a huge fan of romance and lovey-dovey interactions between characters, but there's something gratifying with just seeing the characters in these relationships in their day-to-day situations without the focus being solely on the relationships themselves (I enjoyed this aspect of Karuna and Aurelie as well in your fic).

author=Error
Merel’s a very different character than I typically write, and her personality is very different from my own. Getting her voice right was hard. Handling her sexuality was harder. Merel is a sexual creature, and I had to exhibit that without it seeming gratuitous or getting in the way of the story. The original game did so very well, and I did my best to live up to it. I think I did okay. But I’m not sure. Calibrating Merel’s sexuality was hard in the same way that calibrating Chisa’s stutter was hard.


I think you did really well with Merel ^_^ With all the characters really, but as she was the focal character, the protag of this piece, I really felt like you did a fantastic job capturing her!

Merel was created because I had a character in an (unfinished) story that I worked on in my youth who was very similar but whose love was doomed to be unrequited. I wanted to give that character a chance to find love, tho Merel took somewhat a life of her own apart from that character.

author=Error
Chisa gave me trouble in general. I never felt like I’d really found her voice, not like I did with Zeri (easy, she has so little in-game presence that she’s practically an original character) or Davis (same), or Heather (a little more presence, but I could blame any mismatches on the passage of time). When it came time to figure out what Merel and Chisa actually do day-to-day, at first I toyed with making Chisa a straight-up homemaker, which is ridiculous lore-wise — but it was the first thing I intuitively attached her personality to.

Yeah, no. Chisa took work, and many edits. I found that she kept fading into the background if I wasn’t careful — I think because she does it for Merel but doesn’t do it for me, and I never thought that much about her in-game. But Merel is the viewpoint character, and Chisa should never be background to her, so I had to fix that.

Eventually I had a breakthrough, and in my head it sounded like this: Merel is the brains, but Chisa is the soul. And another, a quote from Shania Twain: “A friend is someone who knows the song in your heart and can sing it back to you when you’ve forgotten the words.” That’s what led to the scene in Chapter 8, where Chisa reminds Merel that there is more to her wants than her work.


I'm glad you stuck with it, because the effort shows! Chisa is a bit of a personal character for me. I mean, I put some of myself in all of the characters, but as introverted super shy person, she reflects a lot of myself and a lot of my inner struggles went into her character, both consciously and not.

I wonder if that added to the difficulty in writing her. She's both somewhat socially withdrawn but also fighting that aspect (especially for her friends) but also kind, motivated and high-spirited. She's kind of a mess of attributes but I thought she'd be an interesting side-kick character with more to her than just a close friend of the protagonist XD; (and it felt special for me for her to get romance of her own, even tho she's initially just there to do whatever she can for the hero).

author=Error
My greatest dissatisfaction with the story, though, is that Merel was right. Merel isn’t a great scientist — at least, not in this story. She would fail the Wason Selection Task. Heather’s complaints to Merel at the end are, in large part, my own complaints about how I wrote her.


That's another aspect I enjoyed, that conversation with Heather at the end. It's something I failed to really capture in the game- Merel isn't an expert, she's someone who fell into this because of her own curiosity and her desire to find the truth. Her time with Heather was brief and she's mostly self-taught.

author=Error
There’s a line from the script: “Ugh, I was really liking this story, but now there’s this love triangle going on. Don’t you just hate that? It always ends with someone left out and lonely. Nobody ever writes it so they all three get together. I’d love to see that sometime.” As someone who doesn’t do closed relationships, I would too. :-P


Actually, I started making a game about just that, a love triangle that would culminate with the three characters forming a relationship, set in a Dragon Quest-like world where the three of them are servant's of that world's goddess. It's on hold for right now, as I'm struggling to write the start of a polyamorous relationship in a way that I find satisfactory (Also because I just have to get Weird and Unfortunate done and out of my system XD)

Anyway, dunno if it'll ever manifest as a finished game, but I wanted any chance to share the art I did of the three leads, so I'll drop that here under a hide tag XDXD



Let me close by just saying once again how awesome and flattering it is to have such a well written, well researched and overall high quality fanfiction written about something I made! I can't put into words the satisfaction I felt reading this! Thank you so much! :DDDDDDDDDDDDDD
author=Unity
author=Error
I had to infer things like the capitalization of Infernal or the plural of Naga from the script

Yeah that's partially my bad, as I'm not always consistent as I should be.


