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Karuna and Aurelie were friends. Then Aurelie went off and found the infernal armor of Ellicide and became the Evil Overlord Darkloft. Karuna is the only one who can stop her. But Karuna loves Aurelie, even now.

Luxaren Allure is a medium-sized RPG (12-20 hours) that follows Karuna and her allies as they explore the isles of Luxaren and confront a former friend who now wants nothing but destruction. This is a wlw (women who love women, lesbian romance, yuri, etc) game with an all female playable cast.

Also included are:

  • Title Screen Art, Face Portraits and Illustrations by M-3-1 (http://m-3-1.deviantart.com/)
  • Side View CTB Battles, with animated heroes and (semi)animated enemies!
  • New tilesets and battlers, made just for this game!
  • No random encounters. All enemies are visible on screen, and each triggers a different enemy party.
  • No RTP needed! Most resources are custom, and everything's included with the download.
  • A simple crafting system.
  • A short, character driven story that plays with the standard RPG formula.


Characters:


Karuna has been training with the School of the Unwavering Blade for years, and is considered the best choice for defeating the evil of Darkloft. She's serious, strong-headed, and confident, but her reasons for choosing to be a hero might not exactly be selfless...


Chisa is Karuna's self-proclaimed squire. She's timid but very strong, if a little naive. Her loyalty to Karuna is unquestionable.


A mage from the Naga clan, and one of the few of her kind that does not view humans with suspicion. Carefree and laid-back, she quickly finds herself fascinated with Karuna's quest and even more fascinated with Karuna's squire.


The great-granddaughter of the paladin hero Estes, Lynette is a well-balanced warrior from Rezael who has trained for years to master both the physical and magical arts to make up for the fact that she didn't inherit her family's holy magic powers.


Now known as Overlord Darkloft, the evil one who has placed the isles of Luxaren in dire peril. Karuna has so many questions for her. What will happen when they finally meet again?

Scripts used:
  • Yanfly's Ace Core Engine, Message, Menu, Equipment and Battle systems!
  • Kread-EX's Animated Battlers!
  • Fomar0153's Compatible Customisable ATB/Stamina Based Battle System!
  • Coelocanth's Item Crafting system!
  • NeonBlack's No AutoShadows


And a special thanks to Red Nova, LockeZ, Crystalgate, Archeia_Nessiah, GreatRedSpirit, and everyone else in the Rpgmaker.net forums for their fantastic suggestions, advice, and general help!

Latest Blog

Luxaren Allure is Now on Steam!!!



Click here to go to the Steam page! :DDDDDDD

A huge huge thanks to everyone who retweeted, wishlisted and promoted the game! And just a big thanks to everyone who wanted the game on Steam, you're the real heroes XD Given this game's age I was little hesitant to put it up but enough people contacted me about it after W&U's release that I figured why not ^_^

Now, back to Izrand development XD

  • Completed
  • unity
  • Red_Nova
    Marrend
  • Sooz (Hero Battle Sprites)
  • RPG Maker VX Ace
  • RPG
  • 12/27/2013 06:48 PM
  • 09/19/2023 01:13 PM
  • 11/13/2015
  • 845149
  • 148
  • 6286

Tags

Posts

Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Oh, yeah, def. Merel's not like predatory, just SO! EXCITED! about this hot girl! that she kind of forgets about things like "boundaries" and "not just sticking your tongue down someone's throat at the first opportunity." :3
I randomly stumbled upon this game and saw it had a massive # of downloads and a high rating. I gave it a shot and have just completed the game.
I like it...a lot.
I feel the game is nicely balanced with the exploring and # of battles you need to fight. This is not a game where you can just auto battle the "Attack" option. Everyone has a role and by effectively using the many abilities given to them, you can efficiently clear the battles as you move from place to place. The alchemy is a great touch. While I never used the "Breakdown" aspect of it much, I appreciated the fact that it was there for dismantling equipment that no longer served a purpose. The sheer # of equipment, skills, and the stat boosting items really allows you to spec out a character. The story and art are also nothing to sneeze at. A lot of time was put into this and it looks very pretty. Bravo on a lovely game.
unity
You're magical to me.
12540
Thank you very much! :DDDD I'm so glad you enjoyed it! ^_^
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
So there's some weird advertising mojo you have going on, unity. Your Avatar was driving me nuts (EDIT: Your previous avatar) so I decided to check your page and since I'm a fan of yuri I figured I'd try this. Wow, my first English RPG in RPG Maker in ages.