It turned out consistent enough. I just assumed that it was a matter of local dialects. Mainlanders pluralize Naga differently, and child-Merel picked up the usage from Heather. I'm reasonably sure that's not something you had in mind but it *does* match the script. :-P

(on the other hand, one irreconcilable error if you're still taking bug reports: Yvian's school's name shows up alternately as "Unwavering Blade" (5 times) and "Unwavering Sword" (4 times). I liked the sound of "Unwavering Blade" better, so I went with that.)

author=Unity
I've really got to make a more detailed lore/world bible for future projects (I have a google-docs one for Weird and Unfortunate but it's still missing stuff that I just kept in my head and thus still have inconsistencies).


I usually keep a notes file with anything I think I need to write down. Then when I'm done writing I go through it and apply anything that needs to be consistent. I always miss something, though.

I keep all my notes (and the source text) in a Git repo, because I'm insane (actually originally it was to make myself less afraid to cut things).

author=Unity
Merel was created because I had a character in an (unfinished) story that I worked on in my youth who was very similar but whose love was doomed to be unrequited. I wanted to give that character a chance to find love, tho Merel took somewhat a life of her own apart from that character.


Aww, that's sweet. You're nicer than me. Usually I'm looking for ways to be more horrible to my characters. Which is the out-of-universe reason for Merel's nightmare, incidentally. I didn't feel right writing a fanfic that didn't have *something* dark as hell in it.

author=Unity
Chisa is a bit of a personal character for me. I mean, I put some of myself in all of the characters, but as introverted super shy person, she reflects a lot of myself and a lot of my inner struggles went into her character, both consciously and not...she's kind of a mess of attributes


I think all authors do this. I certainly do. Chisa didn't come across as a mess to me -- I think the contradictions added depth.

There's lots of me in my version of Merel -- mostly in her inner monologue, where it wouldn't clash with her in-game personality. Child-Merel's line from the game "But it's TRUE!" was...well, relevant to my interests.

author=Unity
That's another aspect I enjoyed, that conversation with Heather at the end. It's something I failed to really capture in the game- Merel isn't an expert, she's someone who fell into this because of her own curiosity and her desire to find the truth.


I'm glad you liked it, that's another section that took a lot of thought and rewrites (mostly to avoid Writer On Board) and had a lot of myself in it.

I don't think you failed to capture Merel's autodidacticism. It came through just fine, or I wouldn't have been able to build off it.

author=Unity
Actually, I started making a game about just that, a love triangle that would culminate with the three characters forming a relationship, set in a Dragon Quest-like world where the three of them are servants of that world's goddess.


I like it already. Add the goddess for a quad? Or would that be too much of a...no, I'm not going to make that joke.

Since playing LA I've been toying with the idea of trying my own hand at RPGMaker. Probably also with a mostly-gay cast, because why not. I know LA uses custom art, but is it possible to make something reasonably good-looking with RPGMaker's stock art? Game art has always been my sticking point when I've poked around games.

author=Unity
It's on hold for right now, as I'm struggling to write the start of a polyamorous relationship in a way that I find satisfactory


I sympathise. It sucks to have something you want to write but can't figure out how to do justice to.

author=Unity
(Also because I just have to get Weird and Unfortunate done and out of my system XD)


Holy hell, I know that feeling. I've been feeling it on AD for the last year and it is so relieving to not have to feel it anymore. Good luck! I'll certainly play Weird and Unfortunate when it's done.

author=Unity
I can't put into words the satisfaction I felt reading this! Thank you so much! :DDDDDDDDDDDDDD


This makes it all worthwhile. :-) It's an honor to be read! I don't think I'm likely to have a similar opportunity again.