And now for the problem. I'm apparently very late to the party here so a lot of my points were likely discussed in the previous 19 pages which I'm not reading through. Sorry about that. 19 is a lot.

I'm leaving my thoughts here as I encounter them.
-Very good sprites and good portraits.
-So many unique townie NPC sprites. Awesome.
-Is being able to see the interior of nearby shops intentional or did you actually hit the map limit and couldn't space them out? This is the first thing I saw that I didn't like because my I kept thinking they were secret rooms until I caught on that they were just other interiors.
-Some of your tile objects look a little weird, like the pillars in the cemetery. It's kind of like it's too light of a shade for the stuff around them or not as detailed as other things.
-Despite what I said above, the castle looks fantastic! I recently played an android game called Revenant Saga with a final dungeon in a similar style except theirs sucked. Yours is better than pro, I guess.
-Typo on the left book after you're done talking to the king. "If the game feels too hard or two easy"... it's used properly in the first case instance so LOL
-So when I played Phantasy Star 4 for the first time I fell completely in love with their Talk option in the menu where the characters would discuss what to do next. EVERY rpg needs this function. Bless you for your Mission button.

-I'm playing on Easy to save time since I won't be reviewing the combat balance anyway. It puts an icon over searchable objects. It'd be cool if that was unique to Easy mode or could be toggled on/off. It's a pretty divided divided. Some gamers don't like having to search blindly for their loot but other players love the treasure hunt.

Presentation in combat is a little underwhelming. It's just a little jarring that nothing is moving idle but since most of the other RM RPGs I've played had a first person interface so at least it's better than that. Having the girls say things during the rewards screen is a nice touch too.

Like the rest of the game the music is really fitting and creative. More fantasy towns need porno music for BGMs. It give it a real "city life" feel. The sound effects are good too. Especially the weapon sounds.

The monster growth system is pretty cool. I really like the idea. It puts a real emphasis on optimizing your battle strategy and learning the enemy.

Also, kudos for giving the naga ramps. I do love my monster girls and accessibility is always something people overlook.

Aaaaaaaaaaaaaaaaaaand that's as far as I got on the first session. Good work.
unity
You're magical to me.
12540
Thanks a lot, Dragonfly! I had no idea that my choice of avatars would have an effect on people playing my games, but that's super cool! :D

author=Dragnfly
-Is being able to see the interior of nearby shops intentional or did you actually hit the map limit and couldn't space them out? This is the first thing I saw that I didn't like because my I kept thinking they were secret rooms until I caught on that they were just other interiors.

Funny thing: When I started this game, I had just finished a replay of Dragon Quest III (and I was playing the SNES version) so I was going for an oldschool thing the whole town was on one map, and all the insides of the buildings were shown even on the outside. But that made the map lag like hell so I divided it into two maps: inside and out, which has the unfortunate side-effect of being able to see the other shops, which some people don't like.

Luckily, I learned from that and the rest of the interiors don't have that unless the buildings are physically connected.

author=Dragnfly
-Some of your tile objects look a little weird, like the pillars in the cemetery. It's kind of like it's too light of a shade for the stuff around them or not as detailed as other things.
-Despite what I said above, the castle looks fantastic! I recently played an android game called Revenant Saga with a final dungeon in a similar style except theirs sucked. Yours is better than pro, I guess.