My pride drive insists I point you to the rest of my work (AO3 work list, my own archive). My self-improvement drive wants to know if there's anything you didn't like in Aletheia's Daughter, or that otherwise seemed off, so that I can take things into account next time.
unity
You're magical to me.
12540
author=Error
It turned out consistent enough. I just assumed that it was a matter of local dialects. Mainlanders pluralize Naga differently, and child-Merel picked up the usage from Heather. I'm reasonably sure that's not something you had in mind but it *does* match the script. :-P

(on the other hand, one irreconcilable error if you're still taking bug reports: Yvian's school's name shows up alternately as "Unwavering Blade" (5 times) and "Unwavering Sword" (4 times). I liked the sound of "Unwavering Blade" better, so I went with that.)


Aaaah yeah I never fixed those! >.<;;; It's supposed to be Unwavering Blade and roughly the first half of the game was written on the fly without me taking notes at all so I kept flip-flopping and I didn't even realize I was doing it! I've really got to go back and fix that!

author=Error
I usually keep a notes file with anything I think I need to write down. Then when I'm done writing I go through it and apply anything that needs to be consistent. I always miss something, though.

I keep all my notes (and the source text) in a Git repo, because I'm insane (actually originally it was to make myself less afraid to cut things).


Haha, wow, that's pretty hardcore! I can at least learn from your example and take better notes next time!

author=Error
Aww, that's sweet. You're nicer than me. Usually I'm looking for ways to be more horrible to my characters. Which is the out-of-universe reason for Merel's nightmare, incidentally. I didn't feel right writing a fanfic that didn't have *something* dark as hell in it.


It was that and that her original story never got concluded, so I was like "what the heck, she deserves to exist in something. Though like I said, Merel ended up quite a bit different than her after everything got written XD

author=Error
I think all authors do this. I certainly do. Chisa didn't come across as a mess to me -- I think the contradictions added depth.


Aww, thank you! I'm so glad :DDD

author=Error
There's lots of me in my version of Merel -- mostly in her inner monologue, where it wouldn't clash with her in-game personality. Child-Merel's line from the game "But it's TRUE!" was...well, relevant to my interests.


I'm really happy that a character of mine spoke to you so much! That is so cool!!!

author=Error
author=Unity
That's another aspect I enjoyed, that conversation with Heather at the end. It's something I failed to really capture in the game- Merel isn't an expert, she's someone who fell into this because of her own curiosity and her desire to find the truth.
I'm glad you liked it, that's another section that took a lot of thought and rewrites (mostly to avoid Writer On Board) and had a lot of myself in it.

I don't think you failed to capture Merel's autodidacticism. It came through just fine, or I wouldn't have been able to build off it.


Thanks again! It's easy for me to look back and think of all the things I could have done differently, even though my current goal is always "make the thing as best you can, fix errors and really blatant mistakes, and then move on to the next project."

author=Error
I like it already. Add the goddess for a quad? Or would that be too much of a...no, I'm not going to make that joke.


Haha, I considered that actually, but I figure writing a relationship with three people is hard enough without throwing a goddess into the mix XD

author=Error
Since playing LA I've been toying with the idea of trying my own hand at RPGMaker. Probably also with a mostly-gay cast, because why not. I know LA uses custom art, but is it possible to make something reasonably good-looking with RPGMaker's stock art? Game art has always been my sticking point when I've poked around games.


For the most part, yes, absolutely! That's how I got my start, actually, and I eventually went back to older titles when I could kind of draw and replaced stock assets with drawings.

The only downside is that the barrier to entry for RPG Maker is pretty low and its harder to grab potential players if you're using the same stock art as everyone else. You've got to grab the audience in other ways. Thankfully, your writing is really good, and that might just do the trick ^_^

And, back to what I said earlier, it's always possible to eventually replace the stock art with custom assets, especially when it comes to stuff like character art and enemy battler art (tilesets can be a little harder).

If you want to talk to me more here or in PMs about your project, feel free! :D

author=Error
Holy hell, I know that feeling. I've been feeling it on AD for the last year and it is so relieving to not have to feel it anymore. Good luck! I'll certainly play Weird and Unfortunate when it's done.


Thanks very much! :DDD Just a head's up that Weird and Unfortunate is not actually yuri, even tho two of the characters are gay. I'm really wanting to go back to more yuri after this, tho!

author=Error
author=Unity
I can't put into words the satisfaction I felt reading this! Thank you so much! :DDDDDDDDDDDDDD
This makes it all worthwhile. :-) It's an honor to be read! I don't think I'm likely to have a similar opportunity again.

My pride drive insists I point you to the rest of my work (AO3 work list, my own archive).


Wow, interest stuff here. FFVI, Chrono Trigger and Zelda! I'm not big on reading fanfiction these days (or prose at all as much as it pains me to admit) these days, but I'll definitely keep these in mind!

author=Error
My self-improvement drive wants to know if there's anything you didn't like in Aletheia's Daughter, or that otherwise seemed off, so that I can take things into account next time.


I can't really think of anything that felt off. Granted, most of what I critique these days are games, so I'm not the best person to ask, but I can't really think of any improvements off the top of my head. I liked the pace, I liked the character writing, I liked how the secrets were revealed, I liked the story overall. I could be pretty biased tho since it was based on my own work XDXD
author=unity
It's supposed to be Unwavering Blade and roughly the first half of the game was written on the fly without me taking notes at all so I kept flip-flopping and I didn't even realize I was doing it! I've really got to go back and fix that!


I'll answer the rest later, but for this I can give you the exact lines and locations -- the script dump made them easy to find and I figured I'd save you some time.

----------------------------

"*Sigh* Ever since people found out that Darkloft was a former student of the Unwavering Sword, this place has become a joke. It makes me so sad that I don't even have the energy to beat up on the creepy practice dummies."

-- M049/EV022. This is one of the Unwavering Blade students. Erdengard->E Indoors, near the dummies.

"You Unwavering Sword people are all weirdos. I'll never understand the point of all those sword techniques."

-- M065/EV033. Blond haired woman near the southwest corner of Erdengard->Past Erdengard->Past Secret Passage (?)->Past Erdengard 2 (I'm not sure if this path is correct, I might have accidentally moved a map around)

"(Everyone calls her Overlord Darkloft now...but the person who now threatens our islands and possibly the entire world...was also a fellow student of the Unwavering Sword.)"

-- M004/EV001. Erdengard->Throne Room->Darkness of the Mind.*

* That last line also appears in M017/EV009 at Erdengard->Throne Room->Quick Get, but I'm guessing that's not actually reachable in game. The map looks like it's either a clipboard or a debug room, and the associated event looks like an alternate version of the one that plays when you reach Muegil Cavern Sanctuary. Guessing: Intended as a backup of the event when you changed it to include the full screen image?

(now I'm trying to figure out if I can dump the maps and events and grep them for a transfer to the debug room. :-P)
unity
You're magical to me.
12540
author=Error
I'll answer the rest later, but for this I can give you the exact lines and locations -- the script dump made them easy to find and I figured I'd save you some time.

Thank you SO MUCH for this! :DDDDDDD You have no idea how much time this saved! I was dreading having to go back and comb through event after event for these XDXD;;;
Now I've already got it done and just have to get my internet connection to cooperate so I can upload a new build.

author=Error
* That last line also appears in M017/EV009 at Erdengard->Throne Room->Quick Get, but I'm guessing that's not actually reachable in game. The map looks like it's either a clipboard or a debug room, and the associated event looks like an alternate version of the one that plays when you reach Muegil Cavern Sanctuary. Guessing: Intended as a backup of the event when you changed it to include the full screen image?

(now I'm trying to figure out if I can dump the maps and events and grep them for a transfer to the debug room. :-P)

Yeah, a staple of my RPG Maker games is having a room called Quick Get or something similar (usually as the first map, but since the habit originated from this game that might explain the weird placement).

Originally I was doing all the art for the game by myself, and what I believe happened is that when I was remaking some scenes with cut-in art made by the new artist, I copied them to the Quick Get map in case I screwed them up, so I'd have a back up of the event, and then never deleted the backup XD

The quick get map is the closest I have to a debug room and it's not all that exciting XD;;; Different treasure chests and NPCs for quick copy and paste and stuff like that.
unity
You're magical to me.
12540
I've been replaying the game, and I got to the part where Merel has the nightmare about her own past, and I've got to say, reading your fanfiction had an effect on me, as when I saw them talking about the large cauldron and the fact that there was a reference to early alchemy made me think that your backstory, Error, is more interesting than what I had envisioned.