This was my first game where I made my own tilesets, so the quality and consistency is all over the place! I'm proud of some of it, not as proud of other parts, and completely unsure of some of it! XD;;;

author=Dragnfly
-So when I played Phantasy Star 4 for the first time I fell completely in love with their Talk option in the menu where the characters would discuss what to do next. EVERY rpg needs this function. Bless you for your Mission button.

Thanks! I did indeed get the idea from Phantasy Star 4 as I also loved chatting with teammates about the current goal. (Though it came about when someone picked up the game after not playing for a while and being lost, so that was how I remedied that)

author=Dragnfly
-I'm playing on Easy to save time since I won't be reviewing the combat balance anyway. It puts an icon over searchable objects. It'd be cool if that was unique to Easy mode or could be toggled on/off. It's a pretty divided divided. Some gamers don't like having to search blindly for their loot but other players love the treasure hunt.

That's a neat idea for a future game. In the game I'm working on right now, I'm using the same method of "put sparkles on items" because I want to save people time, but in a game with an oldschool feel, having the option to turn 'em off would be totally cool!

author=Dragnfly
Presentation in combat is a little underwhelming. It's just a little jarring that nothing is moving idle but since most of the other RM RPGs I've played had a first person interface so at least it's better than that. Having the girls say things during the rewards screen is a nice touch too.

The computer I was using when I started making LA actually lagged like crazy when using idle animations XD So that was a big part of me not having them. I've honestly never been crazy about idle animations myself so I didn't mind much.

author=Dragnfly
Aaaaaaaaaaaaaaaaaaand that's as far as I got on the first session. Good work.

Thanks very much! :DDDDD
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
All sorts of things can unknowingly advertise games and it's all unintentional but very beneficial. A guy I met helped me test play a board game I'm developing because he liked my hat. In the avatar case, I felt it looked kind of Wild Arms-ish, which is a good way to get me to follow anything, really:)

With the interiors, I considered that maybe you had all the interiors on one map which would eat up map space like crazy. I got around it by putting screen-sized gaps between each house and planned to just use another map if I ran out of space.

Your tiles do look good. Especially those gnarled trees. It's as you say, some hit/some miss but the majority is a hit so that's what matters. What's most important that you do well is theme consistency. I'm making a custom tileset for my current project (it'll be free for everyone to use after the game's been out for a month or two) and it's pretty much the sole reason I'm not done yet. It's just really freakin hard. My heart goes out to you.
Marrend
Guardian of the Description Thread
21781
Either I'm a terrible person, or I don't recall unity having an avatar from this game. I know I had a Karuna at one point, though!

*Edit: Or, wait, the one before this was Galuf and Cara Krile?

Nevermind. I have no idea what I'm talking about!
unity
You're magical to me.
12540
author=Dragnfly
Your tiles do look good. Especially those gnarled trees. It's as you say, some hit/some miss but the majority is a hit so that's what matters. What's most important that you do well is theme consistency. I'm making a custom tileset for my current project (it'll be free for everyone to use after the game's been out for a month or two) and it's pretty much the sole reason I'm not done yet. It's just really freakin hard. My heart goes out to you.


Thanks a bunch! :DDD I feel like I'm able to stay a bit more consistent now than I did in LA, but I'm happy as long as it works together decently ^_^ Making original tilesets sure takes a lot out of you, and I'll be using premade ones probably for my next project just to get a break XD

author=Marrend
Either I'm a terrible person, or I don't recall unity having an avatar from this game. I know I had a Karuna at one point, though!

*Edit: Or, wait, the one before this was Galuf and Cara Krile?

Nevermind. I have no idea what I'm talking about!


Yeah, they were talking about the Galuf and Krile avatar :P I think I did have a young Merel avatar for a short time at one point during one of the April Fools?
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
Oh, that was Galuf and Krile? I didn't even notice.
unity
You're magical to me.
12540
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
The last time I played or even thought much about FF5 was when the first English fan translation for SNES emulator finished. I don't think I've ever seen what they look like outside of their sprites so they just kind of faded from memory.