Them being rounded up and alchemically fused into slaves for a demon army is a pretty chilling thought and made that moment more creepy for me.
author=Unity
You have no idea how much time this saved! I was dreading having to go back and comb through event after event for these XDXD;;;


Just in case you want to track down any other inconsistencies, here is the dump. It has the map and event IDs for all text. Any spreadsheet program that accepts .tsv/.csv should be able to open it (I use LibreOffice). Tab separator, no quoted-string delimiter.

It's easy for me to look back and think of all the things I could have done differently, even though my current goal is always "make the thing as best you can, fix errors and really blatant mistakes, and then move on to the next project."


I never really stop fixing old stuff. I take some weird narcissistic pleasure in re-reading my own work, and I always find some spelling or usage error or just awkward wording that I missed.

(I only fix small things after release, though. Sometimes I want to make substantive changes (e.g. alter plot points that I'm not happy with), but every time I've seen someone *else* do that, I didn't like the result.)

And, back to what I said earlier, it's always possible to eventually replace the stock art with custom assets, especially when it comes to stuff like character art and enemy battler art (tilesets can be a little harder).


I'm not sure it's even possible for me to learn to do my own art -- I have arthritis in my fingers (I'm supposed to be too young for that. :-( ) and writing by hand is painful. Presumably drawing would be the same, so if I can't do it with a keyboard and mouse, I can't do it.

...But this is a helpful thing to know anyway, because it means I just have to catch the attention of a competent artist sometime before v1.0. That doesn't seem impossible.

In the meantime, I have basically every asset pack that's been made available via Humble Bundle, so I do have a bit more to work with than just what comes stock.

If you want to talk to me more here or in PMs about your project, feel free! :D


Thanks. :-) I'll probably take you up on that once I have some time to poke around RPGM again.

I've been replaying the game, and I got to the part where Merel has the nightmare about her own past, and I've got to say, reading your fanfiction had an effect on me, as when I saw them talking about the large cauldron and the fact that there was a reference to early alchemy made me think that your backstory, Error, is more interesting than what I had envisioned.

Them being rounded up and alchemically fused into slaves for a demon army is a pretty chilling thought and made that moment more creepy for me.


Wooooooot!

Now I'm trying to decide if "Creator thinks my backstory is more interesting than their own" is the highest compliment I've ever received. :-P (The current title holder is a friend who read Wizzrobe and (later) told me he had serious trouble hitting the attack button on his next playthrough)
author=Unity
Actually, I started making a game about just that, a love triangle that would culminate with the three characters forming a relationship, set in a Dragon Quest-like world where the three of them are servants of that world's goddess. It's on hold for right now, as I'm struggling to write the start of a polyamorous relationship in a way that I find satisfactory


I just thought of a way you could cheat this, depending on what else is going on in your plot. If it's specifically the start of the relationship that you're having trouble writing, then...skip it. Make them already together when the story starts.

(granted, if the mutually-falling-in-love thing *is* the plot, obviously that doesn't work. :-P)
unity
You're magical to me.
12540
author=Error
Just in case you want to track down any other inconsistencies, here is the dump. It has the map and event IDs for all text. Any spreadsheet program that accepts .tsv/.csv should be able to open it (I use LibreOffice). Tab separator, no quoted-string delimiter.


Thanks so much! This is awesome ^_^

author=Error
I never really stop fixing old stuff. I take some weird narcissistic pleasure in re-reading my own work, and I always find some spelling or usage error or just awkward wording that I missed.

(I only fix small things after release, though. Sometimes I want to make substantive changes (e.g. alter plot points that I'm not happy with), but every time I've seen someone *else* do that, I didn't like the result.)


I always have to take some time before I can come back to a project I finished and look at it objectively, and after I finish something I generally want to move on to my next idea, so I tend to just make small fixes and avoid revisiting the game for awhile.

For example, I'm replaying Luxaren now and I'm really able to go "Okay, I like the way I did this, I don't like the way I did this, oh that dialog was cute" when earlier I was too close to it to look at it as objectively as I'd like.

author=Error
I'm not sure it's even possible for me to learn to do my own art -- I have arthritis in my fingers (I'm supposed to be too young for that. :-( ) and writing by hand is painful. Presumably drawing would be the same, so if I can't do it with a keyboard and mouse, I can't do it.

...But this is a helpful thing to know anyway, because it means I just have to catch the attention of a competent artist sometime before v1.0. That doesn't seem impossible.

In the meantime, I have basically every asset pack that's been made available via Humble Bundle, so I do have a bit more to work with than just what comes stock.


Sounds like you've got plenty to make a good start of it. And yeah, it's always possible to get an artist interested. If I wasn't already doing my own projects, I know I'd be interested in working with you on something like this, as you've already impressed me with your writing :D

author=Error
Wooooooot!

Now I'm trying to decide if "Creator thinks my backstory is more interesting than their own" is the highest compliment I've ever received. :-P (The current title holder is a friend who read Wizzrobe and (later) told me he had serious trouble hitting the attack button on his next playthrough)


Haha, that's great! :DDD

author=Error
author=Unity
Actually, I started making a game about just that, a love triangle that would culminate with the three characters forming a relationship, set in a Dragon Quest-like world where the three of them are servants of that world's goddess. It's on hold for right now, as I'm struggling to write the start of a polyamorous relationship in a way that I find satisfactory
I just thought of a way you could cheat this, depending on what else is going on in your plot. If it's specifically the start of the relationship that you're having trouble writing, then...skip it. Make them already together when the story starts.

(granted, if the mutually-falling-in-love thing *is* the plot, obviously that doesn't work. :-P)


That could potentially work with the plot I have, actually. Though, a big motivator was all the stories with love triangles I've read in the past, and just wanting the characters to realize there was another option, so I kinda want to show them realizing that and hooking up, but that means I've gotta work on my writing chops to facilitate all of that. I'll def keep that in mind tho :D
author=Unity
If I wasn't already doing my own projects, I know I'd be interested in working with you on something like this, as you've already impressed me with your writing :D

This made me smile. I'd be interested too if the opportunity ever comes up, but I have to warn you that it might be unwise to ever put my writing on your critical path. :-P I am catastrophically slow, to the tune of about 30 words/day.

author=Error
If it's specifically the start of the relationship that you're having trouble writing, then...skip it. Make them already together when the story starts.

That could potentially work with the plot I have, actually. Though, a big motivator was all the stories with love triangles I've read in the past, and just wanting the characters to realize there was another option

That's a really good point. Showing how they get from point A to point B also might do a lot for people who don't get how it's possible, which is still most people.

("Am I *actually* mad about this, or do I just think I'm *supposed* to be mad about it because the rest of the world treats jealousy as a feature instead of a bug?")

(I may Have Opinions, beg pardon)
ola, sou brasileiro e gostaria de te parabenizar pelo bom jogo, mas estou tento um pequeno problema, toda vez que eu salvo o jogo ele da um erro e fecha
unity
You're magical to me.
12540
author=DaviAndradeBR
ola, sou brasileiro e gostaria de te parabenizar pelo bom jogo, mas estou tento um pequeno problema, toda vez que eu salvo o jogo ele da um erro e fecha


Thank you very much! I'm very sorry, but I don't speak Portuguese, so I just ran your words through a translator.

Your game crashes after saving? That's awful, I'm very sorry! That's not a problem I've heard of before. Did it always do that even when you first saved?
Just looked at all your games, and noticed the short description of this one is:

author=unity
Eternal amour versus infernal armor in this yuri RPG!


Eternal amour versus infernal armor...

Okay, that's some good punning! I would've ROFL-d if I weren't sitting comfortably.

Congrats!
unity
You're magical to me.
12540
author=Malandy
Just looked at all your games, and noticed the short description of this one is:

author=unity
Eternal amour versus infernal armor in this yuri RPG!


Eternal amour versus infernal armor...

Okay, that's some good punning! I would've ROFL-d if I weren't sitting comfortably.

Congrats!


Thanks! If memory serves (and I may be wrong as my memory is pretty terrible XD) either kentona or Liberty made the armor/amour pun when the game got featured so I can't take full credit for that one XD But I really loved it so I worked it into the description.
Marrend
Guardian of the Description Thread
21781
Re: "Eternal amour versus infernal armor."

It was the developer's spotlight quip for Luxaren Allure. I don't nessessarily remember when that was, but, as of this post, it's on page 5 of the devspot history listing.