I believe I'll be beating Luxaren Allure today, maybe tomorrow depending on how much play time I can get.
unity
You're magical to me.
12540
Sounds great! Hope you enjoy! I got carried away with some of the dungeons (especially the final one) so best of luck to you ^_^
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
Finished it. Yeah that that took longer than expected. Final dungeon was super-sized.

I won't post a formal review since I can't review battle aspects due to cheating. It's just how I roll. If I don't experience something or don't experience it as the game intended then I don't feel it's cool for me to comment on it. But in this game's case the combat was a big part of the gameplay so when I remove commenting on it there's not enough left for an official review. Sorry about that. But here's my opinion on everything else.

TL;DR version:
High points: Character art, sprites, tile art, characters, music, monsters, story, writing, CGs, puzzles, almost all maps
Flaws: About 3 typos (though two were just double-spaces), final dungeon was too long, one technical issue.
On the fence about: The Alchemy system.
Favourite bit: Love festival. OMG that entire section was great.
Play time: 14:40, with maybe a half hour of that being idle time.

While the art for the maps looks hit-or-miss as we've discussed, the final score is over 90% good. It's not only stylistically fitting throughout but it even fits with the monster designs. Also bonus points for having walls and objects covered in hieroglyphics that aren't actually hieroglyphics.

The characters were great. They're totally the game's major point. Thank you for
not making me keep Lynette in the party. I respected her role in the story and I understand that she needs to be there but god what a #%$^$. And don't let anyone tell you that's a bad thing because whether it's bad or good is all up to how you harness it for the story.
and you did that well.

At first I wasn't feeling the love but you really pulled it together. I ended up being really invested in making sure these girls found their destinies with each other.

EDIT: Ok, I tried to write this, like, 3 times now and stuff keeps getting in the way. I'm ending it here but yeah, I loved the experience. Thanks.
unity
You're magical to me.
12540
Thank you very much! In hindsight, I feel like I learned a lot about how I can make games better from making this game. I'm glad you enjoyed it! (And sorry about that final dungeon >.<;;;) Also, hurray! I had so much fun making the Love Festival, although it took forever XD
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
That pipe puzzle had me raising an eyebrow. That must've been loads of work. I have a "connect the wires" puzzle in my project that's mechanically similar but not nearly as... pretty?

Anyway, I'll give one of your other games a try when I have time. Lot going on right now though:(
unity
You're magical to me.
12540
author=Dragnfly
That pipe puzzle had me raising an eyebrow. That must've been loads of work. I have a "connect the wires" puzzle in my project that's mechanically similar but not nearly as... pretty?


The actual eventing (as well as the puzzle design) was done by NeverSilent. The three puzzles in that area are his handiwork. I'm not nearly as good at eventing or puzzle design, I'm afraid ^^ The best I could do were those puzzles in the Chambers of Rest.

author=Dragnfly
Anyway, I'll give one of your other games a try when I have time. Lot going on right now though:(


Thanks! :D
NeverSilent
Got any Dexreth amulets?
6280
To be fair, the prettiness factor of those puzzles was all unity's work - I don't know the first thing about making custom graphics and such. All I did was put together the evented mechanics in a few crappy RTP maps in VX Ace Lite and send them to unity to use in this game.
I'm still pretty proud of them, though, so I'm happy to hear you liked them, Dragnfly.
unity
You're magical to me.
12540
Yeah, I found the puzzles to be amazing, and I'm extremely grateful for your hard work on them ^_^
enjoying the game so far but 1 issue is money is very hard to come by im at the sea breeze cave will money ever become atleast slightly more common
unity
You're magical to me.
12540
I wanted the player to have to make hard choices when it came to purchasing gear, so I'm afraid that money is always a little bit scarce. Later in the game you can craft a dress that doubles the money dropped, though.